Elite:Dangerous DEFAULT CONTEXT Controller Bindings HelpCard

First post. Two more to go.

I wanted a spreadsheet template of the keybindings to aid me in keep track of what I customize, which lead to me start with the DEFAULT CONTEXT gamepad profile, as it included the many "modifiers", that is, a variety of button combinations. (For the record, I'm having so much trouble getting custom modifiers to stick though, even after editting the .binds by hand and removing the lock, but that will probably be the subject post #2, lol)

So, I offer this as a hand cheat-sheet for that default control profile (which I guess is supposed to be similar if not identical to the standard XBox setup). I'm sure there are others out there, but I would feel remiss if I didn't offer this. Since there was some space left over, I've been filling it in with other help: the chat commands; and the scoopable stars.

You may download the ODS from my site if you like it as a controller template to edit your own setup. Printing from LibreOffice is recommend for precise formatting and high quality. It will be 6.5" wide on letter-sized paper.

This includes the changes up to ED v.1.5.1. (Notable "Alternate Controls" section). Hope this helps some one. Let me know if you have any ideas.

Have fun!

 
This is very helpful! I have been looking over the context bindings files and doing some customizations. I was able to move the flight control axes around to my preference: Primary flight controls with pitch and yaw on the left stick and roll and vertical thrust on the right and Alternate controls with pitch and yaw on initial to roll on the left stick and horizontal and vertical thrust on the right.

I have noticed that there are some unbound controls, notably B+LB and RB. I REALLY want to bind these to thrust forwards and backwards, so I can cut throttle and use them to fine tune landings. I had my Advanced Control Pad set up in this manner, and it was AMAZING! I have snipped this into the bindings file, but it does not work in game.
Code:
<ForwardThrustButton>        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="4" />
    </ForwardThrustButton>
    <BackwardThrustButton>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="4" />
    </BackwardThrustButton>

I think I will use your card to try and reverse engineer the context pad using the advanced pad mappings as a template. If anyone has any advice, or wants to see what mods I made to get the primary and secondary flight setups, just ask.

Edit: I apologize for double posting, but I can not figure out how to edit my prior post. I spent a good amount of time setting up the Advanced Control Pad to match the Default Context (and added a few button maps) but ran into a MAJOR issue. For example, when using B as a modifier for Up for the cargo scoop, when letting go of up boost almost instantly triggers. If you let go of B and Up at the exact same time, it will be fine.
 
Last edited:
It seems I responded to you on Reddit. Copy pasta:

I've had only limited success. It usually starts out okay, but at some point all my (x) modifiers change to (y), and all my combos fire each key individually -- so that (b)+hatright would boost and increase powers to weapons. Horrible. Have been planning to post for more help on forums.
Here's what we are doing differently: I haven't done anything with "Group Value". (I mean, ctrl-alt-space is group 4, what's group 4 got to do with anything?)
I've been using the "modifier" tag to specify the combinatory key:
Code:
    <FireChaffLauncher>
        <Primary Device="GamePad" Key="Pad_DPadRight">
            <Modifier Device="GamePad" Key="Pad_B" />
        </Primary>
        <Secondary Device="{NoDevice}" Key="" />
    </FireChaffLauncher>
But as I said, I've had only "limited" or "temporary" success.
 
I have no problems crossposting, this is good discussion that I haven't been able to find anyone talking about. You can find a myriad of discussion on HOJAJ HOTAS HOTAM and HOJAM setups, and even a ton of HAKAM setups or even the G13+G502 (a combo that I have), but no love for the gamepadders.

In the contextual controls the group value is the modifier. Default has B + Right as Classified Camera, and all controls under B button share Group 4. Boost is also group 4, but has extra code signifying an activator.
Code:
<UseBoostJuice>
    <Primary Device="GamePad" Key="Pad_B" />
    <Secondary Device="{NoDevice}" Key="" />
    <Group Value="4" Activator="1" />
</UseBoostJuice>
What I haven't done yet is try forcing the Group Values and Activator code into my advanced control pad settings. That will be my goal today.

