News Elite Dangerous 2.4 Closed Beta available to download now (changelog)

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Ozric

Volunteer Moderator
Wow there really are a lot of good QoL improvements in there and setting things up for future content. Loving it (for the most part).

-I really feel the rebuy penalty needs to apply for *all* crime waves.....not merely PvP. Time to kill off the Suicidewinder exploit forever.

Yes I completely agree with this.

Nice list of items, most very welcome and appropriate.
I know I am going to be the only person that thinks the exploration changes are just dumbing it down. Why bother with experience, education, skill or even care now its all done for you, and you can fix all those netflix crashes

Nope you are certainly not the only one. Hull repair limpets I wasn't keen on from the start. Synthing Heat Sinks I can just about handle but synthing extra Life Support time is, in my opinion, a terrible idea.

I'd really ask FD to reconsider this because, as Dommarraa says, there is no virtually no danger to exploration what so ever any more. In fact other than flying into a planet's surface at full speed, it's going to be impossible to die while exploring :(
 
• Updated route plotting system:
• maximum route plotting range is now 20Kly
• route plotting is much faster
• there is now an option to make use of neutron star boost when plotting routes

I was about to leave for work and now I need to change my pants.

All we need now is the ability to set waypoints along a route because I would only very rarely want to do 20k (or even 10k) in a straight line but I'm still hoping for that to come in 3.0. This is still a great improvement - for most of my long trips I could just sketch out the basic route with three or four bookmarks and just plot between them even if they're 5-6k apart. Nice change. I don't have the clsoed beta access so I'll have to wait to check it out, I hope the neutron boost just automatically replots your route when you boost.

It is pretty fast at long distances too, way faster than I was expecting!
 
I'm hoping FD rework the synthesis so PvP/Combat items take longer to complete, where as non combat stuff can be instant.

So ammo for weapons, and counter measures would take a while, more for even more powerful weapons and defences (Torpedoes and SCBs).
But an FSD boost is instant.
 
THIS.

While I'm all for being able to synth anything and everything consumable, synthing should NOT be instantaneous and/or have other significant detriments (eg, use loads of power, generate loads of heat, etc). Basically synthing should only be possible when you have plenty of time and/or ability to power down/recover.

Yes, I'm okay with heat sink synthesis but it should NOT be able to be used during combat!
 
"• Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted"

Oh God.... Now what?
 
It's almost as though you think PvP is the centre of the game :p

I much prefer pve to pvp, to be fair i think pvp in this game is a complete waste of time...

That doesn't mean they understand even the basics of PvP balance, as this latest change shows.

The community will explain why this is a very stupid idea and it will get changed as a guess. :p
 
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