Elite Dangerous Needs Innovation, Not Stagnation; A Call to Action A Call for Innovation in Elite Dangerous

A Call for Innovation in Elite Dangerous

As we approach yet another patch day for Elite Dangerous; originally scheduled for October 22nd and now possibly pushed to the 28th; I find myself wondering: how long are we expected to stay in the same place? Don’t get me wrong: Frontier has created some of the richest lore and most compelling world-exploring in any space sim, but there comes a point when we need to ask: Why aren’t we making that lore come alive more frequently?

I’ve been a committed Commander for years (since 2014), but even my loyalty has its limits. I’m not asking for much, just what many of us have been asking for: innovation. It’s not about minor tweaks or recycled mechanics; it's about pushing the game forward with the same ambition that led us to the stars in the first place. Let’s face it; compared to newer titles like Star Citizen or No Man’s Sky, even Space Engineers is showing more evolution. Elite is starting to feel stuck in the past. And while I’ve supported this game through countless updates, there’s a growing frustration in the community that needs to be addressed. I fully understand when some say to me, “Bye,” but please, look into your own hearts!

Let’s stop dancing around the issue: I am willing to pay for an update that genuinely improves the experience, one that adds meaningful exploration mechanics, deeper lore integration, and an ongoing evolution of the game. Look at Star Citizen. Sure, it has its many issues, but the consistent flow of content and updates keeps players coming back. And Space Engineers and No Man’s Sky; they are evolving too. If Frontier doesn’t step up soon, they’re going to lose many of us to games that do.

This isn’t an ultimatum—no, no, please no, not at all. I love this game and I know Frontier has the moxie to make it great again. It’s a wake-up call. If Frontier wants Elite to stand out after 40 years of Elite history and hell 40 more years lets do it!, the time is now. We need to see the scale and depth that Elite Dangerous is capable of. I don’t want to leave; I’ve invested far too much time and passion into this universe. But if Frontier doesn’t deliver, I will start looking elsewhere, and I know I won’t be alone. I’m ready to spend my money on a great update, but if that doesn’t happen, well, there are other games that would love our commitment.

So to those in the community who say, “We should just be patient” or “This is how it’s always been,” I ask you: how long are we supposed to wait in the same spot? Innovation is the key to survival, and it’s time for Elite Dangerous to evolve—or risk losing its most passionate players.
 
Can't take you seriously when you use SC as reference. Unless you think 12 years without release is progress. Just check out the SC thread for some recent vids of long term SC streamers saying there's nothing there after the first day of the con.

1 person willing to pay for an update is not a viable market. And what "progress" will appeal is a contested zone.

tbh, as bland as ED is, there is nothing else like it. You will not find a substitute; all recent contenders have proven false.
 
While I agree innovation is needed and richer additional contents "exploration" I am looking at you. Comparing Elite to the other titles above is lame especially I read recently that SC is also having big problems as cash start to run out and people getting sick of that business model!

Despite what anyone says, the Thargoid war is 1000% better than anything we have had up to this point from an interactive and variety perspectives. Remember back when all you had was burning stations!

In addition, new ships revival has addressed one of its major weaknesses.

A few more features like atmospheric, on planet and in-ship activities and like I said exploration then tbh "Bob is almost your uncle".

They've done a good job in 2024 considering all the negative situation surrounding staffing & financials.
 
Comparison with SC is valid. Sort of... we all know that game is potentially brilliant if your really honest with yourself. Its just that it's been turned into a money making scam. I'm glad folk are finally waking up to the fact. I too spent money on it thinking it would go on to be something wondrously amazing! It isn't.
Nothing works as it should. It's shallow. And toxic.
Elite dangerous on the other hand is showing some real promise of late. As already mentioned, new ships, the goid campaign (not my cuppa but l get it), and of course PP2.0.
Not to mention the forthcoming new core gameplay they mentioned.
With these additions we're in a much better place than a year ago when OA said elites in 'maintenance mode'.
Got that wrong!
Elite isn't perfect. There's so much to do. But it has the basis for it. A 1:1 galaxy, the best ship to ship combat of any game, especially in VR.
I could go on but you get my point. Innovation is needed yes l agree with Op.
But that's exactly what fdev are doing.
Long may it continue.
 