Edit: It works. Custom Context Controls binding file and map incoming

Spreadsheet with Map

https://docs.google.com/spreadsheets/d/18kvKc0PoIMWFjrquXK35MJhlWYPD5bJ1ibZo1-MaaEQ/edit?usp=sharing

Binds

https://drive.google.com/file/d/0B2ca7-GyUd89S3hlQ25tLVFBSFk/view?usp=sharing
 
Last edited:
So my post gets deleted when I post a link to my binds. Uhm, well, then here.

Code:
<?xml version="1.0" encoding="UTF-8" ?><Root PresetName="Custom Context Control Pad" MajorVersion="1" MinorVersion="8">
    <KeyboardLayout>en-US</KeyboardLayout>
    <LockedDevice>{NoDevice}</LockedDevice>
    <MouseXMode Value="" />
    <MouseXDecay Value="0" />
    <MouseYMode Value="" />
    <MouseYDecay Value="0" />
    <MouseReset>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </MouseReset>
    <MouseSensitivity Value="0.89999998" />
    <MouseDecayRate Value="4.00000000" />
    <MouseDeadzone Value="0.05000000" />
    <MouseLinearity Value="1.00000000" />
    <MouseGUI Value="0" />
    <YawAxisRaw>
        <Binding Device="GamePad" Key="Pad_LStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </YawAxisRaw>
    <YawLeftButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </YawLeftButton>
    <YawRightButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </YawRightButton>
    <YawToRollMode Value="Bindings_YawIntoRollLowRoll" />
    <YawToRollSensitivity Value="0.40000001" />
    <YawToRollButton>
        <Primary Device="GamePad" Key="Pad_LThumb" />    
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="1" />
        <Group Value="3" />
    </YawToRollButton>
    <RollAxisRaw>
        <Binding Device="GamePad" Key="Pad_RStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </RollAxisRaw>
    <RollLeftButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </RollLeftButton>
    <RollRightButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </RollRightButton>
    <PitchAxisRaw>
        <Binding Device="GamePad" Key="Pad_LStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </PitchAxisRaw>
    <PitchUpButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </PitchUpButton>
    <PitchDownButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </PitchDownButton>
    <LateralThrustRaw>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </LateralThrustRaw>
    <LeftThrustButton>
        <Primary Device="Keyboard" Key="Key_Q" />
        <Secondary Device="{NoDevice}" Key="" />
    </LeftThrustButton>
    <RightThrustButton>
        <Primary Device="Keyboard" Key="Key_E" />
        <Secondary Device="{NoDevice}" Key="" />
    </RightThrustButton>
    <VerticalThrustRaw>
        <Binding Device="GamePad" Key="Pad_RStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </VerticalThrustRaw>
    <UpThrustButton>
        <Primary Device="Keyboard" Key="Key_R" />
        <Secondary Device="{NoDevice}" Key="" />
    </UpThrustButton>
    <DownThrustButton>
        <Primary Device="Keyboard" Key="Key_F" />
        <Secondary Device="{NoDevice}" Key="" />
    </DownThrustButton>
    <AheadThrust>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </AheadThrust>
    <ForwardThrustButton>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="4" />    
    </ForwardThrustButton>
    <BackwardThrustButton>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="4" />    
    </BackwardThrustButton>
    <YawAxisAlternate>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </YawAxisAlternate>
    <RollAxisAlternate>
        <Binding Device="GamePad" Key="Pad_LStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </RollAxisAlternate>
    <PitchAxisAlternate>
        <Binding Device="GamePad" Key="Pad_LStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </PitchAxisAlternate>
    <LateralThrustAlternate>
        <Binding Device="GamePad" Key="Pad_RStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </LateralThrustAlternate>
    <VerticalThrustAlternate>
        <Binding Device="GamePad" Key="Pad_RStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </VerticalThrustAlternate>
