ED's magnificent 3rd party tool infrastructure!

Just thinking about it, maybe I should switch to using the 3rd party tools on a tablet. I can see a tablet stashed in a cockpit for such use.
I have a pair of iPads that run EDDB or Coriolis, browsing for modules/materials and planning my next ship upgrade while pooling along in supercruise.
EDDB finally has a dark theme so it no longer glares obnoxiously in a darkened room.
 
Really? Surprise! And I always thought I'm one of the last dinosaurs who still plays on flat screen. ;)
Oops, didn't want to post in this thread again... (this ship has sailed to me, or should I say this train is unstoppable by now?)
I still spend about 50/50 switching between VR & Pancake in ED. Play flat when I know I'll want to reference EDSM in particular :)
 
I still spend about 50/50 switching between VR & Pancake in ED. Play flat when I know I'll want to reference EDSM in particular :)

Likewise, I use VR when I play Rick Sanchez who is on his way to Beagle Point... I only have to set the destination and just fly endlessly, scanning planets and jumping ad nauseam.... less than 10 Kylies to go.

Also, I&ve just started visiting all the Generation ships. The immersion when using decent headphones in VR and listening to the radio logs while flying between the various struts and stanchions of the generation ships is quite something.

Then I usually flip back to pancake mode (I like that way of referring to 2D, first time I've heard it!) when I need to access any of the tools.
 
Likewise, I use VR when I play Rick Sanchez who is on his way to Beagle Point... I only have to set the destination and just fly endlessly, scanning planets and jumping ad nauseam.... less than 10 Kylies to go.

Also, I&ve just started visiting all the Generation ships. The immersion when using decent headphones in VR and listening to the radio logs while flying between the various struts and stanchions of the generation ships is quite something.

Then I usually flip back to pancake mode (I like that way of referring to 2D, first time I've heard it!) when I need to access any of the tools.
I flew out to Beagle Point just before Christmas and got back to 'base' just before new year (starting from Colonia), most of the trip in VR with my laptop on EDSM close enough to read the screen through the nose gap of the Rift S :) Seeing the skybox getting empty over the final 20KLy is awesome!
Mining is a 'must do' in VR as the 'roids are just massive! (and scary!)
Love the overall effort put into VR by FDev, apart from the FSS 'safety cage' :)
My bubble alt is going to visit at least the Atlas (thanks to @Eliza posting a screenie) that will certainly be a HMD trip :)
 
You are all spoiled with 40-80 year jump ranges and neutron boosts...

Do the run is a ship with a 30ly Max jump range.

Distance used to mean something. It separated player's. Now it's just as pointless and empty as most of the systems in the game.
 
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You are all spoiled with 40-80 year jump ranges and neutron boosts...

Do the run is a ship with a 30ly Max jump range.

Distance used to mean something. It separated prayer's. Now it's just as pointless and empty as most of the systems in the game.
I flew my Corvette, fully equipped and with an extra fuel tank, from the bubble to Colonia recently, 30.01 Ly range with full tanks. Also a Cutter before than but that was about 35...
Loved both trips but enjoyed flying the 'vette more (personal observation) than the Cutter.

I could be tempted to do BP again, perhaps late Summer this year, in a less 'jumpy' ship, we'll see...
 
You are all spoiled with 40-80 year jump ranges and neutron boosts...

Do the run is a ship with a 30ly Max jump range.

Distance used to mean something. It separated player's. Now it's just as pointless and empty as most of the systems in the game.

Pfff. I visited Sag. A* and back to the bubble. Twice. Before engineering FSD's was a thing. The 2nd trip was in a 25LY jump range Cobra Mk.III.

I can say hand on heart, thank the goddesses for FSD engineering!
 
You should feel the pain. That pain should be funneled directly into the throats of fdev so they feel the weight of the community need for content and things to do not only while traveling, but in all the fly-over systems so we care less about the destination and more about the journey. Rather than thinking of new ways of skipping the entire point of having a 1:1 scale galaxy procedurally created and filled with 400 billion systems.

