Efter all these years.. still ED is on top.

As for the lame "all games are a time waster" argument:
No, other games are entertainment. ED is just a hamsterwheel simulator.

It has been entertaining me for whatever it is for 5k+ hours and counting, while many other games have not. It is, as a leisure game, a time waste by definition, provided time is meaningful, and I believe it is. In the end, it is all in vain (at best).

In this context, whatever you may deem to be entertaining or not, makes absolutely no difference. It's a waste of time still, Tears in Rain.

O7,
🙃
 
I just wish Frontier worked more on the game
I agree with you, but you contradict yourself here. the fact it's the best in some ways reflects their effort which isn't nothing, even lately.

a good look back at these forums tells you you need a filter when reading new posts. it appears just writing posts fantasizing about dev abandonment isn't enough to make it happen. I guess we get competition after all! which is good for us gamers as I see it.
 
I have a GTX 960 and it was more than enough before Odyssey, now it's just laggy
we have a responsibility as gamers to run it at the speed that pleases us. if you want no lag, set the vid quality down until it runs fine. if it's blurry and pixelised, it means your pc needs $$$ to meet your own spec you want out of the experience.

get >60 hz monitor and your experience is so much better you know you spent good money.
 
Another way to see it : pushing players to spend more money
ok but it's not bad to choose a higher notch and make something nice, it just makes it a more expensive proposition. like a nice sports car. they established their genre in 1980 heh now they're dreaming big. so why put little graphics?

instead of unoptimised think complicated. it looks good in screenshots even, the materials have a decent realism.
 
It has been entertaining me for whatever it is for 5k+ hours and counting, while many other games have not. It is, as a leisure game, a time waste by definition, provided time is meaningful, and I believe it is. In the end, it is all in vain (at best).

In this context, whatever you may deem to be entertaining or not, makes absolutely no difference. It's a waste of time still, Tears in Rain.

O7,
🙃
Actually, I think entertainment is not a waste but a necessity.
 
Why would I? Even if game X turned out to be crap, why would I suddenly find ED appealing again? I follow the Thargoid story narration with very mild interest because of the narrative method. There is no need to play the game for that.
Well 7.5 years after you stopped playing you're still here so clearly there's something about Elite that keeps you here.
If you loaded it up again you'd find out how strong that hold is and how much things have changed in the intervening period as it's just as obvious how little you know about the game currently.
 
I've read a number of posts here saying Elite Odyssey is a waste of time. If one enjoys something, it is not a waste of time. I thoroughly enjoy this game and have not wasted one second of my life playing it. Not wasted one penny either.

I wasted a number of life time minutes and money watching the film "Troy" once. I ejected the video cassette half way through the film as I couldn't stand it anymore. That is some life time I will never get back. :mad:
 
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It seems Bethesda took a close look to Elite and other space games, too. While I probably won't be playing Starfield before christmas (I badly need a new GPU, the old 4 GB RX570 just won't cut it anymore), I've watched some lore and game mechanics videos. What stuck out to me as very familiar:
  • Lasers to take out shields, ballistics to take out hull. You need both types of guns on your ship.
  • Jetpacks and 3-dimensional gunplay. Odyssey has it, but only for players; Starfield seems to have perfected it. NPC-s use jetpacks and there are different styles of jetpacks with different flight profiles. This sounds extremely good to me, I really enjoy jetpack gunplay in Odyssey!
  • Holding down space bar while flying is somewhat equivalent to FA off in Elite.
  • An elusive cult worshipping some cosmic serpent that is said to exist in hyperspace. And a second, more proactive sect of that cult.

