Efter all these years.. still ED is on top.

When you see new space games that comes out, there are not even near the quality that Elite dangerous has. There is no other game that can give you this feeling when controlling your spaceship and immersion that Elite dangerous provides. The sound effects in Elite dangerous is really good, the engine sounds, the sounds in the environment is also very well done. I just wish Frontier worked more on the game because it feels it's almost there.
 
From watching a play through (Many a True Nerd) the new game seems like a D&D RPG with a space theme.

And it appears to have grind, which does not seem to attracting negative comments.

The player seemed to have a vast experience with similar type games and that appeared to help.

Just waiting for a mug printed "All I got was a mug from Hutton" to appear in game.

Steve
 
I tried Starfield, but I ended up requesting a refund as it didn't meet my expectations. The current state of the game is quite chaotic, with frequent crashes occurring about 2-5 times per hour. Additionally, the game suffers from extremely poor optimization.

I was seeking a fresh space game experience because Elite Dangerous seemed to have become stagnant and abandoned, lacking significant updates.
 
For sure there is no other game that can give you the experience of Elite Dangerous. It certainly could do with more development, which is a given, but what there is already is way beyond the scope of the original Elite and Frontier: Elite II, even if we are still yet to see some of the things in Frontier: Elite II come to Elite Dangerous. It's my go to game and has been since I started playing it many years ago after backing it on Kickstarter.
 
The only real competition for Elite remains X4.
Watching my other half play Starfield I do like the look of the ship construction stuff and the cities have the detail I'd expect from Bethesda. The plot however is a train wreck and rapidly getting worse as she progresses.
The base building looks good.
Ground combat looks like it could be immersive. Ship combat and boarding appear intriguing.
I can't justify it without the main plot passing basic plausibility so it remains no sale for me.
👎
 
Just waiting for a mug printed "All I got was a mug from Hutton" to appear in game.
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the only downside for me is the electrical powerconsumption which brings my uv 6800xt to constant 2.5Ghz with the related powerconsumtion of 250w. Playing Starfield costs me double the electrical power than Elite.

Nevertheless, I'm still frustrated (maybe a bit hangry against Frontier) that Odyssey is so GPU demanding VS the original Elite Dangerous. I have a GTX 960 and it was more than enough before Odyssey, now it's just laggy. I understand what you mean but in the other hand your comment might somehow suggest that, eventually, Odyssey it not that badly optimized, that's not true.
 
Elite has the best flight model I've ever seen, especially with how the various toggles work (FA, gear/scoop), and how you know what motion you're doing just by listening.

Starfield - watched a stream, it had way too much walking, and the space part looked like first person Freelancer without the engine kill button (like FA off but only rotations with the drift direction fixed).
No man's sky - not even looking at it until I hear it has stick support.
Everspace - could be okay, motion looked a bit like aeroplanes but I think it had 6DOF. Like a cross between Descent and Terminal Velocity (if anyone remembers that)
Squadrons - definitely looks like aeroplanes, and I'm only interested in flying the TIE fighter.
Probably should watch some recent X4 footage, last of that series I knew was X2 The Threat.
 
agree, if you are in spacim games Elite ist unbeaten on top, but on your other critcs on starfield are you shure there is no problem on your side. played starfield only 10 hrs so far and can confirm i have experienced no crash, no bug, and can confirm ist stability which it is praised for in the internet. also i am running a minimum 90fps in big cities on an ryzen 5800x3d with an radeon 6800xt in 1440p and high graphics settings. the only downside for me is the electrical powerconsumption which brings my uv 6800xt to constant 2.5Ghz with the related powerconsumtion of 250w. Playing Starfield costs me double the electrical power than Elite.
you should read some guides in the forum to get a feeling on the complexitiy of the game mechanics, they are not chaotic, the are complex and need some time to get used to.
My computer setup consists of a Ryzen too, using Ryzen 7, 5800 processor and an Nvidia RTX 4700 GPU, running at 1440p with all settings maxed out. Interestingly, I noticed that the game's performance remained consistent whether I set it to the lowest or ultra settings, so I opted for the ultra settings. During gameplay, my graphics card reached a maximum power consumption of 168 watts, and noticed that the game leaned more on the CPU for performance. We share kinda the same performance in-game I think, but my FPS is very dependant on where I am, in closed instances I have over 120 fps, and in cities I have around 60 - 70.

