News Elite Dangerous - 2.4 and beyond

Greetings Commanders,

It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multicrew hosts to be able to disable or limit crew members’ specific activity.

One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community livestreams and activity so stay tuned for more news and updates as we get closer to the date.

I can, however, tell you that this update will be slightly different to previous ones - content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year - more details on this event will be released in the weeks after E3.

On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.

Good news!

Zac, I have a suggestions about "core gameplay":

1) War between factions doesn't make sense when players in SOLO and PRIVATE can influence everyone.
2) CQC needs a system for creating private sessions (we can organizing championships using this) - and if possible add more ships
3) Wing missions ("Boss hunting", same as traditional MMOs. Facing waves of enemies with a stronger "boss" at the end). And that these missions drop rare materials.
 
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Greetings Commanders,

We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

******* finally. This is all I've wanted to hear for a very long time.
 
Greetings Commanders,

It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.

Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous.

2.3.10

The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multicrew hosts to be able to disable or limit crew members’ specific activity.

One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.

We’ll have more details on the beta, and exactly how it will work shortly.

2.4 – “????”

Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.

We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community livestreams and activity so stay tuned for more news and updates as we get closer to the date.

I can, however, tell you that this update will be slightly different to previous ones - content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!

Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year - more details on this event will be released in the weeks after E3.

On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.


final nail in the coffin
 
Core Gameplay indeed means the existing activities such as trading, mining, bounty hunting, exploration missions, planetary landings and so forth.

Many of which could do with some attention and improvement in my opinion.

There's likely to be new content, but that content will most likely be directly related to the existing core activities above.

That's my interpretation - and I really really​ read your post this time just to be sure I got the answer right :)

Zac does say "Core Gameplay & exciting new features". So I am reading that as-they will keep adding new stuff, but it will take a back seat to core gameplay improvements. Which is the reverse of what we had in seasons 1 & 2.
 
QoL .so more dumbing down then.. oookay

Since when is Quality of Life improvements equated to "Dumbing Down" of anything??? [wacko]

Whatever dude... You can go stand over there in the corner and watch the rest of us enjoy this process if you want. ;)
 
This is good news and I welcome it as i'm sure almost all CMDRs do. That said, to leave QOL elements until 'after' yet more featured depth (the community will be judge of whether it is a feature or hindrance) is added is a little barking in my view.

QOL = depth. CMDRs will make and blaze their own trail and keep themselves occupied if you give them QOL elements now. Stable Multicrew, wings, wing missions, exploration and bookmarking tools are all needed now FD. not wayyyyy down the line.

Just my view.

As ever, appreciate what you do. Thanks

'T'
 
Nice OP, Zac. Professional, well written, and liking the direction.

We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

And great news!
 
This is good news and I welcome it as i'm sure almost all CMDRs do. That said, to leave QOL elements until 'after' yet more featured depth (the community will be judge of whether it is a feature or hindrance) is added is a little barking in my view.

QOL = depth. CMDRs will make and blaze their own trail and keep themselves occupied if you give them QOL elements now. Stable Multicrew, wings, wing missions, exploration and bookmarking tools are all needed now FD. not wayyyyy down the line.

Just my view.

As ever, appreciate what you do. Thanks

'T'

To be fair, every update since 2.0, as well as some of the patches, has had at least some QoL improvements as part of the mix, & I feel certain that 2.4 will be no exception.
 
This is good news and I welcome it as i'm sure almost all CMDRs do. That said, to leave QOL elements until 'after' yet more featured depth (the community will be judge of whether it is a feature or hindrance) is added is a little barking in my view.

QOL = depth. CMDRs will make and blaze their own trail and keep themselves occupied if you give them QOL elements now. Stable Multicrew, wings, wing missions, exploration and bookmarking tools are all needed now FD. not wayyyyy down the line.

Just my view.

As ever, appreciate what you do. Thanks

'T'

Speaking as one of ED and Frontier's more vocal critics... I am willing to give them the benefit of the doubt with respect to this new plan and how exactly it will all be implemented. I would imagine that the foundation of these often requested improvements to the core game will begin as soon the next update.

Could likely begin as early as 2.3.10. The under the hood stuff as Zac called it will not be blatantly obvious on the surface, but since they want us to Beta test what would normally be considered a point update, there must be some changes in there that they want to make sure work properly.
 
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Greetings Commanders,

I can, however, tell you that this update will be slightly different to previous ones - content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses.

Beyond

We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

Hi Zac,

It really sounds like you guys will be releasing a thargoid scenario in 2.4. In this "beyond" (you guys should make it the season name, definitely) you said that the focus will be to improve quality of life, existing features,etc. Can we assume that the improvements on planet surfaces, adding more planet types considered to be improvements over existing mechanics? Because, honestly speaking, most people wouldn`t be so happy to wait for another 1.5 year, spent without adding these promised features. Since you guys are revealing general information on what to expect, can we expect those improvements in that list? It is a known fact that you will post the new roadmap sometime later so no harm in confirming (or not) these for excited people.

Thanks
 
Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.

That's great, but I hope this doesn't delay Space Legs (EVA).

On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players.

Thanks for your hard work.
 
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