    <UseAlternateFlightValuesToggle>
        <Primary Device="GamePad" Key="Pad_LThumb" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="1" />
        <Group Value="7" Activator="1" />
    </UseAlternateFlightValuesToggle>
    <ThrottleAxis>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </ThrottleAxis>
    <ThrottleRange Value="" />
    <ToggleReverseThrottleInput>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="1" />
    </ToggleReverseThrottleInput>
    <ForwardKey>
        <Primary Device="Keyboard" Key="Key_W" />
        <Secondary Device="GamePad" Key="Pad_RBumper" />
    </ForwardKey>
    <BackwardKey>
        <Primary Device="Keyboard" Key="Key_S" />
        <Secondary Device="GamePad" Key="Pad_LBumper" />
    </BackwardKey>
    <ThrottleIncrement Value="0.00000000" />
    <SetSpeedMinus100>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="5" />        
    </SetSpeedMinus100>
    <SetSpeedMinus75>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SetSpeedMinus75>
    <SetSpeedMinus50>
        <Primary Device="GamePad" Key="Pad_DPadLeft" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="5" />            
    </SetSpeedMinus50>
    <SetSpeedMinus25>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SetSpeedMinus25>
    <SetSpeedZero>
        <Primary Device="GamePad" Key="Pad_RBumper">
            <Modifier Device="GamePad" Key="Pad_LBumper" />
        </Primary>
        <Secondary Device="Keyboard" Key="Key_X" />        
        <Group Value="5" Activator="1" />
    </SetSpeedZero>
    <SetSpeed25>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SetSpeed25>
    <SetSpeed50>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="5" />            
    </SetSpeed50>
    <SetSpeed75>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SetSpeed75>
    <SetSpeed100>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="5" />            
    </SetSpeed100>
    <YawAxis_Landing>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </YawAxis_Landing>
    <YawLeftButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </YawLeftButton_Landing>
    <YawRightButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </YawRightButton_Landing>
    <YawToRollMode_Landing Value="" />
    <PitchAxis_Landing>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </PitchAxis_Landing>
    <PitchUpButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </PitchUpButton_Landing>
    <PitchDownButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </PitchDownButton_Landing>
    <RollAxis_Landing>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </RollAxis_Landing>
    <RollLeftButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </RollLeftButton_Landing>
    <RollRightButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </RollRightButton_Landing>
    <LateralThrust_Landing>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </LateralThrust_Landing>
    <LeftThrustButton_Landing>
        <Primary Device="GamePad" Key="Pos_Pad_LTrigger" />
        <Secondary Device="{NoDevice}" Key="" />
    </LeftThrustButton_Landing>
    <RightThrustButton_Landing>
        <Primary Device="GamePad" Key="Pos_Pad_RTrigger" />
        <Secondary Device="{NoDevice}" Key="" />
    </RightThrustButton_Landing>
    <VerticalThrust_Landing>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </VerticalThrust_Landing>
    <UpThrustButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </UpThrustButton_Landing>
    <DownThrustButton_Landing>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </DownThrustButton_Landing>
    <AheadThrust_Landing>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </AheadThrust_Landing>
    <ForwardThrustButton_Landing>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="{NoDevice}" Key="" />
    </ForwardThrustButton_Landing>
    <BackwardThrustButton_Landing>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="{NoDevice}" Key="" />
    </BackwardThrustButton_Landing>