That said, Elite: Dangerous itself seems to borrow mechanics from another gem of space sim, Independence War/Independence War 2 (though I'm sure some other game did before I-War):
  • Travel mechanics is pretty much one-to-one. Normal Newtonian space; fast intrasystem travel (supercruise and Linear Displacement System (LDS drive)) and hyperspace jumps between star systems.
  • The ability to turn flight assist computer off for direct control of the thrusters.
  • Power and heat management.
  • Stealth/detectability depending on how cold a ship runs.
In fact, the flight and combat mechanics of these two games are so similar that I felt right at home taking the Sidewinder out for the first flight in Elite. The learning curve was pretty shallow for me because I had done all the learning years ago in Independence War 2 🙂

yes, agreed that Bethsesda had looked at Elite + Odyssey. The boosting jumping pack at Starfield bases , "settlements" does remind me of ED's boosting jump during firefights at lower-g planets. There is also a segment in one of the Starfield trailers in zero-g, of floating about in some ship or station, trying to do a task or involved in a firefight which one of the ED kickstarter paintings had suggested but yet to get there someday. (although plenty other ks-production idea paintings had now been fulfilled in ED such as multiple cmdrs in a hangar space of a ship while in team mode, also fulfilling one of ED's first trailer scenes).

And in Odyssey one can already "fly" personally by continuing to boost above the ground of a low-g enough planet with the booster upgrades. which kind of reminded me of the description of Heinlein's "Starship Troopers" novel of troopers doing that staying in the air.

As for ED borrowing from IW. The Elite franchise also had free motion mechanics in Elite II and III/FFE. It was even more free motion, and at higher fraction of speed of light, of thruster capable, when you used the stardreamer time-speedup, where of course this was more possible since those dos or win98 games were only single player and not concerned with shared multiplayer or multiplayer assets instance gamespace. I remember a constant detractor mocking ED and the devs (and ignorant of the Elite franchise overall) also criticized ED of not being able to sim "The Expanse"'s first episodes of boosting through the solar system and then reversing the direction of the ship for the thrusters to slow down the ship for days. Well, you could absolutely do that completey in Elite II and III/FFE if you wanted to and in un-sped up time to simulate hours , days and weeks it would take to do that intrasystem.

One could also do a complete approach to a planet adjusting and estimating and calculating a descent to the planets surface and use your six directions of thrusters to eventually land at the starport surface manually. I remember leaving FFE/Elite III on for days as it approached a planet in simulated real time, similar to scenarios in hard sci-fi novels such as a story in Niven's "Man Kzin Wars" where the protagonist would wait for days approaching a planet and learn to be a better coder with his time waiting, or if he happened to have a hot female co-pilot with him and they got into a 'relationship'. And all the while the massive and beauty view of approaching the planet as the ship approached it in regular thruster speed slowing down from higher sub-light velocities.

It has been entertaining me for whatever it is for 5k+ hours and counting, while many other games have not. It is, as a leisure game, a time waste by definition, provided time is meaningful, and I believe it is. In the end, it is all in vain (at best).

In this context, whatever you may deem to be entertaining or not, makes absolutely no difference. It's a waste of time still, Tears in Rain.

O7,
🙃


I've read a number of posts here saying Elite Odyssey is a waste of time. If one enjoys something, it is not a waste of time. I thoroughly enjoy this game and have not wasted one second of my life playing it. Not wasted one penny either.

I wasted a number of life time minutes and money watching the film "Troy" once. I ejected the video cassette half way through the film as I couldn't stand it anymore. That is some life time I will never get back. :mad:

I would consider ED being able to be like an extended flightsim with a lot of extra gameplay features. It's even like a "swimming pool" type of relaxing entertainment to me. Like one could enjoy and get back to the swimming pool occasionally or more days during a season as a leisure activity one goes back to throughout the year and every year.

One thing about Odyssey I was amazed at. It could capture plenty of the "stealth" mission mode of sneaking up to get to the access panels, or staying out of awareness of the patrolling guards. Similar to the original "Deus Ex" game by Ion Storm. Also having particular upgrades to stay more silent, similar to getting nano-mod upgrades in Deus Ex to choose to be more stealthy or having more brute combat or defense enhancements.

I hope someday ED will be able to have more personal scripted missions somehow in that way. Sneaking into station apartments in an orbis station. Or some mission storyline. Although I don't how they can manage that with all the multiplayer and constant instance elements going on in the background, with all the shared assets and the stellar forge simulations still all working in the spacesim outside level backgrounds.

