No more hollow squares?
Ed, also SJA hinted she has fixed docker computer AI for 2.4. Are those changes in 2.4 closed beta or they are still pending? Thanks.
Hi there,
If a mission is already complete except for the hand-in, it won't be listening for kills/scan/property damage anymore and so won't stop other missions from receiving it.
Assassination missions also won't stop a massacre mission from counting a kill if it happens to be of the same type.
Thanks,
Dom
If this is not a glitch that's a bad move...
Synthesise heat sinks and chaff?! Aww c'mon lol....
• Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
• Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies
Forget all the listed stuff in the changelog. They have finally fixed the marker mouse select bug in the Galactic map from the 2.3 beta Yay![]()
If this is not a glitch that's a bad move...
What happened to the 2.3.10 beta decals?
Szenario: Faction a and faction B are at war in a system under control of A. Player 1 is allied with faction A, player 2 with faction B. Player 2 enters the system and player 1 decides to intercept & manages to down player 2.
As it is now player 1 will receive a bounty and 'wanted'-status from the faction he's actually allied with. That's very bad gamedesign already, however, with this new mechanism in place will player 1 now receive a rebuy-malus and a pilot's federation bounty IN ADDITION because they comitted the crime of defending their faction against a known enemy?
Or is there an 'exception'-mechanism in place to prevent the new C&P system from making 'faction-in-game-PvP' (as opposed to 'arranged, out-of-game PvP' for contests, ladders etc.) even less attractive than it currently is?
Should be relevant to powerplay as well.
Nearly every contact in that pic was a real CMDR all seeing the same thing, my guess is it's intentional. Reckon it'll generate some salt around here for sure.![]()
Hi there,
If a mission is already complete except for the hand-in, it won't be listening for kills/scan/property damage anymore and so won't stop other missions from receiving it.
Assassination missions also won't stop a massacre mission from counting a kill if it happens to be of the same type.
Thanks,
Dom