Lately I've been watching videos and reading articles on Braben and his interest in procedural generation.
I highly recommend these videos if you haven't seen them before :
[video=youtube_share;GEVutbSqBI0]https://youtu.be/GEVutbSqBI0[/video]
and
[video=youtube;iTBvpd3_Vqk]https://www.youtube.com/watch?v=iTBvpd3_Vqk[/video]
And this article is worth a bit of your time.
Now, since I now know how important procedural generation is to Mr Braben, both in a technical and philosophical way, I can't help but ask : why aren't most of the cities/structures built using this method ? We know it's possible, I won't mention the prime example I currently have in mind since you probably know it yourself.
*cough* SC *cough*
It can be done, and for someone with such a background in this particular field, I would've thought that this is how things would've been done. He was among the first to apply this idea to the videogame industry, at least on such a large scale as seen in Elite. That's something !
I'm not saying that what we have ingame now is bad, not at all. The artists are doing a fantastic job on everything ! But let's think past the artistic side of thing for a minute. How could a team, even a very large one, create a full city from scratch relying on manual creation only ?
Maybe I'm totally unaware of something, maybe it's been said that FDev are working on such a thing (please let me know if that's the case), but why not do it from the get go. They did create an entire galaxy based on mathematical rules, I bet they could create something wonderful regarding structures and cities.
I highly recommend these videos if you haven't seen them before :
[video=youtube_share;GEVutbSqBI0]https://youtu.be/GEVutbSqBI0[/video]
and
[video=youtube;iTBvpd3_Vqk]https://www.youtube.com/watch?v=iTBvpd3_Vqk[/video]
And this article is worth a bit of your time.
Now, since I now know how important procedural generation is to Mr Braben, both in a technical and philosophical way, I can't help but ask : why aren't most of the cities/structures built using this method ? We know it's possible, I won't mention the prime example I currently have in mind since you probably know it yourself.
*cough* SC *cough*
It can be done, and for someone with such a background in this particular field, I would've thought that this is how things would've been done. He was among the first to apply this idea to the videogame industry, at least on such a large scale as seen in Elite. That's something !
I'm not saying that what we have ingame now is bad, not at all. The artists are doing a fantastic job on everything ! But let's think past the artistic side of thing for a minute. How could a team, even a very large one, create a full city from scratch relying on manual creation only ?
Maybe I'm totally unaware of something, maybe it's been said that FDev are working on such a thing (please let me know if that's the case), but why not do it from the get go. They did create an entire galaxy based on mathematical rules, I bet they could create something wonderful regarding structures and cities.
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