Elite: Dangerous - Bug discussion

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Anyone knows how can I sell Tarach Spice? I've bought 8 units of it but after 100Ly of travel (and 1.1 upgrade) I'm unable to sell them. In commodities market screen, after I press transaction button the spice is still in my cargo hold and I get no money. Nothing happens. I've tried to sell them in anarchy systems and also in black markets in several juristictions with no results.. A singular thing is that when i try to sell once per time i get "Unable to complete transaction" message in black and normal market screen. I've made a ticket about it.

Seems that my only option is to jetson it...
 
• From first major update version 1.1 to 1.102 of the game
ASP (assuming all ships) loses jump lock after interdiction
• Galaxy map still shows the full route, but it is neither locked nor is your "next" system flagged or even findable from nav menu.
• This has happened on approx. 5/5 attempts
• Last failure was on Feb 11

I hope this is a bug because it defeats the whole purpose of the extended route finder, if you have to stop, go to galaxy map, search, retype, etc..

It always did this when you go out of super cruise. During exploration, when I dropped out of super cruise to take a screenshot, I then had to go back into the galaxy map to select the end of my current route again and wait until I can press the route button.
 
• From first major update version 1.1 to 1.102 of the game
ASP (assuming all ships) loses jump lock after interdiction
• Galaxy map still shows the full route, but it is neither locked nor is your "next" system flagged or even findable from nav menu.
• This has happened on approx. 5/5 attempts
• Last failure was on Feb 11

I hope this is a bug because it defeats the whole purpose of the extended route finder, if you have to stop, go to galaxy map, search, retype, etc..

I have the same problem (driving an Asp myself). Route is planned and visible in the galaxy map, but after dropping out of SC (not only interdicted) and/or selecting another target, e.g. for scanning the star, every reachable system further away than 20 LY disappears from nav menu list. Only way to continue is to re-plan the route...

I guess all players have this bug but most never notice because their ships can't jump more than 20 LY. This happened already before 1.1 by the way.
 
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When coming in to land my thrusters don't work until I open and close the ship/target panel.
Thrusters are set to numpad keys, don't know if this makes a difference as the up/down thrusters work and they're on arrow keys.
Also noticed same problem with Starport Services/Enter Hangar/Launch menu occasionally, theres no highlighted option until I open and close a panel.

I have the problem with no highlighted option for Starport/Enter hanger/Launch every landing since 1.1
 
for those that r using standard docking computer when u jump to a station yuoll get a bleeping sound whne u ask permission to dock but now even after i dock that sound is still there till i open the galaxy map then its gone, wasnt there before the 1.1 patch
 
I am still getting the 401 on outfitting. I have tried the following:

1) Sold Asp get Cobra - still there (I thought it might be shield cell related). So now in a basic Cobra.
2) Tried going to a different space station (some sort of cached on client thingy).
3) Clear save (will not take long to get back to Asp - and proves it is not corruption in cmdr save file).

Posted so no-one else has to try anything destructive as above. Hopefully Frontier will figure it out soon enough.

I am going t swap my free Trader Cobra (KS starting point) to my Freegle and potter around, find some faction I liked and mission bounty hunt. Do not need to upgrade for a few hours.

Simon
 
I am still getting the 401 on outfitting. I have tried the following:

1) Sold Asp get Cobra - still there (I thought it might be shield cell related). So now in a basic Cobra.
2) Tried going to a different space station (some sort of cached on client thingy).
3) Clear save (will not take long to get back to Asp - and proves it is not corruption in cmdr save file).

Posted so no-one else has to try anything destructive as above. Hopefully Frontier will figure it out soon enough.

I am going t swap my free Trader Cobra (KS starting point) to my Freegle and potter around, find some faction I liked and mission bounty hunt. Do not need to upgrade for a few hours.

Simon

I also tried different ways to solve "problem 401", but nothing helped. The game is stopped for me.
waiting for patches
 
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Sorry, what I meant to say is that a detailed surface scanner is not required (allegedly). In other words, pointing your standard ship at a targeted "Unknown" body and letting it resolve the name of that body should suffice.

Ah thanks again! :)
 
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Couple of bugs

Couple of bugs, not sure if they've already been posted (thread's 128 pages long, not about to read it all)

First one - I've had 2 imperial summons missions so far, both times when I accepted it it didn't enter my mission log. I went to the systems and didn't get the transmissions. I then had the imperial summons mission appear in the available but unobtainable section of station I'd visit for about 2 days (am guessing for the duration of the mission time) and wouldn't receive any other imperial missions during this time. After the 2 days it seemed to fix itself, but I never found out what the communications were about.

Second one - NPC pirates have a habit of interdicting me when I'm fuel scooping... not a real problem, they're not hard to outrun (I'm a trader, not a fighter). However, if they manage the interdiction, as I get pulled to normal space the ship's computer gives me the critical heat warning three times in quick succession - this is more of a threat (to my sanity) than the pirate! ;)
 

Lestat

Banned
Second one - NPC pirates have a habit of interdicting me when I'm fuel scooping... not a real problem, they're not hard to outrun (I'm a trader, not a fighter). However, if they manage the interdiction, as I get pulled to normal space the ship's computer gives me the critical heat warning three times in quick succession - this is more of a threat (to my sanity) than the pirate! ;)
Well I don't think a npc attacking you near the sun is a bug. It just add a little challenge.
 
This probably has come up, but I can scan planets on the opposite side of a sun as if the sun's not even blocking it. No way that should be a thing. ;)
 
Well I don't think a npc attacking you near the sun is a bug. It just add a little challenge.

I agree totally... the issue is the ship computer saying the critical temperature warning 3 times in quick succession, which happens when you're interdicted close to a star
 
I can confirm this, I'm flying a Cobra. Last failure was also on Feb 11, has happened on 3/3 attempts. I have ticketed this (Ticket #00000037728). The only difference for me was that the "next" system did show in the navigation menu, just without the 'locked' symbol next to it. The bugs aside, I find the new galaxy map features amazing :)

I'd also like to add that each time I got interdicted and drawn out of supercruise (3/3), my hull integrity decreased a few percent, all in all from 100% to 89%. I suppose this is not a new feature?

Thanks for confirmation and ticketing (and to the folks who noted it is not new and happens during other things like scans). It's a lot like the issue where you lock target on a ship, but it is NOT the ship targeted in Contacts menu, so frustrating! Jack, I'm not sure the hull damage is new, though my ASP at least tends to go only to 98% from one interdiction... however, I think it only happens if you fight the interdiction? So if in real danger with low hull, might actually be safer to drop, and re-jump.
 
Did bounty hunting with KWS in anarchy. It tells me I get +xxxx credits but they doesn't show in transaction tab and I can't cash them.

Maybe cargo scanner interfere?
 
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