    <ToggleFlightAssist>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="Keyboard" Key="Key_Z" />
        <ToggleOn Value="1" />
        <Group Value="3" />
    </ToggleFlightAssist>
    <YawToRollMode_FAOff Value="" />
    <UseBoostJuice>
        <Primary Device="GamePad" Key="Pad_B" />
        <Secondary Device="Keyboard" Key="Key_Tab" />
        <Group Value="4" Activator="1" />        
    </UseBoostJuice>
    <HyperSuperCombination>
        <Primary Device="GamePad" Key="Pad_Y" />
        <Secondary Device="Keyboard" Key="Key_J" />
        <Group Value="3" Activator="1" />
    </HyperSuperCombination>
    <Supercruise>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="3" />
    </Supercruise>
    <Hyperspace>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="3" />
    </Hyperspace>
    <DisableRotationCorrectToggle>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="1" />
    </DisableRotationCorrectToggle>
    <OrbitLinesToggle>
        <Primary Device="Keyboard" Key="Key_Equals" />
        <Secondary Device="{NoDevice}" Key="" />
    </OrbitLinesToggle>
    <SelectTarget>
        <Primary Device="GamePad" Key="Pad_A" />
        <Secondary Device="Keyboard" Key="Key_T" />
        <Group Value="1" Activator="1" />
    </SelectTarget>
    <CycleNextTarget>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="Keyboard" Key="Key_G" />
        <Group Value="1" />
    </CycleNextTarget>
    <CyclePreviousTarget>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </CyclePreviousTarget>
    <SelectHighestThreat>
        <Primary Device="GamePad" Key="Pad_LThumb" />
        <Secondary Device="Keyboard" Key="Key_H" />
        <Group Value="1" />    
    </SelectHighestThreat>
    <CycleNextHostileTarget>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="1" />
    </CycleNextHostileTarget>
    <CyclePreviousHostileTarget>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </CyclePreviousHostileTarget>
    <TargetWingman0>
        <Primary Device="GamePad" Key="Pad_DPadLeft" />
        <Secondary Device="Keyboard" Key="Key_7" />
        <Group Value="6" />
    </TargetWingman0>
    <TargetWingman1>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="Keyboard" Key="Key_8" />
        <Group Value="6" />
    </TargetWingman1>
    <TargetWingman2>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="Keyboard" Key="Key_9" />
        <Group Value="6" />    
    </TargetWingman2>
    <SelectTargetsTarget>
        <Primary Device="GamePad" Key="Pad_X">
            <Modifier Device="GamePad" Key="Pad_A" />
        </Primary>    
        <Secondary Device="Keyboard" Key="Key_0" />
        <Group Value="6" Activator="1" />    
    </SelectTargetsTarget>
    <WingNavLock>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="Keyboard" Key="Key_Minus" />
        <Group Value="6" />
    </WingNavLock>
    <CycleNextSubsystem>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="Keyboard" Key="Key_Y" />
        <Group Value="1" />    
    </CycleNextSubsystem>
    <CyclePreviousSubsystem>
        <Primary Device="GamePad" Key="Pad_DPadLeft" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="1" />        
    </CyclePreviousSubsystem>
    <GunsightSystem />
    <TargetNextRouteSystem>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="7" />    
    </TargetNextRouteSystem>
    <PrimaryFire>
        <Primary Device="Mouse" Key="Mouse_1" />
        <Secondary Device="GamePad" Key="Pos_Pad_RTrigger" />
    </PrimaryFire>
    <SecondaryFire>
        <Primary Device="Mouse" Key="Mouse_2" />
        <Secondary Device="GamePad" Key="Pos_Pad_LTrigger" />
    </SecondaryFire>
    <CycleFireGroupNext>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="Keyboard" Key="Key_N" />
        <Group Value="2" />
    </CycleFireGroupNext>
    <CycleFireGroupPrevious>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="2" />
    </CycleFireGroupPrevious>
    <DeployHardpointToggle>
        <Primary Device="GamePad" Key="Pad_X" />
