Apologies for the delay, but I've just release EDDI 2.2.3. This contains a number of fixes for issues with Elite 2.3, most notably an issue that was causing EDDI to crash.[/LIST]
Apologies for the delay, but I've just release EDDI 2.2.3. This contains a number of fixes for issues with Elite 2.3, most notably an issue that was causing EDDI to crash.
Please note that if you are experiencing a crash with EDDI starts then you must remove the file %APPDATA\EDDI\credentials.json for EDDI to start and for you to upgrade. If you do this then you will need to reauthenticate the companion app after upgrading. Alternatively you can download and apply the upgrade directly from https://www.mcdee.net/elite/EDDI.exe.
The full changelog is as follows:
- Fix issue where undocumented change in Frontier API would cause EDDI to crash
- Update netlog monitor to handle new log format
- Add ship definition for Dolphin
- Add module definitions for Dolphin bulkheads
FYI at current the following items are not working:
- Fuel and cargo information. This has been removed from the Frontier companion API
- Engineering information for modules. This has been removed from the Frontier companion API
- Export to Coriolis for anything other than the currently active ship. The required information has been removed from the Frontier companion API
There are possible workaround to some of these items that will be investigated as part of EDDI 2.3.
Have you tried deleting the file "credentials.json" from %appdata%/EDDI/ ?The configuration program crashes every time on start.
I curse Frontier for this since it's probably due to some API setting that I haven't figured out how to remove.
thanx for the update!
Bug found: Exporting to Coriolis is not functioning.
Indeed, he'll get on it as soon as he can. In my experience he fixes any problems pretty damn quick. Only now I realize how much I miss EDDI2 not telling me everything. But I'm glad I got some of my own custom scripts in EDDI VA that still work cause they are triggered by the journal and not the API.
So I take it, this is why I'm still gettting ' NOT SET ' spoken back at me instead of my Ship Name..... Really Really Really would like my own EDDI server running at my house , instead of 'yours' jgm![]()
{ShipName()}
{Pause(500)}
{ship.value}
{for module in ship.bulkheads:
{module.name}
{module.class}
{module.grade}
{module.value}
{module.cost}
{module.enabled}
{module.priority}
{module.health}
}
FYI at current the following items are not working:
- Fuel and cargo information. This has been removed from the Frontier companion API
- Engineering information for modules. This has been removed from the Frontier companion API
- Export to Coriolis for anything other than the currently active ship. The required information has been removed from the Frontier companion API
There are possible workaround to some of these items that will be investigated as part of EDDI 2.3.
Cargo, dang. That includes the limpet check.
And it seems like complete module information is missing, my fighter bay check also doesn't work anymore...
The nerf bat has been swung in a wiiiide angle, it seems...
Hope they'll 'fix' it again soon, but i wouldn't hold my breath on that one...
Module information (but not cargo, fuel or engineering) should be available for the active ship. I'll take a look to see why it isn't showing up.