They're in a Mamba--no wonder. They can throw their ship further than they can jump it, and they have to dock and refuel every system. They'll never get to the problem that way.
They're in a Mamba--no wonder. They can throw their ship further than they can jump it, and they have to dock and refuel every system. They'll never get to the problem that way.
I have some sympathy with that, but then again a lot of that complexity is already in lore and it has to be figured out by the player for their headcanon anyway; and the situation at the moment is they get basically no tools to do it. That's what causes playstyle issues. If there were antipathy between Powers it would be pretty obvious to a player as to why certain Assignment types were dropped at that point. I honestly wonder if that was in an earlier design because as a couple of other people noted on here already, we did have more of a "smuggling and all sorts" flavour trailed earlier in the year somewhat.With this design, adding different antipathy levels between Powers would mean more dependencies and restrictions on mission types, maybe new mission types, commodities, who knows what else..
It's already quite a bit to implement and quite a bit for players to get a handle on, so I can definitely see why designers might say it's already complex enough and call a halt.
They are different ships, the Mando is based on the Mamba, if every cockpit was the same it would be as boring as NMS.I know that there's next-to-nil chance that you'll go back and change a ship's model after it has been launched, but anyway, are these really necessary?
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They obstruct the view in a rather annoying way.
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Compare to eg. the Asp Explorer:
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I was going to say, never flown a Mamba?They are different ships, the Mando is based on the Mamba, if every cockpit was the same it would be as boring as NMS.
O7
But the Mandalay is supposed to be an exploration ship, unlike the Mamba.They are different ships, the Mando is based on the Mamba
But again why should they all look the same? If you like the view in the Asp fly the Asp.But the Mandalay is supposed to be an exploration ship, unlike the Mamba.
Besides, they already changed the cockpit (by adding a window on the floor), so it's not like it's unprecedented.
It's not about looking the same. It's about being a good exploration ship, which the Mandalay is very explicitly designed to be. And good canopy visibility is an integral part of an exploration ship.But again why should they all look the same? If you like the view in the Asp fly the Asp.
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absolutely essential they house the auto deploy windscreen wipers for when it rains![]()
The Python is an amazing exploration ship yet the view isn't that goodIt's about being a good exploration ship
The Python has not been specifically designed to be an exploration ship.The Python is an amazing exploration ship yet the view isn't that good
Aha, so it's the Lying Bast*** ? I knew it. These are General Products hulls aren't they? Zorg is a Puppeteer front!you've all been duped with all the "exploration ship" and "not a combat ship nonsense. It's not designed as an explorer, it's Frontier's cunning plot to design a completely OP multirole ship with exceptional jump range and hardly any drawbacks, but selling it as an "explorer" and "not a combat ship" so nobody immediately cries "OP!!!!".
An exploration ship is not an exploration just because of the cockpit.The Python has not been specifically designed to be an exploration ship.
Just because exploration ships (should) have a really open canopy doesn't mean that other ships can't. It's not exclusive to exploration ships.An exploration ship is not an exploration just because of the cockpit.
The Beluga isn't marketed as an exploration ship yet look at that view.
Couldn't disagree more, sorry, its not a bad design for a cockpit not to be a goldfish bowl, you have a set of camera drones anyway.Just because exploration ships (should) have a really open canopy doesn't mean that other ships can't. It's not exclusive to exploration ships.
But it does mean that if a ship that is being explicitly marketed as an exploration ship has poor visibility, then it's bad design.