        <Secondary Device="Keyboard" Key="Key_U" />
        <Group Value="2" Activator="1" />
    </DeployHardpointToggle>
    <DeployHardpointsOnFire Value="0" />
    <ToggleButtonUpInput>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="Keyboard" Key="Key_Delete" />
        <ToggleOn Value="1" />
        <Group Value="3" />
    </ToggleButtonUpInput>
    <DeployHeatSink>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="7" />
    </DeployHeatSink>
    <ShipSpotLightToggle>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="Keyboard" Key="Key_L" />
        <Group Value="7" />        
    </ShipSpotLightToggle>
    <RadarRangeAxis>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </RadarRangeAxis>
    <RadarIncreaseRange>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="Keyboard" Key="Key_PageUp" />
        <Group Value="1" />
    </RadarIncreaseRange>
    <RadarDecreaseRange>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="Keyboard" Key="Key_PageDown" />
        <Group Value="1" />
    </RadarDecreaseRange>
    <IncreaseEnginesPower>
        <Primary Device="Keyboard" Key="Key_UpArrow" />
        <Secondary Device="GamePad" Key="Pad_DPadUp" />
    </IncreaseEnginesPower>
    <IncreaseWeaponsPower>
        <Primary Device="Keyboard" Key="Key_RightArrow" />
        <Secondary Device="GamePad" Key="Pad_DPadRight" />
    </IncreaseWeaponsPower>
    <IncreaseSystemsPower>
        <Primary Device="Keyboard" Key="Key_LeftArrow" />
        <Secondary Device="GamePad" Key="Pad_DPadLeft" />
    </IncreaseSystemsPower>
    <ResetPowerDistribution>
        <Primary Device="Keyboard" Key="Key_DownArrow" />
        <Secondary Device="GamePad" Key="Pad_DPadDown" />
    </ResetPowerDistribution>
    <HMDReset>
        <Primary Device="Keyboard" Key="Key_F12" />
        <Secondary Device="{NoDevice}" Key="" />
    </HMDReset>
    <ToggleCargoScoop>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="Keyboard" Key="Key_Home" />
        <ToggleOn Value="1" />
        <Group Value="4" />
    </ToggleCargoScoop>
    <EjectAllCargo>
        <Primary Device="Keyboard" Key="Key_End" />
        <Secondary Device="{NoDevice}" Key="" />
    </EjectAllCargo>
    <LandingGearToggle>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="Keyboard" Key="Key_L" />
        <Group Value="4" />
    </LandingGearToggle>
    <MicrophoneMute>
        <Primary Device="GamePad" Key="Pad_DPadLeft" />    
        <Secondary Device="Keyboard" Key="Key_BackSlash" />
        <Group Value="7" />
    </MicrophoneMute>
    <MuteButtonMode Value="mute_toggle" />
    <CqcMuteButtonMode Value="mute_toggle" />
    <UseShieldCell>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="7" />        
    </UseShieldCell>
    <FireChaffLauncher>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="4" />
    </FireChaffLauncher>
    <PhotoCameraToggle>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="Keyboard" Key="Key_Space">
            <Modifier Device="Keyboard" Key="Key_LeftControl" />
            <Modifier Device="Keyboard" Key="Key_LeftAlt" />
        </Secondary>
        <Group Value="7" />
    </PhotoCameraToggle>
    <UIFocus>
        <Primary Device="Keyboard" Key="Key_LeftShift" />
        <Secondary Device="{NoDevice}" Key="" />
    </UIFocus>
    <UIFocusMode Value="Bindings_FocusModeHold" />
    <FocusLeftPanel>
        <Primary Device="GamePad" Key="Pad_DPadLeft" />
        <Secondary Device="Keyboard" Key="Key_1" />
        <Group Value="2" />    
    </FocusLeftPanel>
    <FocusCommsPanel>
        <Primary Device="GamePad" Key="Pad_DPadUp" />
        <Secondary Device="Keyboard" Key="Key_2" />
        <Group Value="2" />
    </FocusCommsPanel>
    <FocusOnTextEntryField Value="1" />
    <QuickCommsPanel>
        <Primary Device="Keyboard" Key="Key_Enter" />
        <Secondary Device="{NoDevice}" Key="" />
    </QuickCommsPanel>
    <FocusRadarPanel>
        <Primary Device="GamePad" Key="Pad_DPadDown" />
