The problem is, there are no equals when it comes to ganking. I know you don't see the issue with the C&P and ePVP (e = emergent), but I do. Or maybe you do see the issue, but you don't think that correcting it will be beneficial to the overall health of in game encounters.
I'm speaking of the interactions of
players in the context of a shared game. Blocking is something a player does to another player, which alters non-contextual, technical aspects of the game.
In-game crime and punishment shouldn't be about policing
players (disruptive players shouldn't be allowed to be players), it should be about representing and channeling various in-game characters, organizations, and behaviors in a contextual manner that reinforces the logical depiction of the setting.
I perceive enormous problems with the way C&P is implemented as well as with various gameplay balance mechanisms, but those exist wholly independently of my issues with the block functionality. If no one had ever heard of a ganking or griefing and this was some kind of MMO utopia, it would not justify the ridiculous C&P mechanisms we have. Likewise, from my perspective, no lack of C&P or any other problems the game has with depicting it's setting would justify the block feature.
Therefore we'll never find a consensus in this discussion. I think that'll be it from my side then, I've used up all of my arguments and I don't like repeating myself, so from my side I'll just agree to disagree with you.
I don't expect consensus, nor do I think any player consensus or lack thereof has any real bearing on what gets implemented at this point.
Frontier is operating from the perspective of a business maintaining a product. The path of least resistance, even at the expense of the game, is evidently the optimal expense/return ratio.
Woah! You mean some players can actually deploy an anti-gank field? That does seem like they are doing anti-ganking right!
Source: https://www.youtube.com/watch?v=2CIipa0YHZs
Now imagine how much less interesting things would have been if the assumed ganker had blocked my CMDR, or if my newbie wingman (who I had just met moments before and randomly grouped with) had known what block was and blocked those they perceived as potential gankers.
Anyway, blocking doesn't kick anyone out of the game, of course, it just pushes them around. If ganking is a problem, blocking is a poor anti-ganking field as those gankers excluded by it will just be matched with others, often those least likely to be prepared to resist them.