Pretty solid review. Thnx for sharing.
"The best unfinished game of last year."
My pal parked his transport ship, full of cargo, and bought a smaller Viper as an extra to try out
A mile wide, an inch deep.
hmmm
"10 floating cargo cannisters vanishing into thin air, shortly after being dropped"
i think that one is working has intended, and not a bug.
Sorry, but I refuse to take seriously a review site that directly and deliberately took part in an organised campaign to insult and denigrate it's audience, rather than acknowledge the corruption rife within its reviewers ranks. Rock, Paper, Shotgun, should either deal with these problems or change it's name to Rock, Paper, "Takes bribes for positive reviews". They are an insult to the profession of journalism.
I used to be an avid consumer of such media, but stopped when it became clear how much contempt for their readers these people had. Kotaku, and the above, reviews from these review sites, not worth the weight in Gold of the electrons used to illuminate my laptop's screen, when it is switched off.
TL: DR. Sorry, not interested in the opinion of someone willing to sell their integrity for a few pieces of silver. or "Goods" in kind.
Don't worry, there's one that causes scooped canisters to respawn immediately
And canisters vanishing also doesn't really work as intented. They stay in space for more than an hour.
The perfect summary that begs repeating:
"A mile wide and an inch deep"
That right there is the problem. I sincerely hope that FD have a fleet of back-actors ready to rumble 'cause that inch is a serious problem indeed.
Why'd you ever want to jettison all cargo to have a voice control for it?really? dang... were was you when i accidently jeted my cargo hold full of 120 rares to be sold, right outside momus reach, watching them explode one by one while trying to scoop
voice attack let me down that day, i had to walk away from my computer for the night...
Why'd you ever want to jettison all cargo to have a voice control for it?
Anyway, here's how canister duping looks like:
https://www.youtube.com/watch?v=E9-YThe2Ir8 (those canister stayed in the instance for several hours until server restart)
BTW - just a quick mention of this rather strange criticism that ED is " a mile wide and an inch deep" - isn't that a feature rather than a fault? Not sure why this is being thrown around as a big deal. ED was always intended to be a modernisation of the original and that is what it is and that is what the original was too. It's typical of this sort of game - there is no pre-determined storyline that ends at the end game - hasn't this been said before? Any flight simulator is 2 dimensional by nature (i.e. a mile wide and NO deep) but ED is a sim with SOME depth. I'd say more than an inch myself, and more depth is coming as we know. So I think it a little unfair to say that about a game that was designed to be exactly that.
Being a mile wide is not a fault, being an inch deep is. It's called that not because it lacks some kind of story, but because it lacks mechanical depth and gameplay diversity.BTW - just a quick mention of this rather strange criticism that ED is " a mile wide and an inch deep" - isn't that a feature rather than a fault? Not sure why this is being thrown around as a big deal. ED was always intended to be a modernisation of the original and that is what it is and that is what the original was too. It's typical of this sort of game - there is no pre-determined storyline that ends at the end game - hasn't this been said before? Any flight simulator is 2 dimensional by nature (i.e. a mile wide and NO deep) but ED is a sim with SOME depth. I'd say more than an inch myself, and more depth is coming as we know. So I think it a little unfair to say that about a game that was designed to be exactly that.