And I think a lot of us non-combat type players appreciate you posting this. It's pretty well-aligned with our experiences in 2.1.02+.
The problem is that all some of us are seeing (e.g., me, Component then Expert, 130M now 90M total worth since 2.1+, Python-flying user, dropped back to Vulture for insurance reasons) is constantly getting Dangerous/Deadly/Elite FDL/FGS/etc... type opponents. For those of us that mine and trade, not combat, would prefer to run (just cannot seem to any more), it's making the game unbearable and, in my case, I cannot complete any mission any more without dying.
I watched a lot of video, and other than adding mines for weapons, I had already been doing many things prior to 2.1+ to change over. It's more than just technique at this point. I'm usually a very humble player, call myself a noob, but it wasn't until I watched a lot of video that I realized I'm not doing anything wrong.
If I played more, I'd post more videos and file more bugs. Frontier needs to line-up the account to the instance and logs and see how the chance/RNG and other things work. Totally understand that. A number here have dropped hints on various things.
But I only game 10-20 hours/month. So I'm really not caring to play now. Will pick it up again in 6 months. Kudos to those who stick it out and provide the info.