Elite Dangerous | Gutamaya Corsair Update - 8 April 2025

Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules
Okay… but I’d see it making more sense if it had the content that it was originally made for also present? Dunno. I guess there’s AX conflict zones in the California nebula that remained active post-Titans…
Couldn't see a fix for surface ports with 3 or sometimes nothing in their commodity market.
It makes it virtually impossible to get CMMs away from the bubble.

No fixes to planetary ports of all sizes only ever being able to produce 3 random resources?
Seconding (thirding?) both of those. My colonization projects will generally remain within some reasonable range to the closest location producing these (Trailblazer Star) but I would find it convenient to have a surface port in 1-2 jump range even if I have to deal with a 1.93G planet for it. As is I can’t do that though, since I don’t want to build either a T1 planetary outpost or a T3 planetary city to play the lottery of “Does it sell the useful things for colonization”.
 
Please fix commodies on port in the planets, they only sell 3 random types of commodies, and the economy stays the same if build the facilities before the ports/coriolis
 
Language Fixes:
  • Fixed a mistranslation in Spanish for Power
  • Fixed a mistranslation in Spanish for System Colonisation Suite
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian
  • Fixed broken translations in Russian when viewing the Colonisation Contact
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel
  • Fixed broken translations in Russian for the onfoot System Summary panel
  • Fixed broken translations in Russian for the Local Authority screen
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system
  • Fixed missing translation for Beacon Deployment Site
  • Fixed truncated translated text strings when looking at primary port stats in facility picker
  • Fixed truncated translated text strings in facility picker headers
  • Fixed translations for required commodities in the System Map view
  • Fixed planetary port type translations across multiple languages in facility picker
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages
  • Fixed broken text strings in the construction fanfare screen across multiple languages
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages
  • Fixed exposed string for the colonisation countdown timer in multiple languages
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages

I don't see any mention of missing information in the mission panel for stations (the reputation requirement is not displayed if we don't have enough reputation for the faction). I hope you have not forgotten this issue, as you confirmed you were informed about this a month ago.
 
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