We have no plans to add specific anti-personnel ship weapons. We’ve put a huge amount of work into ensuring the combat triangle remains balanced and fair.
I'm worried by this 'combat triangle' thing. Does this involve infantry having to equip specific, anti-ship (e.g. MANPAD) or anti-vehicle weaponry? The idea that infantry could take out a starship with 'simple' hand weapons is stretching credulity, even for the sake of balance. Anti-ship protection should primarily be from the bases' defences. I'm also slightly worried that there's a whole gameplay angle here of stealth capabilities of the ship verses detection capabilities of the base that's probably not getting any love? Is there any form of connection between base sensors and base weapons - e.g. knock sensors offline via some means (e.g. infiltration, stand-off anti-radiation weapon etc.) and base weapons go offline?
I'm also not convinced the lack of even 'dumb' iron bombs for ships against vehicles/personnel. Life really shouldn't be 'balanced' or 'fair' for infantry or vehicles, if you can't vouch that the airspace above them is safe. There's a reason why air-superiority is important.
(OK - I take the point that the ultimate extension of what I'm saying is that, if someone actually asked me to destroy a base in the Elite universe, I'd lob a rock at the base from orbit (see the Expanse for details), which wouldn't necessarily make good gameplay for guys on the ground.