ED is just a shoot game now. Nothing about bgs, medical gameplay, exploration, mining.... No new ships... to bad. I must play SC to get all this pleasure
How come the first replies are always stacked with shoe polish and compliments of hard work and thanks when Fdev are only fixing things they shouldn't even be breaking over and over in the first place?
Nah - they've broken friend / foe targetingED is just a shoot game now.
that's working fine. There isn't one in SC, so sad.Nothing about bgs
that's fine - more in SC I guess if you enjoy limping aroundmedical gameplay,
... no exploration in SC ... so sad, nearly 1 system in 7 yearsexploration,
Present in both gamesmining....
You should totally go play SC for a while - I head you should be buying the Cutlass Steel, that's the new one this weekNo new ships... to bad. I must play SC to get all this pleasure
thats what i´am questioning a long time, must be a cultural thing. why is it so difficult to confirm that there were made mistakes and always keep the good vibrations up even if the boat is sinking ? but thats probably my personal problem, i´am the "glass is half emptry" kind of person. i had expected in yesterdays livestream at least some references why elite is such a bad state now, and probably an excuse from the cm´s. but what i have seen are always the same phrases "thanks to the team for their hard work .........". I think its not related to christmas, i have observed it long time now, must be rule no.1 in the managment handbook.How come the first replies are always stacked with shoe polish and compliments of hard work and thanks when Fdev are only fixing things they shouldn't even be breaking over and over in the first place?
Hard work would be NOT releasing broken updates.
ExoBio is working for me. Been able to scan all plants I have come across.It works, just had a planet with 6 bioforms and could scan them all.
When I've had enough of EDO frustration, that's the game I also turn to.Nah - they've broken friend / foe targeting
that's working fine. There isn't one in SC, so sad.
that's fine - more in SC I guess if you enjoy limping around
... no exploration in SC ... so sad, nearly 1 system in 7 years
Present in both games
You should totally go play SC for a while - I head you should be buying the Cutlass Steel, that's the new one this week
I'm far away from my FC. The big question is: Are the fire groups gone from all my ships and SRVs?
PS: I'm in EDO.
I am fine with these being as limited as this, IF the weight was reduced by another 70% (e.g. 5t) and the universal one was available to size 5/6 slots and were only say 20t.Hey I want to direct your attention to an issue with multi xeno controller.
It repairs 70 hull, all standard repair controllers size 3 repair 180, size 5 repair 310.
Simply put, it's just not enough. I know they were not supposed to be better than te normal ones. But in current form xeno multi limpet controller is just useless.
I think you developers should take a look at what are the current meta builds for thargoid combat and you will see that repair controllers are of size 5.
In combat with the interceptors players get rid of caustic with overheating and decontamination limpet is used very very rarely.
In my opinion all limpet controllers should be reworked to be modular and scalable.
Class 3 decontamination limpet repairs 70 hull. So the new anti xeno is same but heavierI am fine with these being as limited as this, IF the weight was reduced by another 70% (e.g. 5t) and the universal one was available to size 5/6 slots and were only say 20t.
The whole intent was (or should have been) to give players the ability to engage (in a deliberately limited way) to more areas of existing gameplay to dabble into these gaming loops to see if they would like specialise in them as a 'career' and so outfit with the dedicated more efficient modules. The fact that the multi/uni controllers are a lot less efficient is not the problem, its that they are weighted and sized to oblivion, locking the very people out they should be aimed at. Newish players, explorers (i.e. without size 7 damn slots!), generalists, dabblers.
I'd rather just have an additional 6-8 size 1 slots and equip size 1 modules instead of these.
Basic manners from nice people?How come the first replies are always stacked with shoe polish and compliments of hard work and thanks when Fdev are only fixing things they shouldn't even be breaking over and over in the first place?
Hard work would be NOT releasing broken updates.
Nothing wrong with being nice. But it isn't logical calling broken updates "hard work" with a thank you bolted on.Basic manners from nice people?
Unfortunately yes, you will need legs to walk around inside your Fleet Carrier so Odyssey will be needed to do so.I don't know where to ask this in forums, but will the forthcoming FC Interiors only be available in EDO?
(I have only EDH being on a PS4)
Might be fun to drive my SRV around the FC though!Unfortunately yes, you will need legs to walk around inside your Fleet Carrier so Odyssey will be needed to do so.
Is the game crashing at the 4th pillar activation at guardian module site a known issue?Greetings Commanders,
Thank you for all your feedback and reports following the latest update. We've been carefully reviewing all the details you've shared with us and our developers have been hard at work working on resolving the critical issues raised. Please find below the breakdown of fixes deployed in today’s updates for Odyssey and Horizons (All platforms).
Horizons
Odyssey
- Multi-Limpet Controllers have had their mass values significantly reduced
- Fixed Class C Operations Multi Limpet Controller showing as Class F
- Fixed firegroup panel navigation issue preventing players from editing their firegroups
- Fixed firegroup column not disappearing when empty
Known Issues
- Multi-Limpet Controllers have had their mass values significantly reduced
- Fixed Class C Operations Multi Limpet Controller showing as Class F
- Fixed issue with certain Organics where genetic sampling was not working
- Fixed firegroup panel navigation issue preventing players from editing their firegroups
- Fixed firegroup column not disappearing when empty
We are actively investigating these known issues and will update you when we have news. As always please continue to share your feedback and report any issues you encounter via our Issue Tracker for us to review.
- Hostile ships can appear incorrectly (as non hostile) on the radar
- Firegroups not matching what is being outputted by the ship