Provide a graphics option to adjust UI scale in VR with a maximum and default of 0.7 for Vive and 1.0 for Oculus
What does this do? Does it just scale the UI elements like panels and such, or the entire rendered area?
Provide a graphics option to adjust UI scale in VR with a maximum and default of 0.7 for Vive and 1.0 for Oculus
What does this do? Does it just scale the UI elements like panels and such, or the entire rendered area?
- Added ship voice notification when a mission specific USS has spawned
- Provide a graphics option to adjust UI scale in VR with a maximum and default of 0.7 for Vive and 1.0 for Oculus
- Found a better home for some populations and factions from star systems that didn’t have anywhere for them to live
Existence of a special effect tends to mean you rolled nearer the top of the ranges
Any guesses what that means?
When does mayhem end so that we can test these new engineer materials and loot distributions?
- Bias the rolls for engineer-crafted items, following several factors:
- Existence of a special effect tends to mean you rolled nearer the top of the ranges
- Items tend to be more consistent in extremity of positive and negative mods when both exist
- Rolls are now biased towards slightly above centre as a baseline
- Removed some of the common materials so there isn't quite so many different ones to collect
- Fixed Shield Booster recipe modifiers that made them affect hull rather than shield
Has any body experienced "No Sound" in the 2.1 4 Beta? I have no problem on the original 2.1, but load up the Beta and Zero Sound, whatever I do with the Audio Options?
ED BETA 4 Release notes: General Tweaks said:Defaulted the main audio output device to XAudio2 as WASAPI seems to cause issues with audio driver exclusiveness (stops the game silencing other apps when it shouldn't)
Has any body experienced "No Sound" in the 2.1 4 Beta? I have no problem on the original 2.1, but load up the Beta and Zero Sound, whatever I do with the Audio Options?