        <Secondary Device="Keyboard" Key="Key_3" />
        <Group Value="2" />
    </FocusRadarPanel>
    <FocusRightPanel>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="Keyboard" Key="Key_4" />
        <Group Value="2" />
    </FocusRightPanel>
    <LeftPanelFocusOptions Value="" />
    <CommsPanelFocusOptions Value="FocusOption_Show" />
    <RolePanelFocusOptions Value="FocusOption_Nothing" />
    <RightPanelFocusOptions Value="" />
    <EnableCameraLockOn Value="1" />
    <GalaxyMapOpen>
        <Primary Device="GamePad" Key="Pad_DPadLeft" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="3" />
    </GalaxyMapOpen>
    <SystemMapOpen>
        <Primary Device="GamePad" Key="Pad_DPadRight" />
        <Secondary Device="{NoDevice}" Key="" />
        <Group Value="3" />
    </SystemMapOpen>
    <ShowPGScoreSummaryInput>
        <Primary Device="GamePad" Key="Pad_Back" />
        <Secondary Device="Keyboard" Key="Key_F1" />
        <ToggleOn Value="1" />
    </ShowPGScoreSummaryInput>
    <HeadLookToggle>
        <Primary Device="Mouse" Key="Mouse_3" />
        <Secondary Device="GamePad" Key="Pad_RThumb" />
        <ToggleOn Value="1" />
    </HeadLookToggle>
    <Pause>
        <Primary Device="Keyboard" Key="Key_P" />
        <Secondary Device="GamePad" Key="Pad_Start" />
    </Pause>
    <UI_Up>
        <Primary Device="Keyboard" Key="Key_W" />
        <Secondary Device="GamePad" Key="Pad_DPadUp" />
    </UI_Up>
    <UI_Down>
        <Primary Device="Keyboard" Key="Key_S" />
        <Secondary Device="GamePad" Key="Pad_DPadDown" />
    </UI_Down>
    <UI_Left>
        <Primary Device="Keyboard" Key="Key_A" />
        <Secondary Device="GamePad" Key="Pad_DPadLeft" />
    </UI_Left>
    <UI_Right>
        <Primary Device="Keyboard" Key="Key_D" />
        <Secondary Device="GamePad" Key="Pad_DPadRight" />
    </UI_Right>
    <UI_Select>
        <Primary Device="Keyboard" Key="Key_Space" />
        <Secondary Device="GamePad" Key="Pad_A" />
    </UI_Select>
    <UI_Back>
        <Primary Device="Keyboard" Key="Key_Backspace" />
        <Secondary Device="GamePad" Key="Pad_B" />
    </UI_Back>
    <CycleNextPanel>
        <Primary Device="Keyboard" Key="Key_E" />
        <Secondary Device="GamePad" Key="Pad_RBumper" />
    </CycleNextPanel>
    <CyclePreviousPanel>
        <Primary Device="Keyboard" Key="Key_Q" />
        <Secondary Device="GamePad" Key="Pad_LBumper" />
    </CyclePreviousPanel>
    <MouseHeadlook Value="1" />
    <MouseHeadlookInvert Value="0" />
    <MouseHeadlookSensitivity Value="0.50000000" />
    <HeadlookDefault Value="0" />
    <HeadlookIncrement Value="0.00000000" />
    <HeadlookMode Value="Bindings_HeadlookModeAccumulate" />
    <HeadlookResetOnToggle Value="1" />
    <HeadlookSensitivity Value="1.00000000" />
    <HeadLookReset>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </HeadLookReset>
    <HeadLookPitchUp>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </HeadLookPitchUp>
    <HeadLookPitchDown>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </HeadLookPitchDown>
    <HeadLookPitchAxisRaw>
        <Binding Device="GamePad" Key="Pad_RStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </HeadLookPitchAxisRaw>
    <HeadLookYawLeft>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </HeadLookYawLeft>
    <HeadLookYawRight>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </HeadLookYawRight>
    <HeadLookYawAxis>
        <Binding Device="GamePad" Key="Pad_RStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </HeadLookYawAxis>
    <CamPitchAxis>
        <Binding Device="GamePad" Key="Pad_RStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </CamPitchAxis>
    <CamPitchUp>
        <Primary Device="Keyboard" Key="Key_T" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamPitchUp>
    <CamPitchDown>
        <Primary Device="Keyboard" Key="Key_G" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamPitchDown>
    <CamYawAxis>
        <Binding Device="GamePad" Key="Pad_RStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </CamYawAxis>