ED with Odyssey is now encapsulating all these multiple levels of simulations going on at once in an instance such as an Odyssey settlement combined arms situation. The planet and other planets are still rotating and working the real-time interplanetary sim, so still not a limited illusion starbox like most all other space-themed games. And the sky is still the stellar forge sim of the galaxy of ED in the background where it could be an ongoing sunset or sunrise during a skirmish battle. And so far no other spacesim or space-themed game has even approached or tried to do this achievement. So it's still a massive challenge of someday working out ship interiors of multiple ships going on all with their own specific frames of reference and internal interior assets, while everything else of ED real-time simulated is still working in the background.

I would hope FDev eventually at least starts out simpler with some lore planets and put specific cities with crowds from their PC and JWE mechanics. Then gradually some personal ship interiors of only parked or landed ships at first. And in those lines of consideration in my opinion, it would be a full DLC or a full new game development effort and investment on top of existing ED+Odyssey to get to that point.

Anyway, glad to see appreciative comments about ED and Odyssey's overall special and unique achievements lasting still today of this thread.

I've played Starfield's starting section and yes, it reminds of Fallout (NV and 4) and Morrowind/Oblvion/Skyrim's dungeon crawl in a base/ruin/dungeon, sifting through all the 'dungeon' items junk worth the game currency. Even the music reminds of "dungeon crawl" mode like it was still in a Fallout 'post-nuke apocalypse' devastated level. so yep, Fallout/Skyrim in a space theme pretty much. They should have changed the tone of the music in that particular mode, but I guess they're sticking to longtime Bethseda traditions. I did boost a bit outside and yep, the planet was lower-g and they copied a bit of "Odyssey's" feel of being able to boost to extend jumps in that regard. What was a super suprise was that my pc was able to suddenly grab on to a rail of an outside stairwell into a climb mode, stop the fall, and climb up and over to the stairwell. Something extra that ED: Odyssey could have.

O7
 
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we have a responsibility as gamers to run it at the speed that pleases us. if you want no lag, set the vid quality down until it runs fine. if it's blurry and pixelised, it means your pc needs $$$ to meet your own spec you want out of the experience.

get >60 hz monitor and your experience is so much better you know you spent good money.
i used to be unable to run Odyssey with my gen4 i3, 750TI, and to mention my broken motherboard with 1 last working USB port lol. They did wonderful works on optimizing Odyssey for sure and it works just great, i even able to load up high ground CZ!
 
When you see new space games that comes out, there are not even near the quality that Elite dangerous has. There is no other game that can give you this feeling when controlling your spaceship and immersion that Elite dangerous provides. The sound effects in Elite dangerous is really good, the engine sounds, the sounds in the environment is also very well done. I just wish Frontier worked more on the game because it feels it's almost there.
Just that FD missed the mark when doing full VR for Odyssey. Sad.
 
Frontier should have stuck to their original "no VR" for the EDO expansion.
I disagree for the fact that witnessing the Titan first in VR was an amazing experience that I was glad to be able to do. I guess that could be done in Horizons 4.0 now but that option wasn't spoken of when it first was discussed before Odyssey's release, and it's also possible that the VR support may have been dropped for 4.0 too when it finally did become an option to play if we hadn't convinced Frontier to keep it in Odyssey.
 
When you see new space games that comes out, there are not even near the quality that Elite dangerous has. There is no other game that can give you this feeling when controlling your spaceship and immersion that Elite dangerous provides. The sound effects in Elite dangerous is really good, the engine sounds, the sounds in the environment is also very well done. I just wish Frontier worked more on the game because it feels it's almost there.
I have been playing video games since the 1980's, and I am both a computer and a video game nerd, and I have played more video games that I could even possibly remember.

I don't like every possible video game genre, though, especially as of the past 10-15 years. More particularly I have grown a great distaste for online multiplayer first-person shooters. I never play them.

I also usually don't like much "building" / "resource gathering" / "life simulator of some sorts" type of games that are essentially just sandboxes with no clear storyline, no goal, no ending, no conclusion to the story and the game. Games that you could play indefinitely, and build yourself an empire, but with no story and no clear ending to it. Most of them I find boring outright, others are somewhat enjoyable for a time, but I eventually get bored of them, usually by about the 50th hour of gameplay, give or take. (Examples of such games include Stardew Valley, Cities Skylines, and The Sims.)

