Hi Everyone,
We know that you’ve been eagerly awaiting news about Elite Dangerous on the Oculus Rift, which is why we’re pleased to be able to confirm that Elite Dangerous' official support for Oculus Rift's launch SDK will be available with the launch of the consumer version of the Oculus Rift.
Oculus made a post about this on their blog, which you can read here: https://www.oculus.com/en-us/blog/elite-dangerous-brings-deep-space-to-oculus-for-rift-launch/
Before the Oculus launch we will be releasing an updated Elite Dangerous build which will contains support for the latest Oculus SDK, available at no additional charge. All of the existing and future customers that have an Oculus Rift consumer headset will be able to use it.
For our existing and future players who wish to migrate over to the Oculus Store, they will be able to get a free code from the Frontier Store (as they do with Steam keys currently) .
In addition, the Oculus Store will be selling a Deluxe Edition bundle which will include Elite Dangerous, Elite Dangerous Horizons Season Pass, a starter pack of paint jobs and a bobble head. As with Steam, Oculus Store customers will also have to create a Frontier Store account (for no extra charge) as part of the purchase process.
Frontier and Elite Dangerous are at the forefront of VR, and we’re delighted to be able to confirm our support for Oculus Rift when they launch their consumer headset.
As always, I will be on hand answering questions for a while so let me know if you have any questions at all.
Thanks,
Zac
We know that you’ve been eagerly awaiting news about Elite Dangerous on the Oculus Rift, which is why we’re pleased to be able to confirm that Elite Dangerous' official support for Oculus Rift's launch SDK will be available with the launch of the consumer version of the Oculus Rift.
Oculus made a post about this on their blog, which you can read here: https://www.oculus.com/en-us/blog/elite-dangerous-brings-deep-space-to-oculus-for-rift-launch/
Before the Oculus launch we will be releasing an updated Elite Dangerous build which will contains support for the latest Oculus SDK, available at no additional charge. All of the existing and future customers that have an Oculus Rift consumer headset will be able to use it.
For our existing and future players who wish to migrate over to the Oculus Store, they will be able to get a free code from the Frontier Store (as they do with Steam keys currently) .
In addition, the Oculus Store will be selling a Deluxe Edition bundle which will include Elite Dangerous, Elite Dangerous Horizons Season Pass, a starter pack of paint jobs and a bobble head. As with Steam, Oculus Store customers will also have to create a Frontier Store account (for no extra charge) as part of the purchase process.
Frontier and Elite Dangerous are at the forefront of VR, and we’re delighted to be able to confirm our support for Oculus Rift when they launch their consumer headset.
As always, I will be on hand answering questions for a while so let me know if you have any questions at all.
Thanks,
Zac