Elite Dangerous | Colonisation Facilities & Markets

According to Mechan's video, outposts have immediatly a specialised economy (exception for civilian outpost and commercial outpost which are colony-type). I've built an industrial outpost and it has indeed a complete market (there is no other installation/settlement/hub on the same bodie).

But I've also built a criminal outpost orbiting another planet. It's shown on journal log and Inara as a Service-type economy. But the outpost has no market nor a black market.

Is this a bug or intended game design ? (I've no other slot available on this planet so I hope it's not the latter)
 
According to Mechan's video, outposts have immediatly a specialised economy (exception for civilian outpost and commercial outpost which are colony-type). I've built an industrial outpost and it has indeed a complete market (there is no other installation/settlement/hub on the same bodie).

But I've also built a criminal outpost orbiting another planet. It's shown on journal log and Inara as a Service-type economy. But the outpost has no market nor a black market.

Is this a bug or intended game design ? (I've no other slot available on this planet so I hope it's not the latter)

My criminal outpost had a market that sold basically drugs. Tobacco, Wine, Onionhead, ect. As population and stats improved it has improved maximum stock levels. I have other surface settlements (2 IND, 1 AGRI) below it but they don't really seem to impact it. My thoughts were that the economic region would be the planetary system and that varied production would be useful but that being completely wrong, I've built a lot that is basically useless.

Also the surface outpost (IND) I put on a planet with only one build slot has a useless market. 3 products only for weeks now. That was a waste of time and effort.
 
For some reason my new tier 2 coriolis station is listed on Inara as a planetary settlement. When I try to access the market type I get some weird message. Yes, I have docked to the station, the market is available on Inara but not in game. My goal has been to build a system and an economy that I can use as base for further colonization. Saying that I would need to produce all the materials needed here. But then I would need a planet with how many rooms for settlements? How many orbital stations?

I built the industrial port, but it only produces and sells, Liquor, Water Purifiers and Battle Weapons. That is not industry, but a brewing company selling guns. I have tried to set up the pieces, but struggle with identifying them.
 

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Haven't read through all the forums so maybe it's been answered. Does anyone know if stations only selling 3 commodities is a bug, a feature, or based on population or something else? Finally got my station selling Refinery materials in high supply but only 2 types of them
 
For some reason my new tier 2 coriolis station is listed on Inara as a planetary settlement. When I try to access the market type I get some weird message. Yes, I have docked to the station, the market is available on Inara but not in game.
Has your station been fully deployed yet? Until that happens they tend to be in a mixed up state and without a game market sometimes. From looking at the game Journal files, which as I understand it is what gets sent to Inara, it appears new built stations are listed as a planetary type until they are deployed. I built a military outpost in space (primary port) earlier in the week and the file when I docked at it listed:

"StationType":"SurfaceStation"

As a side note this might also explain why when I target any new built space structure it show in the ship dashboard visual as a planet instead of a station until it gets fully deployed.

There's also a backlog where new stations don't always become fully deployed. Even though I built mine before Thursday it still isn't fully deployed yet. Yours may still be pending deployment causing what you are seeing.
 
So, to sum up the colonization so far.
  • The grinding is horrible. I need two fleet carriers to get some progress. I started a tier 3 planetary port. But if I need to haul everything by carriers I will not finish that.
  • The progress is basically just building things that either will not finish or basically do or sell very little.
  • Dealing with the bug where you have to exit commodity screen for every item you buy on the carrier. If you forget you haul nothing.
  • Dealing with the bug where projects will not finish and release the needed tier points to progress.
  • Fleet carriers random parking in a colonization system. It should be possible to lock on to the orbital construction site and get the carrier parked close by.

Colonization is to establish yourself in a system and start to be self sustainable. But I can't produce industrial materials. And industry port should do it, but no. I have tried to get metals. But there is one theory left, to build a mining and refining settlement at a surface and an orbital to sell it. Because mining and industri on the surface did not fix it. But to test the theory I will spend another two days loading up carriers from far away. The problem is if it works I will need a large pad to truly have good use for that market. But that will require another two carriers of cargo to get. Then the tier points I lack to build some of them. I have them, but they are locked up in structures that will not complete.

I posted a suggestion to either expand the T9 or introduce the Panther Clipper. But another suggested to reduce the amount needed. The problem is that the grinding is killing the experience, and the bugs are not helping. I have another pristine system where I was supposed to learn from what I see in my current system. But so far there is no plan to move forward. No "How to produce CMM Composites, steel or titanium."
 
Has your station been fully deployed yet? Until that happens they tend to be in a mixed up state and without a game market sometimes. From looking at the game Journal files, which as I understand it is what gets sent to Inara, it appears new built stations are listed as a planetary type until they are deployed. I built a military outpost in space (primary port) earlier in the week and the file when I docked at it listed:

"StationType":"SurfaceStation"

As a side note this might also explain why when I target any new built space structure it show in the ship dashboard visual as a planet instead of a station until it gets fully deployed.

