Shadows broke with update 18 (if I remember correctly), and while they have improved somewhat with further updates, they have never been restored to the perfect shadows that existed prior to that update. I have no idea why they broke shadows and never fixed them.Are Frontier aware of the shadow-flickering issues in settlements and starports? Is it fixable and on the to-do list?
If you could NOT give me a heart attack right after we deploy everything that would be grand...
Data corruption looks to be new in this update:If you could NOT give me a heart attack right after we deploy everything that would be grand...
Language Fixes:
- Fixed a mistranslation in Spanish for Power
- Fixed a mistranslation in Spanish for System Colonisation Suite
- Fixed missing strings for materials in the Refinery Contact when viewed in Russian
- Fixed broken translations in Russian when viewing the Colonisation Contact
- Fixed broken translations in Russian for Subsurface Displacement UI whilst mining
- Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel
- Fixed broken translations in Russian for the onfoot System Summary panel
- Fixed broken translations in Russian for the Local Authority screen
- Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system
- Fixed missing translation for Beacon Deployment Site
- Fixed truncated translated text strings when looking at primary port stats in facility picker
- Fixed truncated translated text strings in facility picker headers
- Fixed translations for required commodities in the System Map view
- Fixed planetary port type translations across multiple languages in facility picker
- Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation
- Fixed missing translations and broken strings in Station Renaming screen across multiple languages
- Fixed broken text strings in the construction fanfare screen across multiple languages
- Fixed multiple broken text strings across the "My Colonies" panel in multiple languages
- Fixed exposed string for the colonisation countdown timer in multiple languages
- Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages
OK, so honestly, who's getting a Corsair and why? I'll be here on the fence.
I was taken aback by the look of it, but I've come around more and more after time. I also wasn't keen on the DBX shape initially but now it's one of my favorite ships in the game. I like the fact that the Corsair is a ship that divides opinion as general appeal can lead to general looks so as not to put anyone else off. For those who dig the look of it I think the Corsair will be a firm favorite, it maybe more niche in look but I don't see as a bad thing at all. Hopefully this will give Frontiers' designers a bit more confidence to push more unique designs, to hopefully include some non-symmetrical ships too (and also allow independent left/right application of ship kits where appropriate).Despite the fact that the game is 1st Person view and I'd don't do selfies, this is a ship that fell out of "The Subjective Tree of Ugliness" and crashed into all the branches on the way down. Therefore it's a hard pass from me. Not for ARX and probably not for credits either.
Why?in the original Elite where you had to find and neutralize the Constrictor.
it's not, i was just there a few minutes agoIf you are currently in Shinrarta, is the Cobra MKV available for sale for credits, please tell me.