Also, the pace of combat and the ship manoeuvrability doesn't lend itself to slower paced STBC style combat.
This is also true
Why would things need to change? A multi crewed ship should be more effective, more dangerous. A single player taking down a multicrewed ship should get greater rewards.
Checks and balances should be in place of course. Maybe a MC ship should be flagged different on the hud so you can bug out in good time.
Masrock
It wouldn't really become 'better' though then it currently is, at best it would become slightly move involving but even so it would still mainly be combat and pew pew, sure you could make stuff for exploring, that maybe gave increased scan bonus, but again, that is a VERY slow profession, so yeah it would possibly quickly become quite boring, trade? sure, gunner for a trade ship that 'might' be interdicted, but again that 'might' is a lot of down time.
I think this could only work for ships that are specifically designed for multicrew, like a capital ship or equivalent.
Basically yeah, this it would work with something larger, where you'd need to maybe have repair people or whatnot that could actually DO something when something went down, I mean sure it could also be done now via afmu's that 'repair' stuff, but again it would still lead to a lot of down time..
Take Star Citizen, and what they promise, it 'sounds' great but there is going to be a heck of a lot of down time, and last I checked no one is addressing it and when it is brought up it is ignored.
Wanting advanced mechanics is great and all, but over the longer term, the actual use case will be few compared to the amount of time you are 'doing stuff' that just works and you don't need engineers or whatnot.
We will see what they come up with but yeah saying its "easy" to fix just isn't true, because you are basically asking to mix survival, action, single player and multi player into one coherent thing that makes sense and works, and these genre's are almost direct opposites. Survival is generally slow, has action sure, but its slower in nature with intense skirmishes, action speaks for itself, its action and lots of it. and single player and multiplayer says itself.
So yeah, how'd you mix that 'easily'?