Thanks.for.that.list...
sorry.my.space.bar.broke.lol...
i.did.not.see.anything.on.that.list.that.will."SAY"bounty.price.after.scanning.a.wanted.ship!
Is.that.still.not.available?
This information is not available to EDDI, I'm afraid.
Thanks.for.that.list...
sorry.my.space.bar.broke.lol...
i.did.not.see.anything.on.that.list.that.will."SAY"bounty.price.after.scanning.a.wanted.ship!
Is.that.still.not.available?
Hello,
@Joe : NPC cargo scan : I can not make this script function. Is it for the beta version only ?
@jgm : I love your apps, but as I am a noob, I find nowhere a comprehensive guide to create scripts without VA. Can you tell me where ( if) there is one ? Thanks.
There is information, like entering no fire zone in the journal. How to use them ?
Last, what is the meaning of " a balanced, non-partisan personality" ? And how to create a partisan personality ?
Are you by chance still watching for names that cause crashes? I think I found one, as it freaks EDDI out every time apparently.
When EDDI attempts to announce jumping to system "TASCHETER SECTOR CG-X A 1-2 SYSTEM", it just crashes out.
Perhaps there's something about "1-2" driving it nuts, in that it's attempting to actually perform the math instead of reading it out?
Admittedly I don't know a heck of a lot about these voice APIs, but I have been surprised by some unexpected feature in the past, so who knows on this one?![]()
{set Pinsult to OneOf("scumbag","foolhardy","foolish","low-life","loser","villainous","rascal","stupid","mad","greedy","outlaw","crazy","another")}
{set Pscan to OneOf("We are being attacked by a {Pinsult} pirate.","It's a {Pinsult} pirate that's shooting us.","Incoming Fire from that pirate ship.")}
{set Bscan to OneOf("That bounty hunter is shooting at us.","We are being attacked by a bounty hunter.")}
{set Cscan to OneOf("We are being attacked by a cargo hunter?","A cargo hunter is attacking us")}
{set Mscan to OneOf("We are being attacked by a military ship.","Military weapons detected.","We are being shot up by that military ship.")}
{set Fscan to OneOf("We are being beaten up by the police.","The police are attacking our ship.","System security are firing at us.")}
{set Sscan to OneOf("{station.name} is shooting us","The station is firing at us.","We will be destroyed by {station.name}.")}
{pause (3000)}
{if event.by = "Pirate":
{Pscan}
|elif event.by = "Bounty hunter":
{Bscan}
|elif event.by = "Cargo hunter":
{Cscan}
|elif event.by = "Military":
{Mscan}
|elif event.by = "System Security":
{Fscan}
|elif event.by = "Police":
{Fscan}
|elif event.by = "Station":
{Sscan}
}.
Which version of EDDI is this? If you could upload your logs when the crash occurs I will take a look at it.
So I updated to this and updated voice attack. I am getting a yellow dot that says UNABLE TO INVOKE PLUGIN. PLUGIN NOT AVAILABLE. I checked all my plug ins and they are selected. Also getting an orange dot that basically says Plugin command : (( what ever is happening at time)) and usually no sounds.
...
Unfortunately rares aren't part of the trade network information, so I don't have a list of them and their proper names. This isn't anything that can be fixed easily without people manually gathering the rares and making their companion API information available, which was asked for a long time ago but the community never got behind the effort.
The companion app API altering prices of rares is known, although the full triggers for them aren't clear as sometimes they work and sometimes they don't. We're really waiting on FD for a fix for this one.
v2.1 beta 2
VoiceAttack
((EDDI died)) is not triggered on death
((EDDI commodity collected)) is not triggered from a mission reward although eddi does speak that the reward was received. edit: its not in the journal either so where is eddi speaking the info from?
((EDDI material collected)) triggered from a mission reward but no speech from eddi
also, with regards to outputting the speech to a txt file...could you also trigger a cmd in va so that I know when eddi tried to speak and can decide what to do with it? You could also set a variable with the speech in or if it's easier leave us to access the file
I am also getting this - I have unistalled bith EDDI 2 and VA - reinstalled and followed the troubleshooting guide for VA - but to no avail - I am sure it is something I am doing but for the life of me I can see what.
I can run EDDI 2 and VA at the same time and they both work (usually talking over each other)
Any help would mean lots and lots of man love coming your way (or Beer if you prefer)
Eric
So I updated to this and updated voice attack. I am getting a yellow dot that says UNABLE TO INVOKE PLUGIN. PLUGIN NOT AVAILABLE. I checked all my plug ins and they are selected. Also getting an orange dot that basically says Plugin command : (( what ever is happening at time)) and usually no sounds.
How did you die?
Hi there. Great work. Found it on the ECodex. Really add's to the immersion.
I use VoiceAttck and i thought i'd see about implementing it. so i loaded up the provided example profile. Firstly i'm told that 2.0.13 is available. i have it. then it seems that for some reason when i load it and ((EDDI: startup)) runs the ((EDDI: event loop)) command all i get is a whole buch of NOT SET in the VA command window. None of the spoken commands return anything "damage report" for example. shows as recognized but nothing is ever said?
I'm sure it's something i am doing wrong here.
Voiceattack station type variable?
I want to make custom local chat text entry macros in voiceattack that change depending on the station type I'm approaching.
In the eddi cottle speech responder under the docking granted event, there is this line:
{if station.model = "Coriolis Starport" || station.model = "Orbis Starport" || station.model = "Ocellus Starport" || station.model = "Unknown Starport":
This appears to be checking the station type that has granted docking.
Is there a variable like this for voiceattack?