I'm planning to give Starfield another shot when it becomes available on Game Pass in approximately two days. A friend of mine also experienced numerous game crashes in Starfield. He shared that all his crashing problems disappeared after he started a new game with a different character. I'm considering doing the same to see if it resolves my own crashing issues.
 
After playing games like X4, NMS and of course ED I do agree that the top games are Elite and X4 whilst X4 has the combat and massive area to explore ED does completely capture the emptiness of space and the sheer horror of misjudging the Gs on a planet and facepalming the ground at high speed.
 
i understand that is a stupid position for some people which trying to get the best performance regardless of power consumption, but ist important to me.

It's very important to me as well, and I clearly remember that at some point after Odyssey release, FDDev stopped working on optimization and many community members got unhappy because they we're not able to play the game comfortably. Another way to see it : pushing players to spend more money in hardware stuff and electrical power, not speaking about all the bad environmental impact it's causing ...
The fact that hardware is getting better and better performance shoudn't be an excuse, nowadays I expect editors to be more involved in digital sobriety and leverage that effort to make a strong marketing argument. For now we're going exactly the opposite way...
 
I tried Starfield, but I ended up requesting a refund as it didn't meet my expectations. The current state of the game is quite chaotic, with frequent crashes occurring about 2-5 times per hour. Additionally, the game suffers from extremely poor optimization.

I was seeking a fresh space game experience because Elite Dangerous seemed to have become stagnant and abandoned, lacking significant updates.
IMO, a lot of folks had unrealistic/strange expectations of Starfield as some next great leap in space-based games - perhaps some Star Citizen or Elite Dangerous killer.

It's a Bethesda game. I expected Fallout in space, and that's what I got.
 
Nevertheless, I'm still frustrated (maybe a bit hangry against Frontier) that Odyssey is so GPU demanding VS the original Elite Dangerous. I have a GTX 960 and it was more than enough before Odyssey, now it's just laggy. I understand what you mean but in the other hand your comment might somehow suggest that, eventually, Odyssey it not that badly optimized, that's not true.

Come on a 960 is long long past its due date
 
From watching a play through (Many a True Nerd) the new game seems like a D&D RPG with a space theme.

And it appears to have grind, which does not seem to attracting negative comments.

The player seemed to have a vast experience with similar type games and that appeared to help.

Just waiting for a mug printed "All I got was a mug from Hutton" to appear in game.

Steve
mostly agree, but "...appears to have grind, which does not seem to attracting negative comments" is wrong, i have to say.

it does come & go though, sometimes it is quite strong and Frontier apologises, and makes changes, other times it's only bubbling along with players trying to learn parts of the game,.. or also, over-time, accelerations have been added, like the 3X pickup for space-debris (manufactured mat.s for your ship), and the accelerators have blunted what used to be more of a frequent thing.

They particularly do, when something new is added and perhaps more playtesting or listening to predictions from playtesters, of what-will take unnecessary time, is ignored, perhaps in the best intentions of letting the early comers get stuff faster, but it has a backlash, in that 'grindy' reputations for particular unlocking, or other only-after-progressional-quest-completion accessings ... get a bad reputation, BEFORE everyone else, eventually gets access.

There's been a lot of universally-usable items, rather than one-off items, with smaller quests, with-also, less-programming & testing for the dev. teams, to have to do, too, so when something comes out, it's playtested for use anywhere, and so Frontier values it highly and makes it need more, to unlock / get.