Comparison with SC is valid. Sort of... we all know that game is potentially brilliant if your really honest with yourself. Its just that it's been turned into a money making scam. I'm glad folk are finally waking up to the fact. I too spent money on it thinking it would go on to be something wondrously amazing! It isn't.
Nothing works as it should. It's shallow. And toxic.

Star Citizen certainly had promise in the very early years. The available ships worked in the garage & the race track and both these features were well done. Then they got enamoured with ship sales and the execution of any possible promising feature went to hell right after.

ED's problem right now is how to fill a canvas that has a lot of empty space. Strengthening & revising current mechanics (ie: PP 2.0) is a step in the right direction. Extra ships are very welcome, somethingI think that took so long because FD was trying hard NOT to be like SC. That being said, new consequential features are badly needed which is why I'm looking forward to see what the upcoming "surprise feature" is.
 
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ED is also potentially brilliant. At least it's released, reviewable and costs a fixed price.
That's not the real issue with SC.
Its the ongoing nothingness, the bugs, the ridiculous prices they charge for ships (the scam), the toxic ganking mindset, the fact that there's just stanton, pyro ( is it up yet?), and nothing else!
If SC had a working galaxy so you could go out into the black getting lost in its billions of stars, well that would be it!
Already you can land on elws, etc. So it has alot of potential. Its just that they haven't gone down that road, instead mired in ship sales lining their pockets.
The last time I was at the expo at new babbage, it was deserted. A great game but mismanaged.
 
Yah, they have 3/4 of a system because they handcraft. ED could have an ELW too if they just handcrafted one. Their current process will not produce any kind of galaxy within a human lifetime.
 
Suppose that's the major drawback with live server instancing. Cos everyone is "there", the demand on service bandwidth etc. But this will be overcome in time. Soon bandwidth will be measured in TB petabytes, exabytes, zettabytes, yottabytes .. progress!
I remember my old T1 I used to use from the natwest bank below my flat in Upper St N1. Yup had their permission!
My ping was 👌 awesome
 
FDev have been putting quite a bit of energy into updating a multiplayer feature with what seems to be a whole heap of new mechanics and much better ways of playing it. Let's see how that goes before we say that they're doing nothing.

Granted, it's a very overdue update, but they are working on stuff, and if we are going to compare to other games lets not forget how Starfield was supposed to be an ED killer- until it got released.
 
Granted, it's a very overdue update, but they are working on stuff, and if we are going to compare to other games lets not forget how Starfield was supposed to be an ED killer- until it got released.

Yeah, speculation has been rife on the big new feature as well, it's funny calling for innovation just before we find out what they are planning for the new feature, never been done in ED before etc. The problem with innovation is it can just as easily be done very bad as very good, I really hope they get everything right and if they need extra time I won't complain, getting it late is better than getting it early and not working properly.

As for Starfield, seriously is was aimed at an entirely different audience, it was aimed at the audience that played fallout and the other games in that series, they would never play ED.
 
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As for Starfield, seriously is was aimed at an entirely different audience, it was aimed at the audience that played fallout and the other games in that series, they would never play ED.
Absolutely, however I do remember this being a thing that was mentioned at the time (just because you pilot space ships and run around on alien planets). Just as with X4, Star wars Outlaws, NMS, Rebel Galaxy Outlaw and probably others, SC will eventually (lets be nice and say it will be finished) be its own game, sat in its own pigeonhole.
 
it was aimed at the audience that played fallout and the other games in that series, they would never play ED.
the games I have the most hours in after elite are fallout 4 and skyrim

in fact the multiplayer angle is why I was late to starting ED because I'd never played an mmo before and didn't like the idea that I wouldn't be able to see branching questlines or modding that you get in an RPG
 
the games I have the most hours in after elite are fallout 4 and skyrim

in fact the multiplayer angle is why I was late to starting ED because I'd never played an mmo before and didn't like the idea that I wouldn't be able to see branching questlines or modding that you get in an RPG
Yeah, I did notice my modlist for Fallout 4 reaching 70 GB the other day. Skyrim probably isn't that far off.
 
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