Elite Dangerous Crosshair v1.2
ONLY works in Windowed mode. DOES NOT inject into the game, just draws a SEPARATE transparent click-through window over the game. DOES NOT read any data from the game. This does seem to work with Fullscreenize.
Again, this does NOT inject into the game. It does not add or modify anything to the game process, and it does NOT read any game data, at all. You could easily make a transparent click-through window with any .NET language and manually line it up over the window, or stick a piece of tape on the screen.
New features in 1.2:
New features in 1.1:
Known Limitations:
Possible issues:
Possible additional planned features:
Source Code/Download:
Source: http://www.github.com/RobCubed/EliteDangerousCrosshair
Installer: http://www.github.com/RobCubed/EliteDangerousCrosshair/releases
ONLY works in Windowed mode. DOES NOT inject into the game, just draws a SEPARATE transparent click-through window over the game. DOES NOT read any data from the game. This does seem to work with Fullscreenize.
Again, this does NOT inject into the game. It does not add or modify anything to the game process, and it does NOT read any game data, at all. You could easily make a transparent click-through window with any .NET language and manually line it up over the window, or stick a piece of tape on the screen.
New features in 1.2:
- Added 'nubs' (toggleable) to the crosshair
- Color picking for crosshairs (any color)
- Opacity selector for crosshairs (from 0% to 100%)
- All changes now persist across application launches - When you close and restart it, your settings will be persisted!
New features in 1.1:
- Works on any monitor, not just primary
- Refresh rate lowered to reduce FPS drop
- Changed from console application to a form for easier setup
- Slider to change the size of the reticle
- Option to change line thickness of circle between 1 and 10
- Reticle is only visible when either Elite Dangerous or the EliteDangerousCrosshair application are focused.
Known Limitations:
- Will not work well with TrackIR. I do not detect which direction your view is facing, since that would require reading data from the game which is currently against policy.
Possible issues:
- I have one report of a severe framerate loss, even after reducing the refresh rate. I have tested it on three systems of my own (Ultrabook with Intel Graphics, Quad Core workstation with low level workstation card, and 8-Core AMD 3.5GHz with a gaming card + lots of ram) and haven't experienced any slowdowns at all - at worst, a 1-2FPS drop. Going to need to investigate further.
Possible additional planned features:
- Additional crosshairs (possibly custom, choose a GIF/PNG etc)
- Switching from double buffered graphics to XNA/DirectX overlay (still not injecting into the game, simply a transparent window in Windows itself)
Source Code/Download:
Source: http://www.github.com/RobCubed/EliteDangerousCrosshair
Installer: http://www.github.com/RobCubed/EliteDangerousCrosshair/releases
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