    <CamYawLeft>
        <Primary Device="Keyboard" Key="Key_Q" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamYawLeft>
    <CamYawRight>
        <Primary Device="Keyboard" Key="Key_E" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamYawRight>
    <CamTranslateYAxis>
        <Binding Device="GamePad" Key="Pad_LStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </CamTranslateYAxis>
    <CamTranslateForward>
        <Primary Device="Keyboard" Key="Key_W" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamTranslateForward>
    <CamTranslateBackward>
        <Primary Device="Keyboard" Key="Key_S" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamTranslateBackward>
    <CamTranslateXAxis>
        <Binding Device="GamePad" Key="Pad_LStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </CamTranslateXAxis>
    <CamTranslateLeft>
        <Primary Device="Keyboard" Key="Key_A" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamTranslateLeft>
    <CamTranslateRight>
        <Primary Device="Keyboard" Key="Key_D" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamTranslateRight>
    <CamTranslateZAxis>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </CamTranslateZAxis>
    <CamTranslateUp>
        <Primary Device="Keyboard" Key="Key_R" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamTranslateUp>
    <CamTranslateDown>
        <Primary Device="Keyboard" Key="Key_F" />
        <Secondary Device="{NoDevice}" Key="" />
    </CamTranslateDown>
    <CamZoomAxis>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </CamZoomAxis>
    <CamZoomIn>
        <Primary Device="GamePad" Key="Pos_Pad_RTrigger" />
        <Secondary Device="Keyboard" Key="Key_Z" />
    </CamZoomIn>
    <CamZoomOut>
        <Primary Device="GamePad" Key="Pos_Pad_LTrigger" />
        <Secondary Device="Keyboard" Key="Key_X" />
    </CamZoomOut>
    <CamTranslateZHold>
        <Primary Device="GamePad" Key="Pad_X" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="0" />
    </CamTranslateZHold>
    <ToggleDriveAssist>
        <Primary Device="GamePad" Key="Pad_Back" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="1" />
    </ToggleDriveAssist>
    <DriveAssistDefault Value="0" />
    <MouseBuggySteeringXMode Value="" />
    <MouseBuggySteeringXDecay Value="0" />
    <MouseBuggyRollingXMode Value="" />
    <MouseBuggyRollingXDecay Value="0" />
    <MouseBuggyYMode Value="" />
    <MouseBuggyYDecay Value="0" />
    <SteeringAxis>
        <Binding Device="GamePad" Key="Pad_LStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </SteeringAxis>
    <SteerLeftButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SteerLeftButton>
    <SteerRightButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SteerRightButton>
    <BuggyRollAxisRaw>
        <Binding Device="GamePad" Key="Pad_LStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </BuggyRollAxisRaw>
    <BuggyRollLeftButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyRollLeftButton>
    <BuggyRollRightButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyRollRightButton>
    <BuggyPitchAxis>
        <Binding Device="GamePad" Key="Pad_LStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </BuggyPitchAxis>
    <BuggyPitchUpButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyPitchUpButton>
    <BuggyPitchDownButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyPitchDownButton>
    <VerticalThrustersButton>
        <Primary Device="GamePad" Key="Pad_B" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="0" />
    </VerticalThrustersButton>
    <BuggyPrimaryFireButton>
        <Primary Device="GamePad" Key="Pad_RBumper" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyPrimaryFireButton>
    <BuggySecondaryFireButton>
        <Primary Device="GamePad" Key="Pad_LBumper" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggySecondaryFireButton>
    <AutoBreakBuggyButton>
