Elite Dangerous Odyssey is more like Star Trek Online than it is like Star Citizen, X4 Foundations or Eve Online

Star Trek Online ....
Is an online multiplayer space game
Has a virtual currency you can earn in-game or buy with real world money
Has ship to ship combat
Has ground based pew-pew combat
Has ground based non-pew-pew missions
Has multiple stations you can dock at
Has multiple ships you can buy and own more than one ship at a time
You can hire NPC crew
You can dress your character in different uniforms which you can also buy in the micro-transaction store
AND ... you can walk around the inside of your ships.
 
Star Trek Online ....
Is an online multiplayer space game
Has a virtual currency you can earn in-game or buy with real world money
Has ship to ship combat
Has ground based pew-pew combat
Has ground based non-pew-pew missions
Has multiple stations you can dock at
Has multiple ships you can buy and own more than one ship at a time
You can hire NPC crew
You can dress your character in different uniforms which you can also buy in the micro-transaction store
AND ... you can walk around the inside of your ships.

But does it have Fleet Carriers? No? FAIL!
 
But does it have Fleet Carriers? No? FAIL!
Star Citizen doesn't have fleet carriers (yes you could put another smaller ship or ground vehicle in the ship, but it's not designed to carry that ship). Yes, X4 has fleet carriers ... I don't know about Eve.
 
You forgot to say STO also has a very large pay to win componaent, not just lockboxes, but ships from the Zen Store for real cash.

Don't get me wrong I love playing STO and have played it many more hours than I have ED, but the 2 games are like comparing apples and oranges..

Yes you can walk around inside your ship, but it so little utilised that they don't even create new interiors unless required for a new mission. The company has even said that it is under utilised and unprofitable to create new ship interiors. Also there is very little to do inside your ship, a few consoles that you have access to anywhere (via a device, I forget its name< that you pickup in an early mission). The only thing offered in some ships is a couple of jobs that make you a bit of EC (credits).

I have used STO as an arguement against having ship interiors, referring only to it as "in another game". Once the novelty wears off, nobody visit the ship interior. A lot of players don't even realise they can.

Edit: The device I was refering to is the Azure Personal Coms device for FED based toons. The Klingons have their own version.
 
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You forgot to say STO also has a very large pay to win componaent, not just lockboxes, but ships from the Zen Store for real cash.

Don't get me wrong I love playing STO and have played it many more hours than I have ED, but the 2 games are like comparing apples and oranges..

Yes you can walk around inside your ship, but it so little utilised that they don't even create new interiors unless required for a new mission. The company has even said that it is under utilised and unprofitable to create new ship interiors. Also there is very little to do inside your ship, a few consoles that you have access to anywhere (via a device, I forget its name< that you pickup in an early mission). The only thing offered in some ships is a couple of jobs that make you a bit of EC (credits).

I have used STO as an arguement against having ship interiors, referring only to it as "in another game". Once the novelty wears off, nobody visit the ship interior. A lot of players don't even realise they can.
Creating something to do inside a ship is not that easy, boarding, repairs, playing dollhouse is probably going to wear off pretty fast. Fleshing out stations and outposts is more profitable for FDEV.
 
I thought you were going to say because of the graphical quality. I hope they do a few more detail and refinement passes before the end :/

Bugs me more than I realise. Just for reference, i was only expecting the same qualitative impression as the elite space game.
 
The more important feature I would stole from STO...:

I would be all in "fleet carriers" if they were more like real fleet carriers... -or in fact any STO ship:-.
Meaning: Being able to have a Huge/Larger Ship with a collectible crew that can level up and you can send them mission in small ships and medium ships to do menial tasks that you don't want to do anymore because "end game", that allows you to be able to grind some mats, little money, little ranks etc, just make your compulsory half hour daily login and feel some progress, and only play yourself to make the nice missions when you really have time to play.

Dreaming is nice!! (never going to happen x'D)

Tho, I'll totally buy some extra Module Storage Space and some extra one-time-buy "utility features".
Fdev doesn't need to go greedy on them... just add some additional options. No big harm.

PS: Yes, Interiors there, were only for some Roleplay. Nice to have some place to hang trophies tho.
 
what would be important to me if we could hire a copilot or buy kind of an autopilot which is able doing (on a longer route) the boring jump job`s, while i play kind of a table game with a mate or investigate new samples from that last planetary findings in the ships labor... if something happening which need more attention you could be called to the bridge together with some alert noises maybe... immersion is all...
 
what i saw from a Star Citizen stream, their instacing is supperior genial (no instancing lol), a mate could see through a stations window where his friend on his ship walked to. I wonder if this will be possible in Odyssey...
 
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Creating something to do inside a ship is not that easy, boarding, repairs, playing dollhouse is probably going to wear off pretty fast. Fleshing out stations and outposts is more profitable for FDEV.

I think there's a balancing problem, too: you wouldn't want a player with Odyssey to have an advantage over a player without it. So the one obvious, missing repair (repairing the power plant while in flight) is a non-starter, while any other repairs could be done more quickly from the pilot's seat anyway. Finding the right kind of gameplay turns into a difficult problem because it needs to be important, but at the same time it can't offer an advantage. That doesn't leave a lot to work with.
 
payed dlc`s have advantages in many games, why not here, i liked the fact i had access to founders world from the beginning, you may dont like that but i give a big fart on that, would pay real money for AI crew also, as their there when you need them. With Horizons you got advantages over the normal version allready, so this discussion is not nessesary any more ;)
 
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Never played any of those games so I'll take your word for it matey.

Personally the game Elite Dangerous reminds me of the most is this old game from the 80s called Elite.
 
Star Citizen doesn't have fleet carriers (yes you could put another smaller ship or ground vehicle in the ship, but it's not designed to carry that ship). Yes, X4 has fleet carriers ... I don't know about Eve.
EVE has the biggest carriers of them all
 
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