Hook, line and sinker. Boom..yah..so I only login once a week for 15 mins before I realize I can have more fun with my gaming time in the other 10 game I play.
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From the store page today!Frontier have called Elite: Dangerous a MMO many times in the past...
Pedantry. The term 'MMO' has a clear meaning.
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From the store page today!Frontier have called Elite: Dangerous a MMO many times in the past...
Is there an official dictionary definition of MMO? Seems like you'd need one if you want to drive home the point. Not just 'what you think it is'.
They've been pretty clear from the word go that planetary landings would be paid DLC released some time after the main game.
It still is a massively multiplayer online experience. How is it not? Just because there aren't 100 people hanging out in Sol spamming trade chat doesn't mean it's not
1) Massive
2) Multiplayer
3) Online
I won't argue against the fact that grouping is terrible (non existent) and social interaction is extremely limited, but it still is a game where tons of people are "in the universe" and have the ability to play together. Plus it's online.
But it's online and multiplayer and the galaxy IS massive.....
That's the most depressing part: All the disadvantages of an MMO -- always online (the lag, server issues and all the rest that entails), having to deal with griefers, exploiters, et al -- and none of the advantages -- multiplayer content, chat, guilds, trading/buying/selling with other players, crafting, et al.
Trying to shoe-horn a fundamentally single-player game design lacking any meaningful multiplayer features into an always-online multiplayer experience wasn't ever going to work very well. How that little reality seemed to escape FD's attention is something of a puzzler to me.
It WAS advertised as such though, was it not?
It's not true, the DDA still bind SOME aspects of the game
For example, micro jumps were proposed and cancelled due to the overwhelming negative feedback from the founders