IMO, Frontier could attract new players, keep current ones, and perhaps even bring ones who've left back, by having more of the latter - more smaller quests, with LESS universally useable or even sometimes, not even transportable, gear, that works for some temporary purpose, and especially inamongst specially written and programmed CGs,.. so say, like,.. RECYCLING code,.. while only having to re-write small amount of new code, for temporary events that have PHYSICAL differences, in game ;

ex. a mining CG, has a massive open-cut mine, actually programmed into the surface, of a moon - there's a massive fight over it, some temporary programming in terms of special AI,.. a megaship perhaps,.. and you have to use some temporary-scan, that sits in your inbox,.. just data,.. easy!.. in order to get-past entry-turrets which will otherwise blow you away?.. and afterwards, in the next week, there's a massive debris field, with a permanent scavenger theme - local missions, extra little bots whizzing around, etc. The scan you had to do,.. barely even counts as gear,.. a bit like permits?.. and so the QUEST, can be almost not grindy, at all. A mini beacons and signals quest. MORE of those ... = less grind, for just ONE object, essentially.

A mini quest, for,... mmm a on-foot telescope. Equipment! i'd happily do lots of mini grinds, for assembling say,.. a ... mm... jump-length-booster, that reduces how much OTHER gear, you can carry - a dominator is down 1 primary, weapon, a maverick or artemis can only take 2 pistols instead of 1 & 1!! How about, a,.. survival camp? a backpack carryable very-low (just enough)pressure & highly fragile, tent & particle-panel power source, to synthesize O2? used in new on-foot survey missions, or just to survive with, if you guess some system authority ships are not going to leave you alone, so you stop your SRV, get it out,.. let them destroy your SRV,.. and then ask friends, squadron members, or perhaps fuel-rats or something, to come and pick you up? or perhaps very-remote observation missions, setting up a portable anntenne, like a spectroscopy RL scientist - you have to log in and log out, with some minimal time requirement, and max-bonus? a bit like the surface-scanning of planets, with the probes?

in order to unlock the whole mission-OPTION, you have to grind for a advanced survival tent system. can't carry bog-all, when you're setting it up.
would change what you can do, like when with a demolitions-explosive that destroys barriers, in 1st person shooters. can't switch to other items, a little special programming, and there you go... in 1st person,.. it takes a few moments of rolling out the tent, hooking up the power-panel, turning it on,.. etc etc

programming like that's not difficult - that's the thing,.. Frontier's got the skill to, but they don't seem to realize how just a little like that, could add whole new type of experience, compared to SRV-security / risks,.. OK, being on foot at bases, is one thing,.. but survival out in the open? surface-deposit prospecting, on planets, where unlike in floating asteroids in rings, gravity and compression, make it less easily mined, but potentially convenient for terrestrial bases, so where are the missions for it? a unlockable tent, could COMBINE,.. with that likely realism.

there's HEAPS, of realisms like that, they ignore, when only little additions, like equipment, could be adding, and adding, and still adding, to the game. there are HUNDREDS, probably thousands, of ideas in the forums, it's a untapped goldmine of new play, but instead, we're forced to care? about the imperial mother carking it,.. really? give me a reason. pfffff. expend the EFFORT, of what will bring new types of PLAY, frontier. it is a GAME, after all,.. not a ongoing novel series that everyone's read all the previous editions of.

---

The more TOOLS Frontier makes for things like that, the easier more and more unique content could be created, instead of them being stuck with 'standard' tools, for anywhere-in-the-universe application - standard orbitals, standard platform ports, standard vacuole formations, all the same height and size, despite vastly different temperature, denisty, pressure, chemical composition, and liquid flows beneath the surface? oh come on! TWEAK IT! add more variables in the code, even if they only end up a little distorted, a little longer, a little squatter,.. with RANDOM numbers of tubes ... take for example, the meta-alloy barnacles,.. an EXACT number? of branches?

sigh.

