Elite Dangerous: Horizons - How to Make a Real World Livestream on our official YouTube Channel 7PM BST 14th Oct
Hi everyone,
I'm really excited about this one. We've invited Lead Artist Jonathan Bottone and Head of Technical Art Matthew inson, to come on the stream and show off some brand new footage of the tech we use in Horizons.
You'll have plenty of chance to ask questions about the science and complicated tech jiggery pokery behind creating the planets, while I sit dumbstruck as they tell us how it's done.
Should be a good one. After that we'll play some CQC, or have a meet up in Eravate... let's see what happens.
ON YOUTUBE STREAMING
We've worked with YouTube to get our streams whitelisted for the German audiences - so everyone can join in! That's some good news to go with all the other good news.
Details as seen in last week's newsletter:
"The planets in Elite Dangerous: Horizons feel immersive, tactile and real, and making them is a complex, fascinating and important part of development. We'd love to give you a sneak peek behind the scenes at how we create these planets, so we’re hosting a livestream next week with a couple of our lead artists (keep an eye on our social media channels for where the stream will be hosted).
On Wednesday October 14, at 7PM BST, we'll show you some early development footage of the icy and rocky worlds in motion. This peek behind the scenes will demonstrate the simulation technology that we've been working on to create the captivating “Europa lines” for the ice worlds and canyons, and the craters and mountains for the rocky worlds.
Simulation has always been important within the Elite Dangerous galaxy, and our conversation with the artists will highlight the accuracy, depth and technical prowess that go into creating the impressive features that make up our worlds.
We'll talk through the base-scientific principle that the simulation has been built on in order to shape these beautiful, real worlds. Viewers will also have the chance to ask questions about the atmosphere-less bodies they'll be landing on when Elite Dangerous: Horizons launches later this year."
https://gaming.youtube.com/watch?v=aYHJY9JZNBA
UPDATE:
In case you missed it, here is the link for the archived video:
[video=youtube;-Et5Ivi_yIg]https://www.youtube.com/watch?v=-Et5Ivi_yIg[/video]
And here's the source videos for the demos.
[video=youtube;8jIrUQnUM0M]https://www.youtube.com/watch?v=8jIrUQnUM0M[/video]
Hi everyone,
I'm really excited about this one. We've invited Lead Artist Jonathan Bottone and Head of Technical Art Matthew inson, to come on the stream and show off some brand new footage of the tech we use in Horizons.
You'll have plenty of chance to ask questions about the science and complicated tech jiggery pokery behind creating the planets, while I sit dumbstruck as they tell us how it's done.
Should be a good one. After that we'll play some CQC, or have a meet up in Eravate... let's see what happens.
ON YOUTUBE STREAMING
We've worked with YouTube to get our streams whitelisted for the German audiences - so everyone can join in! That's some good news to go with all the other good news.
Details as seen in last week's newsletter:
"The planets in Elite Dangerous: Horizons feel immersive, tactile and real, and making them is a complex, fascinating and important part of development. We'd love to give you a sneak peek behind the scenes at how we create these planets, so we’re hosting a livestream next week with a couple of our lead artists (keep an eye on our social media channels for where the stream will be hosted).
On Wednesday October 14, at 7PM BST, we'll show you some early development footage of the icy and rocky worlds in motion. This peek behind the scenes will demonstrate the simulation technology that we've been working on to create the captivating “Europa lines” for the ice worlds and canyons, and the craters and mountains for the rocky worlds.
Simulation has always been important within the Elite Dangerous galaxy, and our conversation with the artists will highlight the accuracy, depth and technical prowess that go into creating the impressive features that make up our worlds.
We'll talk through the base-scientific principle that the simulation has been built on in order to shape these beautiful, real worlds. Viewers will also have the chance to ask questions about the atmosphere-less bodies they'll be landing on when Elite Dangerous: Horizons launches later this year."
https://gaming.youtube.com/watch?v=aYHJY9JZNBA
UPDATE:
In case you missed it, here is the link for the archived video:
[video=youtube;-Et5Ivi_yIg]https://www.youtube.com/watch?v=-Et5Ivi_yIg[/video]
And here's the source videos for the demos.
[video=youtube;8jIrUQnUM0M]https://www.youtube.com/watch?v=8jIrUQnUM0M[/video]
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