There's also a backlog where new stations don't always become fully deployed. Even though I built mine before Thursday it still isn't fully deployed yet. Yours may still be pending deployment causing what you are seeing.
It is still under deployment. Is this a process that just has to do it thing for weeks? Or is it like other orbital projects that never finish?
 
My guess is it raises the tech level but all things seem to be up in the air and a guess at this time.

That is a big problem. A guess require at least one carrier of cargo to get answer to, and more often than not we end up not getting the answer. They should reduce the amount of materials needed during this test to help solve all issues and get answers. Now I am close to just give up and wait for some to come up with what is needed to have a proper self sustaining system. Because right now there are at least 7-8 fleet carriers of materials wasted on sites that are in limbo.
 
"That is not industry, but a brewing company selling guns." that made me laugh lol.
anyways, depending on what you want to be produced, you may need to build a few more things.
i think you need 1 extraction settlement (or agriculture) somewhere to make raw materials, then a refinery/industrial settlement to convert them over. it depends on what you want to be sold
 
just tagging in to ask a question.

if you claim a system and colonise it while pledged to some rich dude(or dudette) in powerplay. does it become aligned to who you pledge to?
 
It is still under deployment. Is this a process that just has to do it thing for weeks? Or is it like other orbital projects that never finish?
It is still currently under deployment for my newest one. I'll just have to wait for the backlog to clear and then it'll be good to go I believe. All others I've built, both primary ports and installations, have always fully deployed and finished in the proper sequence and relatively short order. Some were very early on near the release and before the server backlog started and one early last week in which I was lucky and it finished during the Thursday maintenance.

I have noticed so far with all my builds this kind of progression:
  • Primary outpost completion --> colonization ship leaves and outpost is mostly functional with "under deployment" labeling but no orbit or proper ship dashboard visuals --> roughly Thursday nightly cycle (some were a day after, all before current backlog) --> fully deployed and normal with orbit, proper ship dashboard visuals, and everything else
  • Installation completion --> structure in place and visible, construction site still there --> over night (or sometimes up to two days) the effect goes into place in the system for the population increase and such, still have construction site --> some time later the construction site disappears (for me after Thursday maintenance cycle).
I know others have reported bugs or issues in these progressions. It might be that I've just been really luck to not have any bugs and only the one delay with this latest station. There could also be some misunderstandings by people thinking something a bug since there's still a fair bit of unknown and mixed messaging out there. For example, people not knowing outposts and stations do not fully deploy until next Thursday after completion (stated intention by FDev but not lived up to due to backlog) or that installations have an affect but can't be landed on (wrong game description bug that says they have a landing pad) so they may appear to not be active/working and so on.
 
just tagging in to ask a question.

if you claim a system and colonise it while pledged to some rich dude(or dudette) in powerplay. does it become aligned to who you pledge to?

No Power Play spreads not like minor factions. The rich dude can only spread from systems that are fortified to neighbor systems.
 
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"That is not industry, but a brewing company selling guns." that made me laugh lol.
anyways, depending on what you want to be produced, you may need to build a few more things.
i think you need 1 extraction settlement (or agriculture) somewhere to make raw materials, then a refinery/industrial settlement to convert them over. it depends on what you want to be sold

I have agricultural orbiting platform. But I don't know the state since it is in this not complete state that would release the build points. So in my logic, no release points equals no function. But that is like most other things here, just guessing and testing. The problem is that I want to test building several settlements on a planet supporting a coriolis station. But that alone is 5-6 fleet carriers of cargo. 120 trips from station to carrier, 240 trips in total. Then the same to unload. Park the carrier behind an object and the time and complexity of each trip increase by a lot. Of all the trips I have done, I have been lucky with the carrier parking three times. No obstructions, just clear path between pickup and drop. That is the problem, the number of trips, the grinding, the repetitive action week after week to accomplish what? We might see if it will work, but it might not even work since it will not be registered as complete or functioning.
 
Is it possible to contact support or something like that to change the type of settlement, from one type to another? I am trying to figure out the composition of different settlements and the outcome. But along the way i built the same settlements, two of each on one planet and the moon.
 
Haven't read through all the forums so maybe it's been answered. Does anyone know if stations only selling 3 commodities is a bug, a feature, or based on population or something else? Finally got my station selling Refinery materials in high supply but only 2 types of them
This is assumed to be a bug. I'll link the issue tracker. Please add your experience to the tracker to help get FDev to fix it. https://issues.frontierstore.net/issue-detail/73231
 
Set up my pirate outpost just now. .wine, liquor, tobacco, beer, battle weapons and consumer technologies.
Apparently , these guys in this system are running guns inside of dishwasher machines or something... And economy seems as "service". :LOL:

Anyhow, these pirates at least adhere to the old code, and stock immediately when the station is built, not waiting server reset:
"Fifteen men on dead man's chest.
Yo- ho-ho, and a bottle of rum.."
 
Me and a squad friend built a station to 69% and now it says my system is invalid??? I spent last night collecting 14,923 cmm's from trailblazer promise and came back to see this ......?????

edit: RESTARTING PC Fixed it, for now
 
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