Greetings Commanders,
The current process for growing the market in a Starport is to build up facilities on or around the planetary body that it is orbiting.
We are continuously iterating on the design implemented, and we will continue to investigate ways to allow all facilities to find a route to market elsewhere within that star system. We have read your feedback and we are taking it into account in our investigation.
Thank you for continuing to share your thoughts during this Beta process and helping us to improve Trailblazers.
Suggestions for the economy programming/planning. Additional to handle orphaned space stations (these without landable planets).
1) Asteroid harbour should only buildable in asteroid fields or planet rings and be always Extraction.
Try to build such a base elsewhere should not function and lead to a hint for the player.
2) Space stations with an economy by design (eg. Industrial Outpost) > economy should stay as designed.
3) Planetary settlements with an economy by design (eg. Industrial PlanetOutpost) > economy should stay as designed.
4) Economy of SPACE STATIONS with 'colony' economy should earn their economy only from INSTALLATIONS IN ORBIT of THIS
planet or ANY moon orbiting this planet. Example: Primary port Coriolis is built and orbiting one of three moons of
a gas giant. Now a space farm is built at a DIFFERENT MOON of THIS planet. The economy of the Coriolis should
change now to Agriculture because of the influence of the installation.
! There is a missing of an INDUSTRIAL installation at the moment to change the Coriolis economy this way.!
If one build space-installations with different economies there should be a ranking, a weight. For example: if one build
1 space farm (rank 2), 1 mining (rank 3) and 1 pirate (rank 1) installation in different orbits of moons orbiting
this one planet the Coriolis should get extraction economy (highest rank). If one adds another farm, mining or pirate
installation this should not change anything. But if one adds a high tech (rank 6) or military (rank 5) installation there the
Coriolis should switch to the economy of the installation with the highest rank. An INDUSTRIAL installation (rank 4) is
missing and need to be added to the game. Planetary buildings should not influence any space station -
these should only get their economy by design (eg. Industrial Outpost) - or if 'colony': from installations orbiting
ANY other body of this planet or orbiting the planet itself.
5) Economy of PLANETARY FACILITIES with 'colony' economy should function same as space stations at point 4)
These should earn their economy from the economy of other settlements or hub's in a ranking, build on EACH
moon orbiting this planet or the planet itself.
If there is only 1 slot for a planetary settlement in a system, so don't use a facility"colony" for this.
6) The economy of the SYSTEM should function in similiar way by a ranking. But the amount of ALL facilities in the
System should count here. Example: if there are 1 space farm, 1 agricultural planetary settlement and 1 high tech
space outpost, it should be an agricultural system.
If the amount of the different economy facilities is same, the ranking of the facilities should count, example:
3 mining (rank 3) facilities and three industrial (rank 4) facilities give the result of an industrial system.