Except for the fact that we have instant comms and telepresence across the galaxy...


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Except for the fact that we have instant comms and telepresence across the galaxy...
So you'd prefer to spend a couple of months delivering that data to Hutton Orbital as exceeding the speed of light is 'gamey'?I have to manually travel light years to transport a piece of data, but have no problem instantly communicating.People claim realism was supposed to be this games staple, or semi-realism
No, I'd rather a game have some consistency in its design.So you'd prefer to spend a couple of months delivering that data to Hutton Orbital as exceeding the speed of light is 'gamey'?
I just use imagination to fill in the holes, consistency in game design is a rare commodity anyway - at least in the ones I have played recentlyNo, I'd rather a game have some consistency in its design.![]()
I just use imagination to fill in the holes, consistency in game design is a rare commodity anyway - at least in the ones I have played recently
Naturally, if a game is impossible to believe, I just discard it - as Cyberpunk 2077 was...
Who are "you fan boys"?Certainly nothing wrong with some things being left up to your imagination. That can only take you so far though. If the lore is trash, it still leaves much to be desired. What would have been cool is if they applied took the timed module transfers for instance and applied it to communication. So instead of a message or VOIP "instantly" getting to you, it will take some time. How much time it should take is up to the developers to decide, based on distance, so as to not risk breaking the gameplay. If I have to manually transfer data, and if I am forced to sit through a timer for my stuff to get transferred to me, then certainly they can apply that to communication to some extent, to keep the "immersion" you fan boys all drone on about more consistent.
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So instead of a message or VOIP "instantly" getting to you, it will take some time. How much time it should take is up to the developers to decide, based on distance, so as to not risk breaking the gameplay.
Then everyone would just use Twitch / Discord comms instead.