Button Description | Button Number |
Flaps nearest Throttle | 1 |
Other Flaps Button | 2 |
A1 | 3 |
A2 | 4 |
A3 | 5 |
B1 | 6 |
B2 | 7 |
B3 | 8 |
C1 | 9 |
C2 | 10 |
C3 | 11 |
Start | 12 |
Eject | 13 |
Fire Mode 1 | 14 |
Fire Mode 1 Shift | 15 |
Fire Mode 2 | 16 |
Fire Mode 2 Shift | 17 |
Secondary Fire Mode 1 | 18 |
Secondary Fire Mode 1 Shift | 19 |
Secondary Fire Mode 2 | 20 |
Secondary Fire Mode 2 Shift | 21 |
Mode 1 Hat Up Shift | 22 |
Mode 1 Hat Down Shift | 23 |
Mode 1 Hat Left Shift | 24 |
Mode 1 Hat Fight Shift | 25 |
Mode 2 Hat Up Shift | 26 |
Mode 2 Hat Down Shift | 27 |
Mode 2 Hat Left Shift | 28 |
Mode 2 Hat Right Shift | 29 |
Mode Button | 30 |
Also, the hat doesn't seem to care which mode it's in when it isn't shifted. While I thought there would be 2 logical hats, it appears there's only 1. I assigned the unshifted hat in mode 1 and then switched to Mode 2 and when I tried to assign the unshifted hat, the game reported a conflict. I've looked at the VKBDevCfg program and while it does show 2 POV's 1 is disabled and there is no way to enable it. So there is only 1 logical hat. Mode 2 on the hat is the same as mode 1.
Edit: 2 logical hats are possible, but it requires editing the device setting with VKBDevCfg. By default, there is only 1 logical hat. This can be changed. A video to the procedure is linked below
https://yadi.sk/i/208h550sCGEnjQ