a simulation more based on real physics than any similar game since (?)
Not really. Elite's physics is the simplest possible reactive flight model, and as such it isn't even on par with the most arcade space shooters of today. Now, Frontier, on the other hand is mostly unsurpassed, despite 16 years passing since it's release. Some games, like I-War or serious simulations like Orbiter do beat it in the physics department, but they are much more recent and can't rival it in terms of scope and freedom.
and a RPG in the sense that your ship was the character, upgrading weapons and advancing to another level in the way RPG's do. Admittedly there was no automatic increase in skill, that just came from hours and hours of dogfighting/failed manual docking...but isn't that better?
Heh. I was going to write a lengthy paragraph in one of my previous posts, further detailing how RPGs put us in character's head, but a spacesim, like Frontier, puts us in the cockpit of a spaceship and this ship's performance is influenced by it's configuration, but otherwise fixed, so, given the direct control we have over the ship, any attempts to introduce player character stats in a meaningful manner would result in bad gameplay.
Ok, somebody's going to correct me on this, but it remains that Elite/Frontier/FFE was way ahead of it's time.
Elite deserves all the credit for pioneering the 3D graphics, procedural generation, spacesim genre in general and freelance spacesims in particular.
Frontier is just monumental - it introduced realistic physics, astronomy and stunning scale to spacesims and did so without compromising the ergonomy of the interface (it's very comfortable even by today's norms) or accessibility (well, it has autopilot that basically flies your ship for you).
However good Elite 4 is, the world has moved on so much I'm fearful it will disappoint. But delighted to be proved wrong!
My main concern isn't that the world moved on, it's that it mostly moved backwards and I'm afraid the Elite 4 may have to adapt, and become just another dumb space shooter.
I just hope that long term fans of the Frontier are important enough for the company, to not risk removing key aspects of Frontier mechanics, and that Braben will once again find a way to bridge the gap between hardcore and accessible, allowing the company to tap into the wallets of casual so called "gamers" as well.