Same with components, in terms of whatever engine Fdev uses - i have no idea, which one it is, but if is something that can modularly assemble, and say,.. have functional-code go-along with models, meaning, if you cut & paste PART of a larger model, functional , behavioral code, can be cut&paste with it, making re-cycling of models, a lot faster, sometimes pieces of things only needed a tweak, instead of the whole object's parts having to be done and checked individually, when being combined with others.

some engines keep the objects and the code separate, others allow for high amounts of associated functional code, with 3D objects. IMO the latter, make for a LOT LESS work, when it comes to creating unique locations.

ED's got quite a few (unique locations),.. but many of them are standarISED,.. despite having unique plot,
like, historical locations. unqique history, to READ,
but then when you get there,.. it's like... ehh... abandoned base, with 3 transmitters to scan,.. aaaaaand i'm off. pfff.

what im saying, is that with modular 'recycling' , you might say Frankenstein or something,.. design, flexibility,.. they could make uniquely different LOOKING, as well as functional locations, where there are substantially different & unique combinations of what is around you,.. and what you INTERACT with.

Ed's fairly criticisable, for having a somewhat narrow range of things terrestrially, especially. Refusing to try & fail, to make a insane amount of complex terrain of plants, cities, infrastructure, etc, is understandable/acceptable,

but more variety terrestrially in everything ELSE, other-than populated planets,
was needed many moons ago, perhaps more than a year, at least. how old's Odyssey by now? 1-2 years?

caves, for instance, don't even exist. errr... why? even if having to guess and get-creative in terms of underground structures, could've been problematic, something would be better than nothing.

growths from rooves, floors, pools, diving equipment, on-foot mining gear,.. etc

VERY obvious, but totally absent. Like that, there are many games out there to imitate much FROM, and only-then, would the quantity of art and programming remain, but instead, we can't even park in one, to hide from overhead shooting from system authority ships, when we're escaping in an SRV. I sometimes simulate it myself, by RP-quitting, ( sort of like rage-quitting, but with more of a justification ) ... when a VERY obvious location for a cave exists, and instead, there's nothing but dust, gravel, and rocks to end up going out-of-control on. what fun!

While i'm at it ... liquids! where the bleep, are all the liquids, in ED?

Ocean planets with endless cities and domestic ships to have to program,... sure. too much.

but no lava-pools? no ice-OVER flowing water? no streams, from liquid geysers? errr... why?

like that, there is a LOT that Frontier could've added to it's terrain generators, with perhaps only a little more tweaking, and it would've made a lot of difference, to OPEN UP many more kinds of things to be doing, with only SMALL amounts of unique gear, to potentially have to unlock, or get access to, from ranking, say,.. only elite explorers, get... long-distance connections to universal cartographics, with a special deep-space relay-system transmitter? grinding for gear and upgrades, DOES exist, and many of us have especially in the past, grumbled a lot, actually,

but because there is much you can do withOUT having to have everything, many choose far-less of the grinds, to do - explorers might only need a few mods,.. traders might only choose to mod one ship, combat obsessives, might choose to ignore all explorer gear, or familiarize themselves with how to engineer for it, etc

I think that REDUCES? how much everyone has experienced, of all the grinds that there are, out-there, to potentially do?

i.e. not a matter of us doing that, but THEN, complaining. i think if everyone tried everything, there would be a lot more.

From watching a play through (Many a True Nerd) the new game seems like a D&D RPG with a space theme.

And it appears to have grind, which does not seem to attracting negative comments.

The player seemed to have a vast experience with similar type games and that appeared to help.

Just waiting for a mug printed "All I got was a mug from Hutton" to appear in game.

Steve
 
For sure there is no other game that can give you the experience of Elite Dangerous. It certainly could do with more development, which is a given, but what there is already is way beyond the scope of the original Elite and Frontier: Elite II, even if we are still yet to see some of the things in Frontier: Elite II come to Elite Dangerous. It's my go to game and has been since I started playing it many years ago after backing it on Kickstarter.
thanks for the support back then!

the original team obviously knew a void when they came across one, in terms of different kinds of games!
 
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