Elite Dangerous: Odyssey Q&A- First Footfall

I think that response is more in relation to the concern that first footfall will be instant where as discovering systems requires you to return in the data. I think the OPs thinking along with the concept that first footfall is merely emotional brings a logic to the arguement that first foot fall tag is ok to be instant. Discovering systems and mapping data "just" requires you to scan from your ship, these go toward explorer ranking and bring monetary rewards. Reward on returning data makes sense in terms of gameplay. First footfall you have to land on a planet and walk about, this reduces the practicality of the task immensely, ie the OP brings up the idea that would anyone really perform foot fall on 20 odd planets and moons in a large system just get a full collection of tags? I think this also feeds into the rather forced concern of the console players being a few months behind.

If Neil Armstrong hadn't made it back we would still acknowledge he had first foot fall, but we would have lost the moon rock samples and other misison data.

(this is how far I got reading the thread and have no clue about posts after this)

From my point of view, first footfall will require much less data transition than planet discovery and mapping, as a lore reasoning.
If we can report crimes and remote multicrew in a hologram from LY´s away, recording a ship landing on a planet can´t be that much worse to handle.

Neither less, there will be a fleet carriers about few hundred LY´s away at worst to sell exploration data probably at all times, so I´m pretty sure losing a first discovery or mapping won´t be much of such an issue than before.

I also wanna repeat that any system with population will not get first footfall tags but except may from mix of our / NPC names, and also hope that if possible, to eliminate rest of console users unhappiness on this issue I recommend FD also handcrafting few other known unpopulated very well known systems with a planet(s) of some interest.
And alpha-/beta-phase progress will NOT transfer to launch of Odyssey, to make that also clear for all.

Anyway, rest assured, this PC player would be damned to do some kind of "Dante´s Hell", if I start doing 10-60 footfalls for ANY system per day or something, especially as there is no financial reward on it (like in first discovery and mapping at UC on station / carrier).
Guess I´m not narsistic enough. Or then too much as I don´t care about other pilot´s names on planets at all.
 
But at the same time this is a game, not real life. A game needs to be fun and engaging in order to attract and retain players.

If all that the game offers for the hundreds of billions of stars outside of the colonized bubble is a calculated simulation of stellar and geological formations then that would be very boring indeed.

Interesting and exciting things do happen in real life on a geological and stellar level but they happen very slowly over millions and billions of years. If you just take the snapshot of a human life-time to look at them, then it would seem very boring and unchanging.

A game needs to have more for it to be fun. I wish there was other life to discover, even if not intelligent life. I wish there were ancient relics and wonders from past civilizations and other interesting things to discover. Things like ring worlds, Dyson spheres, more archeological sites, ancient battlefields (maybe some still dangerous that might still have active weapon systems)... just ANYTHING to make things interesting and not have every star and planet look exactly like the last one.

Yes, I’m aware that only 0.05% or whatever has so far been discovered but I doubt anything like that exists because I’m sure the devs would have made sure it was found by now given that the game is probably half way through its life cycle.

Realistically any of those things would be a needle in a haystack to find and wouldn’t all be found but again, this is a game. Things need to be interesting and all of the interesting things in the game universe need to be discovered by the time the game ends, which is just a few short years of a human lifespan. That’s incredibly unrealistic given the scope of the galaxy but anything less would just be a waste of development.

How I see new (and already existing) planets could be more variable but also easy to find new and interesting things there:

For Odyssey and it´s thin atmospheres planets could have much more guardian and other strange alien tech and stuff to found exploring at these planets, as also very much different kind of procedural generated "plants" (we have no idea how common those could be or what they look either, so no immersions breaking if found a lot in different forms all through out space), found either through scanning a planet, having a "hint(s)" from mission that will eventually assist you to find new things or some Galnet / lore / CG / BGS related "rumour / puzzle" stuff perhaps.

Next expansion then could include say like methane planets, and Thargoids living there, to bomb and do FPS-killing with.

Then even more complex planets and stuff from there on in some further expansion. Perhaps even ship interiors and space walks at some point.

Would sound logical development direction to me.
 
I wonder what would happen if I walked into one of the ice geysers. Would I fall in or would I be launched several hundred meters into the air?
 
I wonder what would happen if I walked into one of the ice geysers. Would I fall in or would I be launched several hundred meters into the air?
I tried this in an SRV a year ago. When it's just hissing, I was warm and wet

When it's really firing out, I got shot a few kilometres in the air. Great fun if you can survive the landing, made me feel like the lunar module with the retro rockets
 
I tried this in an SRV a year ago. When it's just hissing, I was warm and wet

When it's really firing out, I got shot a few kilometres in the air. Great fun if you can survive the landing, made me feel like the lunar module with the retro rockets


I tried it on a very low g moon and I went like 24 kilometers high on my largest launch. If it can launch my SRV that high, imagine what it would be like when it's just me in a spacesuit. Maybe it will launch me even higher into orbit.
 
Apologies for not making this clear earlier, I think it goes a considerable way to take the sting out from the issue for console.
Not really, considering the major sting is us missing out on ground based lore events and discoveries on the new planets. New biological lifeforms, ruins, lore related settlements / crashed ships, .ect, will be nearly entirely claimed by PC CMDRs. It's not like you'll just launch Odyssey on PC in late spring without those, and add them in when consoles get the expansion, as I'm sure plenty of PC players would complain about the lack of new exploration content at launch if you did that. What does Frontier have to say on this? Are CMDRs such as myself just supposed to accept that we have to miss out on one of the only aspects of the game we enjoy because you can't commit to making "one-off, unique content" available on all platforms simultaneously? Not being able to participate in the ongoing narrative as it happens will essentially kill this game for me, and I am sure there are others who feel the same. It feels bad knowing us console CMDRs will be stuck watching from the sidelines unable to participate when the next Guardian / Thargoid ruin type discovery is made after Odyssey launches on PC.
 
Question here.
Why is it called the first football instead of the first Armstrong? This would honor Neil Armstrong as he was the first to step on another land mass other than Earth?
 
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