EET display is useless.

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Sounds like we must be neighbors as it is 0400 for me also. No worries Cmdr. The texted word is most inefficient.
Fly well and have some fun. And it's not the wrong game - just find your niche and go for it. Plenty of things to do.

East coast represent. We can fight more about this tomorrow. I have a feeling I'm on the wrong side of the brewing multicrew debate anyway.
 
Hehe.
Well I have been playing about 15 months and, if I have learned anything, there is always some flaming debate or controversy on-going here.

Everyone gets an opinion. It's a forum.
Present your case and let the chips fall where they may. And mid-west here.
 
Amusing thread. There's so many people arguing that the ETA is not an ETA and come up with handwavium to explain the HUD, when a simple look into the manual would probably help.
"A destination that you have locked into your navigation computer is still displayed during super cruise as a canopy element with distance and ETA displayed" Page 72, top.

OP is right- the ETA timer is, if used to get an ETA estimation, useless. Period. No amount of arguing, explaining, handwaving and being-right-really will make the fact that a 7s ETA, and it is an ETA per the manual, will take far more than 7s. Full stop.
Everyone else who's arguing that it is a useful tool is of course right, too. The magic 7s to get to 75% for a magic drop in speed just to make it right timed for safe disengage is useful. It's just not an ETA.
This has been debated on this very forum ad nausem, and the exact same arguments always come up: The ETA is right that moment in time but as the ship speeds up/slows down it is changes, it can't plot an accurate ETA due to gravity wells, it doesn't know your course, etc etc. All right, all correct. None of that makes OP wrong: The ETA is no ETA.

I do what I do with most things around Elite and ignore that it's described as an ETA and just use it as an indicator when to press a button to slow down.
 
I feel kind of sad for continuing to come to this forum when this...thing...is actually the topic of a debate, concern, and angst.

I gotta just play the game and stick to the patch release thread.
 
Although the OP's responses sound a bit less than polite, I agree with his point.

If wishes were horses, I would like FD to replace the ETA display in a later season with an in-system route planner, using a 2.5-dimensional view to display all relevant local centers of gravity and offering various route options including manual routing, shipping lanes, system security stations etc.
Until then... I just use the ETA timer as an indicator to navigate.
 
Sorry that I made you guys emotional with my minor critique of this game.

I take back everything I said. This game is perfect down to the tiniest detail and nothing needs to be changed or altered in the slightest. Anyone who feels otherwise is an enemy.

Oh look you're doing it again. Did you consider that perhaps everybody who plays the game thinks there are areas which need improvement but just don't happen to think the handful of specific things that you posted about are amongst them?
 
Super cruise is basically the orrery view a lot of people want, just with a slow moving camera which happens to be ship shaped.

You essentially fly round the map.

It's weird, I kinda like it, and it's also essential to allow for things like piracy en-route.
 
Amusing thread. There's so many people arguing that the ETA is not an ETA and come up with handwavium to explain the HUD, when a simple look into the manual would probably help.
"A destination that you have locked into your navigation computer is still displayed during super cruise as a canopy element with distance and ETA displayed" Page 72, top.

OP is right- the ETA timer is, if used to get an ETA estimation, useless. Period. No amount of arguing, explaining, handwaving and being-right-really will make the fact that a 7s ETA, and it is an ETA per the manual, will take far more than 7s. Full stop.
Everyone else who's arguing that it is a useful tool is of course right, too. The magic 7s to get to 75% for a magic drop in speed just to make it right timed for safe disengage is useful. It's just not an ETA.
This has been debated on this very forum ad nausem, and the exact same arguments always come up: The ETA is right that moment in time but as the ship speeds up/slows down it is changes, it can't plot an accurate ETA due to gravity wells, it doesn't know your course, etc etc. All right, all correct. None of that makes OP wrong: The ETA is no ETA.

I do what I do with most things around Elite and ignore that it's described as an ETA and just use it as an indicator when to press a button to slow down.

Mostly correct.

The ETA works just like an ETA should work if you are in normal space, it would also work in SC if you wouldn't be decelerating. But that's not the point, everyone in this thread knows the difference between a normal ETA and the timer we have in ED. What OP and the others disagree about is if a ETA could work in SC (it doesn't) and if a ETA would be better than the current timer (it isn't).
 
I would recommend writing down a proposal in the suggestions forum. The devs do read it, even if they don't reply.
I imagine that calculating an accurate arrival time as long as you how slow downs when ever you are in the vicinity of a celestial body is quite challenging. So the minimum proposal would be to rename it and give an explanation of how it actually works in the manual.
If I can come with an input, it would be that we get a audible notification when 10s remains to your destiantion.
 
