Elite Dangerous: Horizons - How to Make a Real World Livestream on our official YouTube Channel 7PM BST 14th Oct

I'm very disappointed in reading this thread. Tinman is all over it but not one single Planetary Landing gif to be seen. You are slacking in your old age my friend!

Great news FD. Really, really looking forward to this one - it should stop me wearing out the dev video Mr Braben posted on Friday!
 
I'm very disappointed in reading this thread. Tinman is all over it but not one single Planetary Landing gif to be seen. You are slacking in your old age my friend!

Great news FD. Really, really looking forward to this one - it should stop me wearing out the dev video Mr Braben posted on Friday!

I'm so so sorry! :(

What was I thinking!?!?!?!? :eek:

I'm rusty...

Here you go!

nmkAMho.gif


Hopefully I'll have plenty of material after tomorrows stream for future GIFs!!!!! :D
 
Hi everyone,
I'm really excited about this one. We've invited Lead Artist Jonathan Bottone and Head of Technical Art Matthew inson, to come on the stream and show off some brand new footage of the tech we use in Horizons.

You'll have plenty of chance to ask questions about the science and complicated tech jiggery pokery behind creating the planets, while I sit dumbstruck as they tell us how it's done.
Should be a good one. After that we'll play some CQC, or have a meet up in Eravate... let's see what happens.

ON YOUTUBE STREAMING
We've worked with YouTube to get our streams whitelisted for the German audiences - so everyone can join in! That's some good news to go with all the other good news.
Details as seen in last week's newsletter:

"The planets in Elite Dangerous: Horizons feel immersive, tactile and real, and making them is a complex, fascinating and important part of development. We'd love to give you a sneak peek behind the scenes at how we create these planets, so we’re hosting a livestream next week with a couple of our lead artists (keep an eye on our social media channels for where the stream will be hosted).

On Wednesday October 14, at 7PM BST, we'll show you some early development footage of the icy and rocky worlds in motion. This peek behind the scenes will demonstrate the simulation technology that we've been working on to create the captivating “Europa lines” for the ice worlds and canyons, and the craters and mountains for the rocky worlds.

Simulation has always been important within the Elite Dangerous galaxy, and our conversation with the artists will highlight the accuracy, depth and technical prowess that go into creating the impressive features that make up our worlds.
We'll talk through the base-scientific principle that the simulation has been built on in order to shape these beautiful, real worlds. Viewers will also have the chance to ask questions about the atmosphere-less bodies they'll be landing on when Elite Dangerous: Horizons launches later this year."

https://www.youtube.com/user/FrontierDevelopments

vielen dank ihr helden :)
 
Looking forward to this. I think it would be a good idea to collect questions on the forums before the event. Firstly, there have been some discussions well over my head which sound fascinating. Secondly, trying to pick the questions from live comments is both difficult and thankless. Thirdly, not everyone can be there.
 
I'll miss the video because of work meetings. :( Would it be possible to ask if overlays in canyons (or shallow caves) are coming?
 
Hi Edward,
There's one question me and some of my homies have been wondering about - would be really happy if it could be touched upon. We've all see No Man's Sky terrain generation and Sean's Equation based terrain serializer engine (sine wave generating simple ups and downs, fouriers layerd with sines etc generating more random terrain) - while impressive - it feels very wafer thin. That and the fact that you can literally see the terrain being generated in front of your ship as you move over planetary surfaces - an immersion killer- and one of the biggest reasons NMS seems campy and thin (well its all fake but explained in my next sentence) - to be fair - even without playing ED, just watching the ships and now planetary surfaces on youtube gives a solid Gritty feeling to the simulation experience - very different from the paper mache "thin" feeling of NMS.
I know you can't name NMS while comparing - but would you be showing the generation and how ED's terrain would be diffferent (and more "solid" as is evident from Braben's video) in comparison to NMS ("Some other games" if you will - we'll all know what you're talking about?).
 
Will the video be available on youtube afterwards since Perth Australia is +8GMT (so it will be 2am 15 October in Perth)?

Thanks

Frawd

Already answered .. yes the stream WILL BE ARCHIVED (to watch again and again and again)

It absolutely will be. Uploaded automatically afterwards on our channel. 10 minutes later.

+1 to time / schedules giving in Galactic Mean Time, UTC maybe?

Looking forward to tonight's stream. Where art meets science, previously;
rules can be beautiful : David Braben TED talk
ED Dev Diary November 2012 Procedural Generation

o7 : there's a planet here (ozric tentacles)
 
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That's 7am on Thursday on my side of the globe...
There's very little that can get me up earlier than necessary on a workday but this might just be one of them!
 
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