Elite: Dangerous - Bug discussion

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I noticed these problems today:

V1.03

In Bhritzameno earlier today, I was fighting with Bhritzameno Law Party pirates. Then I was attacked by a CLEAN hostile of the same faction. I was also CLEAN. I scanned him with the Kill Warrant scanner, but he was still CLEAN. I let him hit my shields for several seconds, but he was still clean. Finally in desperation I shot back, and was immediately fined and branded as WANTED.

I didn't wait around for the feds to turn up, or kill the hostile and get a further murder charge (he was still CLEAN).

So I flew back to the station, paid my fine, and tried to switch 'Report Crimes Against Me' back on (in case this fixes the problem) in the right-hand panel.

However - I could not switch this option on - the sound effect sounded, but the status did not change. I tried toggling a few others. Lights work on/off, and some others. But also the Orbit Lines do not switch off.

I logged out, quit, loaded it back and tried again. But still the 'Report Crimes Against Me' and 'Orbit Lines' cannot be toggled any longer.

Is this a known problem? Also I thought the issue with clean hostiles attacking (and actually hitting you), but remaining clean was fixed.
 
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I really hope that the version number still being visible is a bug. Having it in the main menu screen is fine, but having it in the actual game? Why? It looks bad and serves even less of a purpose than it did during Beta/Gamma, which is to say: none.


You'll find that the various public Betas for Windows, OSX, and numerous other games and software also do this. The reason for the version number on screen during Beta of any software is because developers often ask and NEED screenshots of the bugs just to track them down. If you provide a screenshot of a bug the build version number automatically gets embedded in the screenshot. Since developers are often several builds ahead of the public beta versions, knowing which build a problem occurs in helps them track down bug regressions and whatnot quicker.
 
trade routes are still bugged.
in NGALKIN (high tech) the market says they are importing personal weapons from MAHIMATA (industrial) and the trade line is displayed in the galaxy map accordingly, but when i go there, they don`t even sell personal weapons, they are actually prohibited there.

*update*
i noticed something else completely strange, i first thought "oh well, i remembered the prices wrong", but now i have confirmation.

i watch the prices of shatalov colony in nu indi: resonating separators 6,6k, consumer goods 7,1k, prog cells 7,3k. i am trading with a hig tech station that sells all of those 3 goods. first i bought prog cells, since i thought that would give the best profit, but when i got to the station, the price suddenly dropped to 6,8k.
that was when i thought ok, wrong good and bought the consumer goods. i went to the station, just to see now those have dropped in price and the prog cells are at their former 7,3k again.
ok, next time i bought the resonatin separators, since those were the ones with good profit... guess what happens... i arrive at the station, just to see those have miraculously dropped down to 6,6k.

no matter what commodity i buy and deliver to this station, exactely that price suddenly dropps by approximately 200-300 cr.

i am friendly with the group running the station, so again i think this might be related to some wiered reputation bug, that lowers the prices of commodities.
i tried this over 5 times now already and this can`t just be an unhappy coincidence...

besides there is a strange bug with missions as well, when i enter the bulletin board, sometimes mission X is available, i finish a mission or sell goods on the market, suddenly mission X is unavailable, cause the faction doesn`t trust you enough... then i wait for the next 5 minute tick and suddenly the faction decided it is going to trust me again and i can accept the mission...

so sry, the market and missions are in no way fixed AT ALL...
 
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This are the two issues I have found so far.

1. - Sometimes I am unable to land correctly. After requesting permission, I'm granted a bay, approach it with the landing gear down, but once inside the highlinghted area nothing happens. The approach indicator doesn't kick-in and I start to rush the ship against the landing surface. So far the only solution is to cancel the landing, get some distance from the station and request permission again (which is a pain given the high traffic that some stations have).

2.- When flying at hyper cruise, my graphic card workload decreases, and so does my frame-rate count. While in normal flight I get steady 60 fps at every situation, but this is not the case at hyper cruise. I have an Overclocked GTX 980 and play at 3K resolution. I think it could be a driver related issue, but still an issue with the game.
 
I have an Overclocked GTX 980 and play at 3K resolution. I think it could be a driver related issue, but still an issue with the game.

Are you have the newest drivers? Nvidia just released a whql version optimized for Elite Dangerous and MGS.
 
This are the two issues I have found so far.

1. - Sometimes I am unable to land correctly. After requesting permission, I'm granted a bay, approach it with the landing gear down, but once inside the highlinghted area nothing happens. The approach indicator doesn't kick-in and I start to rush the ship against the landing surface. So far the only solution is to cancel the landing, get some distance from the station and request permission again (which is a pain given the high traffic that some stations have).

this happens every time at small outposts that are full and when a npc lifts off you get his landing pad, you approach it, but nothing happens.
solution that works for me is just keep sitting over the landing pad, cancel the docking request via your left panel and request docking again. now the landing pad should be working correctly.
 
Pirate kill resets

When doing pirate kills bounty missions and you have allready killed few wanted pirates, you might get updated mission objectives.
When his happens, the kill counter you have allready done resets. Not sure if it happens every time.
Which sucks to be honest, because you must keep on hunting pirates.

Oh, and is it possible to have a speeding fine to stations, if you fly too fast, or use afterburner inside, or too close to stations?
 
