Same time it's about time that we're getting a narrative in the game story missions are not an option but an
obligation !
[/QUOTE]
Oh, go suck an egg. Not only do they have no obligation to you, but story missions aren't something that should ever be in the game.
Entitled much? If I was in charge I'd go ahead and do it just to spite you, but in the long-run FDev's vision for the game trumps whatever random rubbish the community is championing.
Oh, please... this is the equivalent of a bloke with a megaphone standing outside a burning building where the firefighters were setting and yelling out that they should be putting out the fire. Then once they're ready and say, "Stand back, while we fight this fire", the megaphone guy declares victory because someone finally listened to him.
No white knight I saw ever said there were no issues or areas for improvement. What we did say is, "hold a sec while they work through the items they promised and people pre-paid for, then they can circle back around". Annnnnnd that's what happened.
That's not to say feedback is bad, or that we should remind them that we need to loop around and fix the stuff undone... just that there was no need for the poo-storm between 2.2 and now.
FDev got into this position by over-promising on Horizons... 2.0-2.3 each had a massive engine-changing, system altering component that meant they were struggling just to hit the goals they set themselves and left no time to go back and actually fix or polish the stuff they were throwing in the game. I want legs too - the windows on the 'conda, 'vette and Cutter make me want to run down those hallways and see what's there... but FDev need time to flesh out what's already there.
But don't worry! This latest update confirms what they've been saying over and over - this is just the start. There is a lot more to come.
Maaaaaaaaaaybe? The dates, and the order, and the promises they were tied to place even when it became apparent that multicrew was far more of a challenge and taking up more dev time then intended.
Is that what you heard? Because what I heard was:
"Yeah... yeah, we want to do that... but you see at the moment we're trying to sort out engineers, because they're touching every component and we have to add all this stuff to support them. Also, we're trying to figure out how SLF will work... they just don't at the moment. Should the AI be good? Bad? Are they too overpowered? We're looking at adding NPCs, but then we have to work out how that would look. And we have a team looking at multi-crew and at the moment it looks like having to rewrite half the networking and OH DEAR GOD WHAT HAVE WE DONE?!?!"
Clearly it's been a struggle to hit those big new features - now they're done they can finially loop back.
Check out the great post here:
https://www.reddit.com/r/EliteDangerous/comments/66a2at/an_attempt_at_perspective_from_a_newly_woke/

Announcing an announcement is an irksome practice, but Fdev were in a bad position. The forums were on fire, but obviously they're going to use any new announcements to help promote Elite during the PS4 launch, while they have the games media's attention. As I said before - this is like launching the game for the first time, they have more visibility than they've ever had and they have one chance to push the game mainstream. Of course they won't be showing new stuff now and will be wanting to save 2.4 for the big show... why people think they'd be randomly blurting out news just before E3 is a mystery to me.
Or else...... what? The whinging people will leave? Sounds like a win to me.