Obviously I have known of "space (combat/trading/flying) simulators" for a very long time, but I never tried a single one because I assumed that I would just get bored of them eventually, just like with all those other endless open-sandbox games.

However, almost a year ago, for a reason I don't even remember anymore (it might have been because it was on sale), I just decided to try Elite: Dangerous on the PS4 (well, the PS5 actually).

I am still playing it almost daily, to this day. (I moved to PC some time ago.)I don't know what is it about this game, but I just got hooked. I can't even explain why. If a friend asked me what is it that makes the game so addictive, I honestly couldn't explain it. It just doesn't sound like it should be so addictive, what with the very limited amount of types of quests, the very limited variety in stellar bodies and so on and so forth. I would have never, in a million years, believed that I could get so hooked into a game like this, especially knowing its contents. Yet, here I am.

There just is something about the game that just clicks the rights buttons for me. Maybe it's the ambience, maybe it's the perfect balance between realistic simulation and arcade-like gameplay. Somehow I can fly my ship for a half hour in order to reach a distant space station, looking at nothing but a black background with a few white dots scattered here and there, without anything really happening. It's just... I don't know... relaxing? Especially the soundscape makes it really immersive.

I have not tried any other space sim games, but you may be completely right: I somehow get the feeling that I would find those boring because they aren't as immersive. (From what I have seen Star Citizen might be the closest contender, at least for me. It's just that I'm not very fond of its bad reputation and its "eternal beta" status. Maybe I'm just prejudiced. Perhaps one day I'll get around trying it, but at least at this moment I don't have much incentive.)
 
ED with Odyssey is now encapsulating all these multiple levels of simulations going on at once in an instance such as an Odyssey settlement combined arms situation. The planet and other planets are still rotating and working the real-time interplanetary sim, so still not a limited illusion starbox like most all other space-themed games. And the sky is still the stellar forge sim of the galaxy of ED in the background where it could be an ongoing sunset or sunrise during a skirmish battle. And so far no other spacesim or space-themed game has even approached or tried to do this achievement.
100% 🏆
 
I disagree for the fact that witnessing the Titan first in VR was an amazing experience that I was glad to be able to do. I guess that could be done in Horizons 4.0 now but that option wasn't spoken of when it first was discussed before Odyssey's release, and it's also possible that the VR support may have been dropped for 4.0 too when it finally did become an option to play if we hadn't convinced Frontier to keep it in Odyssey.
My thinking was that, in doing so, it would have put to rest those few who campaign for "more VR", then, had FDev taken their own sweet time to 'get it right' it could have been added with great fanfare!

Yes, I play in VR, when the mood takes me, but not 'full-time' as I don't think I could stand a 6 hour session with a box strapped on my head, particularly during Summer!
 
Im enjoying SF, but it runs better on my steamdeck than my pc with a 3080.
Some fun, from today, was going up against some bad guys at a lab I discovered, only to find when I tried to get my weapon, my hands went into the pose to hold the weapon, but no weapon appeared..tried switching weapon, hands changed position, but then no weapon and I couldnt turns, hence slaughtered. Turns out, weapons switching happens when the game can manage it, especially if it's trying to "run" 10 bad guys, otherwise you have to wait till it figures that out. Shortly after that, I tried to bring up the scanner thing...after 30 seconds it figured that out and made the switch.
Each time this kind of thing happens, it just makes me chuckle thinking of all the negative stuff folks in these forums bring up about Odyssey and how if any of that happened in Odyssey, how many "doom" and "end of" threads there'd be lol. All of those complaints are essentially worthless lol. I.E. Odyssey is fine but more importantly, games are at their best, now. All that whining people do wont make it any better, because the games are already maxxed out. As I play SF more, which is pretty fun, dont get me wrong, its becoming more apparent to not expect much more from any game than we have now.
SF uses loading screens to enter some labs/buildings. Those buildings are a bit better than those in settlements in Odyssey, but after 20 seconds of loading, there's a lot of nice detail in there. I like seemless transitions, but seeing those loading screens makes me realize, how they did Odyssey is fine, and the settlements EDO has are great to achieve that. But makes sense to do it how SF did it too.
Anyways, of course, EDO still is top of the charts for me even though Im enjoying SF quite a lot.
 
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