Just got screwed with an interdiction! Flying around federal space and get interdicted, I kinda fancy a fight anyway, so I submit instantly, and the interdiction gets all screwy, glitching all over the place so I obviously can't win it. The red bar shoots instantly to full and I lose, taking 9% damage! Turns out it was a fed, and I'm not wanted anyway! That's a 100k repair bill for nothing! Not a huge issue but damn annoying.
 

MACMAN86

Banned
I just added Fuel scoop D and Frame Shift C both around 20k each. I had 11 of 16 cargo space used for missions. It showed I had ample power but did not detract cargo space for either. Now on Galaxy map it shows my Jump Range is 1.6ly and if I add the highest FSD I still only acheive 4ly.
I had tried abandoning both missions. Sold stolen goods, paid fine, space dumped the rest and no change at all to Jump Range!
What's going on? Looks like a bug and need my game fixed.
Can't sell or buy my existing 16t fuel. Stuck in a system with 2 platforms and a sun with no way out!

REPORT BUG
 
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Posted this in a new thread before realizing there is this bug thread, sorry ´bout that.

Situation is as follows:

I have a mission to deliver some cargo to a station in a neighboring system - no problem have done it a dozen times.

I jump to the system, open the navigation panel, but the station in question is not listed.
I _think_ I have visited the system before while doing some exploration, but only found one planet with another station orbiting that planet (not sure on that however).

So, I´m scratching my head and open the galactic map --> system map and what do you know, the station is there, but it is displayed kinda strange, like this:

Code:
Star         
  X   -----    O  <-- Planet A
               |
               |
               Q   <-- Station orbiting planet A (that one is listed in the nav panel)
               |
               |
               O  <-- Planet B, which I have no idea where it is
               |
               |
               Q  <-- Station where I have to do the delivering, which is _not_ listed in the nav panel

I have been flying around at 50 to 100c for some time, hoping to spot something, but no luck (yeah, I only have the basic D-scanner)
 
When doing pirate kills bounty missions and you have allready killed few wanted pirates, you might get updated mission objectives.
When his happens, the kill counter you have allready done resets. Not sure if it happens every time.
Which sucks to be honest, because you must keep on hunting pirates.

Same here and absolutely soul destroying when your 1 or 2 kills away from finishing your objective. Hope it gets fixed as soon as possible as us bounty hunters don't get much extra income when it comes to our main line of work.
 
Posted this in a new thread before realizing there is this bug thread, sorry ´bout that.

I have been flying around at 50 to 100c for some time, hoping to spot something, but no luck (yeah, I only have the basic D-scanner)

your scanner is not the problem, even if you can`t scan a new system, you have all stations listed in your nav panel (or should have).
the scanner is only for planets and stars.

there seems to be a general bug with that specific system
 
I think I have a bug that I started to discuss here:- https://forums.frontier.co.uk/showthread.php?t=85801
Even with no target selected, and with flight assist on so I am flying in a straight line, when I throttle up to engage Frameshift drive, I get the initial sound but then it dies away and a red triangle appears that tells me to "Align with Ships Trajectory".
I cannot steer my way out of this.
I had no such problems engaging Frameshift drive before today.
My Joystick is calibrated.
 
I was just shot down by 3 g Federal Police ships that started attacking me for no reason when I was in the middle of a battle with someone who was wanted and had a 12,000 bounty on them. I had 0 bounty and they were firing on me and then one of them flew right between me and my enemy in mid fire like a dumb ass and I got a 400 fine, 0 bounty. They shot every damn thing they had on me and didn't attack the person with a wanted bounty above 10,000+ one damn time.

I am claiming this as a bug and will tell support accordingly.
 
Not sure if this is a Bug or the way the economy has been setup.

I purchased some Battle Weapons at a station that sells them, jumped to a different system where they were Prohibited - the Black Market price to sell them was LESS than the station that sold them!
I repeated the process at a couple of different stations and the Black Market price was exactly the same.

Makes me wonder if the Black Market price for items is exactly the same across the board throughout the entire universe.

I would have thought for one that the Black Market would pay MORE than it costs to purchase an item, and perhaps the Black Market needs an over-hall to replicate the commodity market in some respect, having a certain level of demand for some items.
 
I am experiencing a lot of things I don't think should be happening when it comes to the big beefy assassination targets.

1. They ignore chaff. This is the one that is the single most consistent issue I have, and it only happens with the Assassination targets and nothing else. Even Wanted Anacondas in a Nav beacon have their turrets disrupted the entire duration and never land a hit while the chaff is deployed.

2. They can damage the hull and subsystems of my ship without even getting through my shields. This doesn't happen so often, but again, it only happens with the Assassination targets.

3. They often have subsystems that are not displayed on the subsystem window. This one does not pertain just to Assassination targets. I've also encountered pirates and bounty hunters that scan me, despite having no scanners installed according to the subsystems panel. In the case of Assassination targets, however, often the obfuscated systems are more powerful weapons than what the subsystem panel is showing (IE missiles and plasma cannons when the subsystem only shows beam lasers).
 
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Docking Computers

For stations where there is a ring around the entranceway, you have to manually fly pretty much right to the door. Otherwise the Docking Computer comes to the edge of the rings, wont go through, and just sits going back and forth.
 
Cannot buy the ASP on founders world. I have enough money. It just sets me back to the station service screen. The sound of money beeing deducted is there, but no ship. Money is not being deducted when being send back to station service menu.
I have tried trading in my cobra and just purchasing the ASP, storing the cobra, with no luck. I have relogged also, with out any change.

Ticket #00000014522
 
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