News Elite Dangerous Guardians 2.2 and 1.7 Release Date

There seems to be a few of the surface missions missing...looks like with the addition of passenger missions they've had to drop a few older missions
 
I might be repeating someone, but I shall put my remarks here.

Negative
1. Surface missions missing (find the escape pod) and some smuggling missions.
2. Bugged payout cap for passenger missions (5,000,000 for 1-jump easy missions with small cabin space).
3. Bugged payout for all passenger missions (1,000,000 for simple missions, while it should be no more than 200,000).
4. Bugged beacon missions where you port to a far-away destinion to find nothing and have to cancel the missions.
5. There are too many passenger missions per station. Reduce them to the number of other types of missions.
6. Ship and module transfers that break gameplay. They should be removed.
7. Too few demands and satifaction-affecting elements (add severe penalties at least) while tranferring passengers.
8. Missing "find a person in a system at a specified time, get secret data/stuff, fly to a station" missions (I forgot what they were called).

Overall: unbalanced (overpowered) payouts for passengers and missing old types of missions.

Positive
1. New mission types.
2. Great AI piloting since Engineers! Thanks for the improvement!
3. New module types to play with.
4. Fighter bays and crew are amazing!!!
5. Much better payouts with common mission types that balance them with common exploration, fighting, and trading (but bugged passenger payouts kill that positive change...)


Suggestions
1. Increase ranges for all short-range passenger missions OR decrease rewards substantially/fix the crazy passenger payout bugs and add more severe penalties. Make these missions either exploration-type or risk-type.
2. Add missing missions.
3. Fix passenger exploration missions where you fly to a system with no beacon.
4. Remove module and ship transfers OR let us hire other real players online to do that.
 
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I might be repeating someone, but I shall put my remarks here.

Negative
1. Surface missions missing (find the escape pod) and some smuggling missions.
2. Bugged payout cap for passenger missions (5,000,000 for 1-jump easy missions with small cabin space).
3. Bugged payout for all passenger missions (1,000,000 for simple missions, while it should be no more than 200,000).
4. Bugged beacon missions where you port to a far-away destinion to find nothing and have to cancel the missions.
5. There are too many passenger missions per station. Reduce them to the number of other types of missions.
6. Ship and module transfers that break gameplay. They should be removed.
7. Too few demands and satifaction-affecting elements (add severe penalties at least) while tranferring passengers.
8. Missing "find a person in a system at a specified time, get secret data/stuff, fly to a station" missions (I forgot what they were called).

Overall: unbalanced (overpowered) payouts for passengers and missing old types of missions.

Positive
1. New mission types.
2. Great AI piloting since Engineers! Thanks for the improvement!
3. New module types to play with.
4. Fighter bays and crew are amazing!!!
5. Much better payouts with common mission types that balance them with common exploration, fighting, and trading (but bugged passenger payouts kill that positive change...)


Suggestions
1. Increase ranges for all short-range passenger missions OR decrease rewards substantially/fix the crazy passenger payout bugs and add more severe penalties. Make these missions either exploration-type or risk-type.
2. Add missing missions.
3. Fix passenger exploration missions where you fly to a system with no beacon.
4. Remove module and ship transfers OR let us hire other real players online to do that.


Think that about sums it up...I would add:
1. Bring back the long range trading payouts
2. Fix instant death at stations if carrying wanted passengers when scanned
3. Speed up launch times when using ship fighters
 
I might be repeating someone, but I shall put my remarks here.

Negative
1. Surface missions missing (find the escape pod) and some smuggling missions.
2. Bugged payout cap for passenger missions (5,000,000 for 1-jump easy missions with small cabin space).
3. Bugged payout for all passenger missions (1,000,000 for simple missions, while it should be no more than 200,000).
4. Bugged beacon missions where you port to a far-away destinion to find nothing and have to cancel the missions.
5. There are too many passenger missions per station. Reduce them to the number of other types of missions.
6. Ship and module transfers that break gameplay. They should be removed.
7. Too few demands and satifaction-affecting elements (add severe penalties at least) while tranferring passengers.
8. Missing "find a person in a system at a specified time, get secret data/stuff, fly to a station" missions (I forgot what they were called).

Overall: unbalanced (overpowered) payouts for passengers and missing old types of missions.

Positive
1. New mission types.
2. Great AI piloting since Engineers! Thanks for the improvement!
3. New module types to play with.
4. Fighter bays and crew are amazing!!!
5. Much better payouts with common mission types that balance them with common exploration, fighting, and trading (but bugged passenger payouts kill that positive change...)


Suggestions
1. Increase ranges for all short-range passenger missions OR decrease rewards substantially/fix the crazy passenger payout bugs and add more severe penalties. Make these missions either exploration-type or risk-type.
2. Add missing missions.
3. Fix passenger exploration missions where you fly to a system with no beacon.
4. Remove module and ship transfers OR let us hire other real players online to do that.

Hello commanders,

with all due respect, I do not agree with point 5...

5. There are too many passenger missions per station. Reduce them to the number of other types of missions.


I would say that passenger missions are quite ok in their numbers point of view... I would say, that all other mission types lack in this regard - far not enough missions on the BB. I think 10times more would suffice...

o7 Karlos
 
So when do we get 2.3 ?

to early?


Just kidding but seriously anny idea or hint when it might be released as 2.1 2.2 got delayed and 2.3 was suposed to be released in the fall
 
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