Also, I'm a bit on the fence how I feel about the (lacking) lucrativeness of illegal activities. Again, on the one hand it's nice that you don't get forced to engage in illegal activities to earn serious money. On the other hand, some subterfuge can be fun and then it's weird that you get paid worse for taking risks than for playing it safe.
Illegal activities are all but broken, basically. Their mission templates have been untouched for ages pending a "We'd rather make crime be more than just 'it pays better than lawful stuff' "... it's virtually impossible to stack criminal missions like you can with lawful ones, and any value-based payout in missions use the stolen (i.e debuffed) value compared to lawful missions[1], so they'll never pay more despite being higher risk.
And you can forget about pursuing any sort of antagonism towards a superpower a-la the FE2/FFE naval career paths. If I want to hurt factions belonging to a particular superpower, my best approach is to go beat up some pirates in a neighbouring system apparently; playing the Elite: Best Friends way will hurt your enemies far more than any targeted act that might hurt your reputation with them. It's so dumb that the reward of pursuing antagonism against a faction is to, essentially, be locked out of undertaking further antagonism... "Crime and Punishment" is simply "& Punishment"... bounties exist purely to be avoided, and Hostile rep is just a joke in it's current form.
People talk about "If you can't do the time, don't do the crime" but forget that underpinning crime is a significant, potentially long-term reward. The whole point of being locked up if I'm ever caught in a Federal system again and incurring a 1 billion credit debt, is meant to be because of that one time I raided the bank of Zaonce in a bold, day-long infiltration and wired a billion from Zak Rackham's account... not because I ganked some sap in an unshielded T9 carrying pamphlets for the princess.
I would gladly sign away my ability to ever dock at a Federal Starport, or be KOS in every Federal system, if it meant being able to make
more money, materials or what-not by targeting Federal systems exclusively. For a game all about, dare i say, "blazing your own trail", the path of crime and antagonism certainly has nothing to be blazed.
Anyways, ugh, getting off topic. That whole section of the game is cooked.
[1] Explicitly, as an example, legal Delivery missions primarily use the value of goods to determine your reward.. so Reward = f(V),
where f is the function and V is the value of the goods. Since criminal missions use the stolen value, it's basically just f(V*0.75) to represent the -25% debuff on goods value.