EDO Update9: how is your performance?

Trouble is the AM4 is nearing the end, and intel z690 has been well reviewed so far, with very few bios problems from what I have seen.
I agree - but it's generally not a good time to do a new build as PCIe 4 is mature and PCIe5 isn't yet there with a wide range of affordable components to fully take advantage. It remains to be seen who will dominate on the next Gen platform.

Time to be patient
 
If you have to build something right now, a DDR4 LGA-1700 setup makes a lot of sense. In a few months the last AM4 release might be a better value, though if DDR5 becomes more available, it will make LGA-1700 that much more compelling.

Of course, there is always something better around the corner.
 
Where I live the 5600x has actually increased in price this month from 302 to 316 euros. I will still be tempted by a AM4 system if they reduce prices in the new year.
 
Ryzen 5 5600X, ASUS ROG Strix X570-F Gaming Motherboard, Corsair Vengeance LPX 32GB 3600Mhz. I'm still using a GTX1080ti since GPU prices are just silly.

I'm certainly not bottle necked by the CPU anymore, the 5600X is a monster and it has overclocked to 4.2gh on all cores with the stock cooler.
My .02 c I just use PBO2 on per-CCX overclock, you should easily hit 4.6 boost on single core, might be a tad better for gaming
 
Where I live the 5600x has actually increased in price this month from 302 to 316 euros. I will still be tempted by a AM4 system if they reduce prices in the new year.
The current 5000 series processors are coming down in price because the final AM4 chips -- 5000 series with 3D V-cache -- come out in February, most likely. These chips will provide a claimed 15% performance boost over their immediate predecessors. I might swing for a new 5800X next year if I have the cash.
 
My .02 c I just use PBO2 on per-CCX overclock, you should easily hit 4.6 boost on single core, might be a tad better for gaming
Maybe in other games, but I didn't see anything noticeable in EDO other than it made my box run hotter.

Dropped back to 3800 on all cores fixed and temps went down nicely with nothing to see in EDO performance.

I tuned mostly for temp as I wasn't seeing much in the way of performance variation in EDO.

YMMV
 
As title says. Please respond by saying, if you know it:

Hardware
GPU
RAM
CPU

Settings & Results
Resolution
Settings (most notable any FSR/upsampling usage)
Location & Activity
Average/min FPS
Previous FPS in similar conditions, if you know it
GPU RTX 3070
RAM 32GB at 3GHZ CL14
CPU Ryzen 3700X

Settings & Results
Resolution 1440p
Settings (most notable any FSR/upsampling usage) Ultra
Location & Activity Ground CZ
Average/min FPS 40
Previous FPS in similar conditions, if you know it 35-45ish. Been like that since first couple updates.
cpu usage during the fights is about 20-30% and GPU around 10% (HWMonitor latest install)
 
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Was doing some more experimenting on different systems and came to realize that this intermittent ~91 fps limit I'm seeing is persistent across a wide spectrum of CPUs and GPUs. There are still other areas that may be CPU limited, but this specific 91fps I keep seeing is the game artifically capping performance for some reason.
 
Hey guys, happy holidays🎅.

I actually paid close attention to the FPS('s) for a while today on my new (gift) machine "ASUS" ROG GU503QR" and...................................

*In space...115-140 avg. (depending on # of planets/ships around). Combat is generally at the lower end of the spectrum.

*On the ground:
-No settlement, just empty planet and me walking/running/shooting/puking/pi*sing etc.... 96-123 avg. (again)
-In settlement/stations, NPCs and equipment moving around... 81-103 avg. (ground combat about the same)

All settings pushed to "ULTRA":
*Refresh set to 165Hz, and resolution is at 2560x1440...RYZEN 9-5900HS CPU/NVIDEA RTX 3070 GPU/16GB RAM (I wanted to see what it could do) :rolleyes:

Screamin' is likely a misnomer to most gamers but not me. I rarely have access to new/updated computers (that I can keep/play with...I'm poor) 🤔;)

Addendum:
Though it still looks cartoonish with all the bling that's cool. If I wanted something that resembled actual "REAL LOOKING" people and "other stuff" in my games...I'd hock a kidney or a lung and go buy a sh*t and git supercomputer somewhere and immerse myself in what would essentially be a movie with real-world limitations and all that...no fun:sleep:;)...for me anyway.

Sidenote:
...though it does radiate a fair amount of heat ...it still only averages around 81*c running "Cyberpunk" with RAYTRACING up...which really isn't too bad :sneaky:
 
A few days later i've had to call it, but since there's some good info here's mine:

System: 2500k @ 4.1, 1060 3gb, using latest nvidia drivers (also tested 271 and 266)

Was able to arrive at a min maxed config where upon first load, gpu usage was 30-50% when walking around a station interior, spikes up to 80+ were easily absorbed and it produced a constant 30fps at 1080, using decent image quality. Optimised even further by putting bloom and sharpening back via reshade than cobra, reshade was a 1 fps impact where odysee would explode, anyway.

Sadly odysee is literally unplayable for me. The problem is when you actually load into any scene with structure geometry. On second load, to anything, the engine immediately spikes to 100% and stays there. There is nothing possible to cure the load problem, and there's no amount of nerfing i could do to absorb it, or prevent the trigger. Tried low on everything and everything in between. Even found the volumetric fog on low bug etc. Im confident to conclude this is a frontier provided bug, because every single scene that becomes unplayable, even ground bases, becomes a smooth 40% load use if you exit the game completely and start again. All is great until you trigger the spike, fly anywhere, or turn the camera at the right corner geometry with the right effect on. GPU spike and unplayable.

Horizons of course is 60fps majesty on the same hardware. Shadow of the tomb raider with all settings maxed except for textures and maybe shadows down a notch benches a rock solid 30fps with a much lower frametime on the same hardware. The amount of detail that game is pushing out is an order of magnitude greater than an elite station.

The lure of carrier interiors will prevent it being deleted for the next 2 months though. And the fact they even sold this to existing players, even hinting at a 1060 being a minimum from my experience could be considered a technical fault.

EDIT: Yes out of the countless things i tried, getting vram usage to be under 3gb almost helped. But even with a regular presence at 2.8gb used didnt prevent the trigger.
 
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Even found the volumetric fog on low bug etc. Im confident to conclude this is a frontier provided bug, because every single scene that becomes unplayable, even ground bases, becomes a smooth 40% load use if you exit the game completely and start again.
I'm no expert but did you try undersampling as well? Maybe with 0.85SS and med/high settings you will still get reasonable results and use less memory. Probably not though, as it wouldn't solve the loading problem.
 
Was doing some more experimenting on different systems and came to realize that this intermittent ~91 fps limit I'm seeing is persistent across a wide spectrum of CPUs and GPUs. There are still other areas that may be CPU limited, but this specific 91fps I keep seeing is the game artifically capping performance for some reason.
I seem to be permanently capped at around 90fps in Odyssey
 
I'm no expert but did you try undersampling as well? Maybe with 0.85SS and med/high settings you will still get reasonable results and use less memory. Probably not though, as it wouldn't solve the loading problem.

Yes, sadly i tried that too. All the amd options and normal. I can't deal with the skyboxes with amd upscaling.. but didn't even get that far as it doesn't fix the problem. Didn't even feel like the engine was trying to downscale when sitting at 100% gpu.. still goes back to 20 fps or less depending with no apparent change in quality. Maybe its just my machine and im unlucky if everyone else seems to be playing odysee well enough. Ill have to let it pass.
 
i9 12900k
16gb ram
nvidia 1080ti

performance fairly good in 4k, some dips where fire is visible. GPU temps hit 84c! CPU temps around 40-50c
 
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