Naaah,
it was adventure games for me - ZX81, Dragon 32, and the Dragon assembler was where I cut my teeth on 6809 coding....sadly the Dragon didn't really catch on (the £300 FDD didn't help<g>) so I moved to the C-64 and was amazed by the programmers reference manual that told you ALL sorts of stuff you didn't get with other PCs, and I discovered that 6502 (6510) code was a small subset of the 6809 I already new - like a RISC chip I guess.
Elite on C-64 was impressive, but by then I'd had my one and only game release (I'm a teacher these days, my games programming was a hobby during a career in the RAF) which one of my senior students found online and played to death a couple of months ago....unusual to have a fan 30 years down the line! I had rather more success with a stockmarket program in later years, but mostly I just program stiff to please myself - I get more fun from programming a handy routine in Voice Attack than I ever got from anything I ever actually sold.
I think the 80's made a big impact on many of us, and there were a bunch of games that did that - Elite was one, Lords of Midnight was another, Xcom yet another.....I honestly believe that games have improved over the years, but gameplay hasn't....the sound, graphics, interface, you name it, the whole set of features is infinitely improved these days, but the games are no more compulsive or addictive than Elite was 30 years ago. Go figure.
Dave
Edited to turn Bnig into big.
Oh, 6502/6510. 6809. Z80, 68000, 8808 (?) assembler (I wrote a 6502 assembler for a magazine at one point), Pascal, Fortran, C, C++, DCL. SQL, Visual this that and the other....the list goes on a bit....