EDTracker with Project Cars 2

Can't seem to get it to work?

Have the latest version of OpenTrack which I can see it working. Launching Project Cars 2 in from Steam VR in VR Mode, but head movement doesn't seem to work from the cockpit view?

What am I missing/doing wrong?
 
Nice to know, I was going to try the same one of these days :D

So, I guess the tracking-enabled view is that other one that normally simulates the view from the "pilot's eyes" with helmet edges, blurring at speed and slight head turning into the apexes?
 
Sorted, there's a second cockpit view specifically for it... So the default one isn't with "headlook", the second is...
Sorry I missed that one Neil...I use the Tobii 4C in Project cars 2 and have done since it appeared...could have helped initially...Glad you sussed it out :)
 
Oh by the way @Mole HD , thanks for that feedback on controller viability from a good while ago, in the end the Deluxe edition at a -80% discount looked like quite a bargain. :)

And yes some of the faster GT cars are indeed a bit of a nightmare to drive around properly, but those Ginetta Juniors races are an absolute blast, especially in the wet!
 
Nice to know, I was going to try the same one of these days :D

So, I guess the tracking-enabled view is that other one that normally simulates the view from the "pilot's eyes" with helmet edges, blurring at speed and slight head turning into the apexes?
So:-
  • Run EdTracker UI
  • Run OpenTrack
  • Run PC2 in VR mode from Steam (not Oculus obviously) : It's an option when you choose to play the game in your library
  • Make sure a key is assigned to switching you view, and then when in the car, flick to the second internal view for headlook.

If it's not working ensure you have a fairly upto date version of OpenTrack. Note: Newer versions install to a different location, so make sure you don't get confused and continue to run the older version :)

ps: Like ED, I prefer playing PC2 with EdTracker than I do in full VR!
 
I didn't expect the step about starting it in VR mode though, usually EDT+Opentrack work with standard versions of games since it just gets recognised as a TrackIR.
 
I didn't expect the step about starting it in VR mode though, usually EDT+Opentrack work with standard versions of games since it just gets recognised as a TrackIR.
It might well do. Just following a number of other recommendations... I'll give it (the standard version) a go myself next time I run it...
 
Hmm.. might give this a go actually. Always been curious about a racing game with head-tracking.

Every time I've played a racing game, I've always suffered from the inevitable problem of lacking peripheral vision, so end up turning in early/shallow into the corner. Some games have some kind of "auto-look at the apex", but I've found that kind of disorienting when it happens by itself. As in - am I steering relative to the car direction, or relative to the camera direction? (I know the answer is relative to the car, but at high speed it trips me up).
 
My problem is that when I'm driving a real car I'm doing it with my bottom and inner ear as much as with eyes and arms, so when I use head tracking everything that I gain in immersion (because wow, looking around in the car!) I usually lose in fixed points of reference for proper fast driving. Using the EDT in Assetto Corsa was a blast, but in the end the best times were always achieved without it.

Disclaimer: when I'm driving my real car I hardly need any bottom or inner ear, it's like a Ginetta Junior but with 10 HP less and 400 kg more and it doesn't handle like a Ginetta and it's nothing at all like one and oh damn now I'm sad.
 
I may dip a toe into Project Cars - it looks good.

Any advice on controllers? After many years of playing many iterations of Gran Turismo I'm fairly comfy with controllers.
 
PC2 was down to like £14 for the top version will all DLCs etc last week. Hence me picking it up!

Nice deal - alas it's back up to 70£ for the full bundle on Steam... I'll (have to) wait... :-(

e. Or maybe not.... just found it the Steam key on Fanatical for £10.49 instant gaming for £14.99... I'm downloading now!
 
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I may dip a toe into Project Cars - it looks good.

Any advice on controllers? After many years of playing many iterations of Gran Turismo I'm fairly comfy with controllers.
I play with an Xbox elite controller with the front 2 flappy paddles mapped to gear shifting, I kinda like that since it feels natural. I've never fitted the rear paddles on the controller...they tended to just get in the way.
 
I have a standard Xbox one, no flappy things to play with so it's B for upshift and X for downshift for me, I find it rather comfortable that way.
 
Well, first impressions are that Gran Turismo has long had their controller profiles absolutely perfect, and that PC2 with an x-box controller is more twitchy that a nicotine, caffeine and amphetamine addled twelve year old who's just eaten three bars of 80% pure chocolate...

...I'm persevering, although still spending almost all of my time adjusting sliders, with bizarrely the excessive controller-twitch (when trying to make small/minute steering changes) seemingly dampened by increasing 'steering sensitivity'.

No, I don't understand either.
 
I've thrown every sensitivity slider to the far left and it surely helped in my case, still have to experiment a bit with those last sliders with the more obscure meaning, but as it is I've already been able to bring an F40 around Mugello for a couple of clean laps, so I write that off as a victory.
For sure, even Forza 4 has a hugely more well calibrated steering input.
 
...and now the sliders are saying that any changes made won't have any effect until I have restarted the session... Any thoughts/help/advice?

How do I select helmet view?

How do I punch the race director on his stupid fat nose (when doing a solo practice and beinh told that due to some minor infringement my lap time won't count, nor will the next one)?

....and having finally lodged a lap time, how do I exit private practice without it vanishing?

Oh my this game is 'challenging'....... (my patience)
 
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Sorted, there's a second cockpit view specifically for it... So the default one isn't with "headlook", the second is...

Hi - I can get into helmet view (I think) but running EdTracker via OpenTrack doesn't provide any input.

I've tried running the game in standard and both VR modes, but am having no success - any thoughts? Which Protocol are you using in OpenTrack, what mappings in tracker settings etc?

I'm using freetrack 2.0 enhanced and have yaw/pitch/roll mapped to Joystick axis #2 #3 #4 (this works fine in ED).

Any thoughts v welcome!
 
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