Otherwise what's the point? We would have been far better served with a hundred or less systems all hand created and filled with interesting things.
 
You should feel the pain. That pain should be funneled directly into the throats of fdev so they feel the weight of the community need for content and things to do not only while traveling, but in all the fly-over systems so we care less about the destination and more about the journey. Rather than thinking of new ways of skipping the entire point of having a 1:1 scale galaxy procedurally created and filled with 400 billion systems.

Otherwise what's the point? We would have been far better served with a hundred or less systems all hand created and filled with interesting things.

I think you misunderstand me.. I use the EDMC, to provide data to other players and EDSM for me, no big deal. I sometimes use EDSM for finding the closest stations when I'm heading in from the Black or when I'm hunting a module or a Mats Trader. It's not something I'm regularly swapping out of ED to view. My main use for EDSM is for planning my exploration trips and it's not unusual or unreasonable to plan a long trip using out of vehicle tools.
 
0 things you stated would not be better done within the game via a mod system for third party developers to implement features. If not implemented directly by fdev.

Dropping out of the game to do anything within the game is not how good games are played. It sounds stupid when you describe what you're doing and it is. External interfaces into a game have their place as ways of viewing or interacting with game states while not playing... like if you wanted to review other squadrons or see what stats are held by who in a given system or squadron or power ... maybe even create squadron messages and manage news within your squadron / etc. But anything you have an immediate use for while playing, should be implemented within the game. You can have it designed to be whatever floats your boat if you want some out of vehicle planning, but it should be in-game.
 
For the rare moments that I've done it, I'm not going to get fussed by it. It's only happened a couple of times when I've not followed my flight plan and ended up nowhere near where I planned. There are plenty of other things I'd rather see working in game without getting stressed by this.
 
Some of the third party tools should have been developed and provided by Frontier but were not due to a lack of vision on their part.

I wanted to agree with you, but you killed it with this sentence.

We haven't any idea what manner of tools Frontier will, or potentially would have released. As it stands, there isn't a lot of point to them "reinventing the wheel" at this point. What you rather crudely call a "lack of vision", I see in a very different way. Frontier came before a potential player based, begging for money (Kickstarter), to make a new installment in an old franchise. They got the money, and pumped out something that was playable, if not largely incomplete, with the promise of "more to come", and it has. Unfortunately, this approach, which is far from new or novel, results in two things:

1. An "early release" type title that is very much a work-in-progress. Being released in an incomplete state, players will seek to "fill in (perceived) gaps", with their own devices. Thus we have things like EDDB.io, Coriolis, and a myriad of other copycat resources.

2. A reason, or excuse, for development teams to go "Well, they've already created something to fill this need, so we don't need to now."

An added side-effect, also unfortunate, are comments like yours.
 
For me the chief selling point of the game is "any star you can see in the night sky? It's present in the game, as realistically as we could, and you can fly your pretend spaceship there." VR is a bonus.

that. repeatedly.

That being said, has anyone managed to get a samsung S8+ in a GearVR hooked up through riftcat/vridge to last more than 5 minutes before gettting quite hot?
 
0 things you stated would not be better done within the game via a mod system for third party developers to implement features. If not implemented directly by fdev.
Dropping out of the game to do anything within the game is not how good games are played. It sounds stupid when you describe what you're doing and it is.

So it sounds stupid to you... Your loss, I guess.

As for immersion breaking. For me, playing surrounded by graphs, charts, scouting out trade routes and latest info on opal prices feel MORE immersed by the 3rd party tools.

I don't feel like I'm leaving the game at all... Except when I play in VR, perhaps.
 
really... you would feel less like you're playing the game if all of those things were presented to you within the game using in-game ui's and controls rather than having to tab out or switch to looking at chrome on another monitor ?

What i said was stupid was arguing that third party tools should remain external to the game as an appropriate and intended way to use them vs just incorporating them in a proper mod-system to be activated and used within the game.

I'm not saying that third party tool use is stupid, I'm saying the way it's being done is. It's lazy and facilitates bad game design and potentially game-breaking tools (game breaking tools shouldn't be facilitated by the game directly in any way).
 
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