There are some good thoughts in the OP, and it's well reasoned. I'd still prefer the existing system however and would rather see the development hours go towards implementing other functionality that is still missing or partly implemented. I'd disagree that this is the major cause of players losing interest - it is very likely a factor for a large proportion, but I think the majority who become disenchanted find repetition and lack of content in other areas to be more of an issue.
Personally I've cooled off a lot after having played for literally hundreds of hours since the alpha tests in December '13. For me it's a combination of simplified implementation of things that sounded much more interesting in their original proposals, plus a lack of in-game integration with other players and a concentration on development of game features that don't appeal to me. If I'd listed all the things that seem to me to be problems or missing features, supercruise wouldn't have been on the list.
Personally I've cooled off a lot after having played for literally hundreds of hours since the alpha tests in December '13. For me it's a combination of simplified implementation of things that sounded much more interesting in their original proposals, plus a lack of in-game integration with other players and a concentration on development of game features that don't appeal to me. If I'd listed all the things that seem to me to be problems or missing features, supercruise wouldn't have been on the list.
Last edited: