I have no intention of wasting minutes/hours hunting pirates. if this is the new mantra from the game developers (ie wasting time looking for pirates in deep space) then I have better ways of utilizing my time.
Ok no more wasting time pirate-hunting but I discovered a new feature: You are being interdicted under military rules of engagement, pilot
There is no bounty on me so I was kindof surprised.
I have one personal request: it would be nice if the developers implemented a kindof star trek style teleport system allowing players to teleport between stations within the same star system eg Cleve Hub to Russell Ring, instead of wasting time shuttling between stations
I have one personal request: it would be nice if the developers implemented a kindof star trek style teleport system allowing players to teleport between stations within the same star system eg Cleve Hub to Russell Ring, instead of wasting time shuttling between stations
RE: the new aggression in salvage missions
i have seen several bug reports on the topic but i add my voice as a counter argument to leave the new behavior in place. i understand it may be too aggressive for some players and indeed a pilots rank should have some weight on what they face. i offer my argument with a recent experience...
salvage is my go to mission choice. i've gotten very efficient and the challenge began to fade. tonight i decided for other reasons to shorten my jump range to 9ly and work closely in and around my home system. my usually route took me 6 jumps instead of one so took 1 primary delivery job for my faction and picked up gigs along the route including two black box salvage missions at my final destination.
i kept in the back of my mind the reports of the crazy NPC presence and was prepared with my usually weaponry of collector limpets and piloting. My asp scout may be ugly to most but when flown right she gets the job done every time. sure enough, even with the speed of dropping limpets on exiting super cruise 6 pirates jump in and start shooting. target next enemy shows an elite Connie with escorts of sideys and eagles. just as the 2 limpets return i close the cargo hatch and boost, knowing another mission uss will spawn until i get all the cargo. but in the meantime my shields are down and the wings are shooting missiles. with constant boost and FA OFF freedom i could slide by the missiles and dodge the connie just long enough to escape with 66% hull. i find another USS and pick up the other 2 black boxes only to be dropped on again by the same pirates. this time the feddies show up hot on their tails and i book it to the closest system containing a single brown dwarf and nothing else. as soon as i drop in i notice i was followed by two of the pirates who each gave chase and interdicted me. at least tried. escape meant evading those interdictions as i didn't want to stay around and see if you had also programmed the rest of the wing to jump into the new system after i submitted.
i escaped with my haul but the story doesn't end there. i have 4 more jumps to collect and i have pirates hot on my tail.
please keep this in the game. it's wildly exiting.
Another new feature for me: Whilst playing in solo mode I'm being followed around the galaxy by an NPC called Genibo in an Anaconda and three of my cargo ships have been destroyed in 45 mins costing me ~15M in lost cargo, ships, contracts etc etc
Its getting kindof irritating
Another "nice to have" feature would be the option to decide if I want to transfer cargo to another ship. Sometimes I want to use a different ship with a smaller cargo hold but I don't want an automatic cargo transfer to occur...especially if I'm holding too much cargo in the current ship!
Why other than to gain a bigger profit by waiting for the price to rise would you want to hang on to cargo?