        <Primary Device="GamePad" Key="Pad_X" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="0" />
    </AutoBreakBuggyButton>
    <HeadlightsBuggyButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </HeadlightsBuggyButton>
    <ToggleBuggyTurretButton>
        <Primary Device="GamePad" Key="Pad_LThumb" />
        <Secondary Device="{NoDevice}" Key="" />
    </ToggleBuggyTurretButton>
    <SelectTarget_Buggy>
        <Primary Device="GamePad" Key="Pad_A" />
        <Secondary Device="{NoDevice}" Key="" />
    </SelectTarget_Buggy>
    <MouseTurretXMode Value="" />
    <MouseTurretXDecay Value="1" />
    <MouseTurretYMode Value="" />
    <MouseTurretYDecay Value="1" />
    <BuggyTurretYawAxisRaw>
        <Binding Device="GamePad" Key="Pad_RStickX" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </BuggyTurretYawAxisRaw>
    <BuggyTurretYawLeftButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyTurretYawLeftButton>
    <BuggyTurretYawRightButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyTurretYawRightButton>
    <BuggyTurretPitchAxisRaw>
        <Binding Device="GamePad" Key="Pad_RStickY" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </BuggyTurretPitchAxisRaw>
    <BuggyTurretPitchUpButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyTurretPitchUpButton>
    <BuggyTurretPitchDownButton>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </BuggyTurretPitchDownButton>
    <DriveSpeedAxis>
        <Binding Device="{NoDevice}" Key="" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </DriveSpeedAxis>
    <BuggyThrottleRange Value="Bindings_BuggyThrottleForewardOnly" />
    <BuggyToggleReverseThrottleInput>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="1" />
    </BuggyToggleReverseThrottleInput>
    <BuggyThrottleIncrement Value="0.00000000" />
    <IncreaseSpeedButtonMax>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </IncreaseSpeedButtonMax>
    <DecreaseSpeedButtonMax>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </DecreaseSpeedButtonMax>
    <IncreaseSpeedButtonPartial>
        <Binding Device="GamePad" Key="Pad_RTrigger" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </IncreaseSpeedButtonPartial>
    <DecreaseSpeedButtonPartial>
        <Binding Device="GamePad" Key="Pad_LTrigger" />
        <Inverted Value="0" />
        <Deadzone Value="0.00000000" />
    </DecreaseSpeedButtonPartial>
    <IncreaseEnginesPower_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </IncreaseEnginesPower_Buggy>
    <IncreaseWeaponsPower_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </IncreaseWeaponsPower_Buggy>
    <IncreaseSystemsPower_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </IncreaseSystemsPower_Buggy>
    <ResetPowerDistribution_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </ResetPowerDistribution_Buggy>
    <ToggleCargoScoop_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="0" />
    </ToggleCargoScoop_Buggy>
    <EjectAllCargo_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </EjectAllCargo_Buggy>
    <UIFocus_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </UIFocus_Buggy>
    <FocusLeftPanel_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </FocusLeftPanel_Buggy>
    <FocusCommsPanel_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </FocusCommsPanel_Buggy>
    <QuickCommsPanel_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </QuickCommsPanel_Buggy>
    <FocusRadarPanel_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </FocusRadarPanel_Buggy>
    <FocusRightPanel_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </FocusRightPanel_Buggy>
    <GalaxyMapOpen_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalaxyMapOpen_Buggy>
    <SystemMapOpen_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </SystemMapOpen_Buggy>
    <HeadLookToggle_Buggy>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
        <ToggleOn Value="0" />
    </HeadLookToggle_Buggy>
</Root>
EliteDangerousControls.PNG
 
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