I would recommend writing down a proposal in the suggestions forum. The devs do read it, even if they don't reply.
I imagine that calculating an accurate arrival time as long as you how slow downs when ever you are in the vicinity of a celestial body is quite challenging. So the minimum proposal would be to rename it and give an explanation of how it actually works in the manual.
If I can come with an input, it would be that we get a audible notification when 10s remains to your destiantion.
It's actually not that difficut- it's an estimated time of arrival, usually I hazard to guess used to travel in straight lines to stations, or other drop out destinations. As the approach is fairly static, calculating a rough estimate is possible. The code will know the acceleration rate, and the de-acceleration rate, the distance, and assuming there's no gravity well in the way can give you an ETA. Gravity wells will change that, agreed, but as the gravity well will impact your acceleration/slowdown rate, the calculation can be adapted. Won't be precise to a second but surely better than 12s for minutes :)

Bonus points for a 10s audible notification on top of that!
 
I don't necessarily disagree with the idea that a timer based on your current speed may not be the best solution in a ship whose relative velocity is constantly in flux, but my goodness you must be fun at parties.
 
It's actually not that difficut- it's an estimated time of arrival, usually I hazard to guess used to travel in straight lines to stations, or other drop out destinations. As the approach is fairly static, calculating a rough estimate is possible. The code will know the acceleration rate, and the de-acceleration rate, the distance, and assuming there's no gravity well in the way can give you an ETA. Gravity wells will change that, agreed, but as the gravity well will impact your acceleration/slowdown rate, the calculation can be adapted. Won't be precise to a second but surely better than 12s for minutes :)

Bonus points for a 10s audible notification on top of that!

A 10 second notification would no longer work with your proposal because you would need to decelerate way before you hit 10 seconds based on your current speed and distance. With a working ETA the 7 second rule would no longer apply and decelerate points would vary on every SC trip. That's why many of us think the current implantation is way better and more useful.
 
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Also this is by far the most useful display in the game. By keeping it between 6-8 seconds you can ensure you don't overshoot due to relative slowdown between you and the target mass with the target mass' influence on your ships FSD bubble and it's relative distance to your speed. If that makes sense. o_O

I usually Bluezone it at about 10-11 seconds.

Works every time!

If I don't by 7 seconds. I'm guaranteed to overshoot.
 
A 10 second notification would no longer work with your proposal because you would need to decelerate way before you hit 10 seconds based on your current speed and distance. With a working ETA the 7 second rule would no longer apply and decelerate points would vary on every SC trip. That's why many of us think the current implantation is way better and more useful.
There's a point in time when your speed matches the optimal point to be reduced to 75% to hit the sweet spot. That's currently indicated by 7-10s ETA. You're right that there would be a different sweet spot if the ETA would be a true ETA, but the mechanics wouldn't change at all.
TBH I don't care one way or the other, as I don't use the ETA timer as an ETA, but just as everyone else does, ie. an indicator for when to drop to 75%. I'd think having an ETA plus a simple icon to reduce to 75% would do the trick, too.

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I usually Bluezone it at about 10-11 seconds.

Works every time!

If I don't by 7 seconds. I'm guaranteed to overshoot.
I live on the edge! I take risks! I reduce by 7s! :D
 
When you hit supercruise, it kind of bugs me that there is actually never a scenario where your 'Estimated Enroute Time' will be accurate.

The game calculates this the same way a modern pilot would in cruise flight (distance/time X rate/1(unit))

Well our ships don't have a cruise speed, as far as I can tell we continue accelerating until we have to start decelerating, I think the EET timer can calculate that more accurately.

Take distance, then figure out when we'd have to slow down (assuming we flew at either full throttle, or in the blue) and then figure out how long until "SAFE DISENGAGE READY".


It just bugs me that I watched my EET read 3 minutes, for approximately 12 minutes.

Microsoft Minutes (tm).
 
There is a max speed in supercruise FYI.

You can find it by going to Hutton Orbital and that is actually not a joke this time ;)

Also this is by far the most useful display in the game. By keeping it between 6-8 seconds you can ensure you don't overshoot due to relative slowdown between you and the target mass with the target mass' influence on your ships FSD bubble and it's relative distance to your speed. If that makes sense. o_O

Or they could get rid of the artificial acceleration inertia when you "overshoot" and let me pilot my own ship and get through supercruise in a reasonable amount of time so I can actually get to the gameplay bits of the game. It's a horrible system.
 
Although the OP's responses sound a bit less than polite, I agree with his point.

If wishes were horses, I would like FD to replace the ETA display in a later season with an in-system route planner, using a 2.5-dimensional view to display all relevant local centers of gravity and offering various route options including manual routing, shipping lanes, system security stations etc.
Until then... I just use the ETA timer as an indicator to navigate.

I'm actually quite a nice person. :)

I do find it quite annoying tho when legions of superfans burst from their graves and attack me over a simple observation. Especially when many have not even read/comprehended my original message. Lol

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How do you know whether it is accurate or not?

When it reads 10s for several minutes... that's... not... accurate?

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I stand by my original correct observation.

- The HUD attempts to display an estimated enroute time (slightly different from an ETA, if you feel like getting technical), but is unable to correctly do so due to the nature of how our ships travel.
 
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