Elite Dangerous | Commodities Market Issue Update

How do You know this? Is this a rule published by Frontier? How do You know that this behaviour is not a bug?
Thats how we do it in the colonization testing thread and in my squadron.
It appears to work, to a degree, unless there are additional bugs.

I don't know whether anything is a bug. To do so, I'd need to have a documentation about what is actually intended behavior, which i do not have. So everything is basically reengineering, trying out and observing the results.

If you prefer writing tickets and issues instead, do as you please.
 
There appears to be a bug where building a building with economy influence adds economy influence only after another building is built in the same local zone.
For that i opened an issue in the issue tracker, "Colonization economy influence is delayed when building influencers".

So if you happen to come across this behavior (e.g. you build Refinery + Space Farm, have 0.5 Refinery market, build another Refinery, have Refinery + agri), please take the time to add your experience to the issue. Thanks.

 
Oh, I'll have to check my planet port. I refrained from building more on the planet because of this apparent issue.
Well, Narlikar gateway is indeed selling more than 3 things now. Good news.
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I've encountered an issue today where the commodities market of the primary port is completely empty. The planet the station orbits has three extraction settlements and one refinery hub. Additionally there is an orbiting mining outpost. Yesterday the market was stocked as expected.

I've ensured there are no filters applied.

Has anyone encountered this issue before?

EDIT: It must have been a server issue as the market has gone back to normal now

Screenshot 2025-05-06 184817.png
 
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Well... as feared, the new update did throw a big wrench into my plans to turn my Orbis, which was started under the old rules, to an Agri Station.

Seems a Space Farm and 2 Large Agri Settlements are not enough to overcome the Icy Moon with Volcanism Malus and turn the station into a mainly Agri Sation.

Also, the UI is somewhat missleading (again), as it suggest a strong Agri Influence through the strong links, but does not account for the Planetary Body Influence.
That entire weak link thing is also massively messing up all other stations in the system, so I am very reluctant to build more stuff.
 

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