Elite Dangerous is.... Big!

I'm making room on my PS4's main drive for some new games, which involves moving less-played games to external storage, and I'm kinda surprised at how big ED has become. Here are some comparisons (all numbers are in gigabytes):

Horizon Zero Dawn - 41.4
Elite Dangerous - 35.5
Skyrim - 23
Monster Hunter World - 18.7
Rise of the Tomb Raider - 14.7
No Man's Sky - 14.7

Considering that the other games on the list have lots of assets and some huge open worlds, I'm really surprised ED is so high on the list, especially since the textures I see are relatively low resolution, especially compared to a 4K title like HZD. I also don't think ED has that many assets - space may be big, but it is also very empty.

Anyway, I just found this curious.
 
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Indeed as you're probably aware, Elite on PS4 has more than doubled in size, having started at around 15-17 gigs and is indeed now a pretty big game...

But as PS4 games go, it's still not THAT large a file size, many PS4 games are 50 to 80 gigs, with The Elder Scrolls Online now taking up around 90 gigs! :) .
 
But as PS4 games go, it's still not THAT large a file size, many PS4 games are 50 to 80 gigs, with The Elder Scrolls Online now taking up around 90 gigs! :) .

Agreed! But ESO has an insane amount of content (an entire continent's worth), both graphical and the voice acting. ED really doesn't have that much "stuff", especially when you consider what is repeated - one brain tree with 10 different colors = 10 types of brain trees, for example.

The one that really blows my mind is RDR2, but then again, if every drawer in every cabinet in every house has unique items, all rendered in glorious high-textured detail, well then that does add up quick :D
 
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Gran Turismo Sport was 83-86 GB the last time I looked and it's due another update on the 17th that will enlarge that.

At the start of the PS4/Xbox 1 era the thought was that 40-45 GB for a game would be normal.
 
There's plenty of assets filling out that 35GB Duck, it's just that it's spread out just as the galaxy and stars are spread out over vast distances our minds and senses can't easily visualize or compare. With 3.3 and even earlier there were a lot of various types of new megaships and stations added. The thargoid bases have their own unique designs. Guardians, guardian bases/beacons. The weapons and exterior modules with their own animations. The planetary bodies also had textures upgrades sometimes during Beyond I believe.
Interestingly the npc models and pics in the mission board seem to be online rather than in the local installation. I remember Elite 3: First Encounters had an extra CD-rom size , for the live capture video clips files of various actors costumed & posing as npcs played out on the station board, when going to the market, police and other pages. (www.youtube.com/watch?v=Wlv00Sqpv_s)
Having played FSX for over a decade before ED, I recall having over 80GB in plane addon and scenery assets at least by 2010 (the most $ I'd ever spent on a game) though the graphics were lower rez and the graphics effects were far less advanced than today's.
 
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(Posting in a bit more detail now, when i was heading to work earlier...)

On as said, Elite easily doubling in size, i remember the particular update that nearly doubled it and most of what was added at the time was new languages...

The uncompressed audio in many modern games can be a significant amount of the install size (it's a pity we can't do custom installs/updates like many, though not all PC games let you*).

Similarly, while not in the same league as Elite's size increase, but still of about the same magnitude of increase, Rebel Galaxy started at only about 3 gigs in size, then basically doubled due to new languages/audio files :) .

*On custom installs, i wish i could choose not to install the various photo and other frivolous modes, which can take up a significant amount of valuable harddrive space, that many modern games include as standard, and things like the making of/behind the scenes features included in many games were installed separately or were easily to uninstall (once you've got your fill of them).

Similarly i wish such things as certain mostly single player' games, often tacked on multiplayer modes were similarly either always option installs or separate applications (of course with some games they are optional or separate, but much too rarely :_ ) .
 
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On as said, Elite easily doubling in size, i remember the particular update that nearly doubled it and most of what was added at the time was new languages...
.

Interesting! That never even crossed my mind. While I have tried some of my movies in different languages, I've never fiddled with this in a game, well except a couple Japanese titles. I don't even know if a game like Skyrim has any other languages built in... It would be epic to hear, "I'm sworn to carry your burdens" in French or "....took an arrow to the knee" in Russian :D
 
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Interesting! That never even crossed my mind. While I have tried some of my movies in different languages, I've never fiddled with this in a game, well except a couple Japanese titles. I don't even know if a game like Skyrim has any other languages built in... It would be epic to hear, "I'm sworn to carry your burdens" in French or "....took an arrow to the knee" in Russian :D

:D ...

That reminds me of The Elder Scrolls Online again, the game fully supports and includes the audio for three languages (with others subtitled only, though of course many people have been calling for more completely supported languages for years), English, French and German...

In one particular quest in the English version of the game, at one point, the quest's npcs were bugged and would only talk to you in German, which is kind of like what you were just saying :) .

Similarly to having certain characters talk to you in different languages, being from a Japanese developer, most of the international releases in the Dead or Alive series, all the characters can be set to speak either all speak English or Japanese, or perhaps specifically more realistically, you can set most characters to speak English and the Japanese characters to speak Japanese (as they did automatically in demos or in earlier versions of the game...

For example, i learnt the Japanese for "I'm sorry", from one of Kasumi's winning outros:- https://translate.google.com/#view=home&op=translate&sl=en&tl=ja&text=i'm sorry :) .
 
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Interesting! That never even crossed my mind. While I have tried some of my movies in different languages, I've never fiddled with this in a game, well except a couple Japanese titles. I don't even know if a game like Skyrim has any other languages built in... It would be epic to hear, "I'm sworn to carry your burdens" in French or "....took an arrow to the knee" in Russian :D
When they released the foreign language COVAS packs, I played with the german one for a few nights. I can't speak a bit of german, but it made me feel like I was driving a german auto manufactured Python. :cool:
 
Interesting! That never even crossed my mind. While I have tried some of my movies in different languages, I've never fiddled with this in a game, well except a couple Japanese titles. I don't even know if a game like Skyrim has any other languages built in... It would be epic to hear, "I'm sworn to carry your burdens" in French or "....took an arrow to the knee" in Russian :D

Skryim does support a bunch of languages easily configurable from Steam. It takes time to update all the voice audio base files. I tried Skryim in german for some instant immersion /w subtitles (which can be fiddled about to have a different language than the spoken one I think, but having the same language subtitles can also help with spelling and word recognition), but they seem to use some weird or maybe archaic germanic words for the Skryim items and voices. Then I was able to do it for Fallout: New Vegas which sounds much more modernized. It can be really instantly immersive, but requires taking a lot of time to translate since I'm just barely above beginner level where the language in-game is already set to fluency level, and of course bogs down the gameplay a lot in trying to understand or translate quests and dialog.
 
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