Welcome to the forums Globusdiablo, and because people have been down rating your thread i'm going to give it 5 stars.
This topic has been done to death, which is why people are voting your thread down. A lot of detail is in the DDF forum archives, it can be pretty detailed, so go in to it in the same way you would a physics exam and you will be fine
I'm a Newtonian fan, i love Frontier and FFE more than the original Elite in part due to there use of it. I love the I-war series of space flight games. I grew up playing those flight sim games on computer that required you to read a large manual and use a keyboard overlay for the dozens of keyboard commands you needed to know to actually play those kind of games. I love detailed. I love the realism it brings to the game.
Having said that I know many people do not, especially these days. We have grown accustomed to i-phone game simplicity, and that has meant many people feel they won't have the time and patience to invest in very demanding games anymore.
So this all has an impact on a games design (not just this one, but most modern games suffer from this). The MP aspect was very much a shaping influence on ED also. You simply can't have a MP game within the Newtonian framework, it just would not work.
Still if you go look at a bunch of the alpha gameplay video's i think you will agree it looks pretty good, even without full Newtonian physics. It will be interesting to see what advantage (if any!) turning off flight assist may give in combat, so it may turn out be a good option to go for, for those that have the time and patience to learn it's more complex controls? I wonder if anyone has tried this yet?