Elite Dangerous: Odyssey | The Road To Odyssey Part 3 - Sphere of combat

Question, can we see a big live-fire battle, with the drop-ship coming in as described on the stream today?
If a dropship (or gunship...) joins in on the fun, it's going to be a bad day for the ground troops.
- and that baby has only a single large multicannon.
 
holy FFFFFFFF. that's the trailer (or at least the footage) you should of used on the world wide exclusive!

There is more in this than the last clip right?
 
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Greetings Commanders,

The first developer diary gave us a look at exploration and the second gave us a look at missions, spacesuits and station interiors. In Dev Diary 3 we're charging into the fray with the Sphere of Combat in Elite Dangerous: Odyssey.


We'll be sharing a break down of the developer diary tomorrow on our forums. Share your burning questions on combat in the comments!

Stay tuned for future episodes and updates on Elite Dangerous: Odyssey on our social channels.

o7

Looks great! What will extreme low-g on-foot combat be like? Will we be flapping around like dazed jellyfish from impacts and recoils?

:D S
 
What were you expecting, and how did this differ?

Not the guy you're replying to, but speaking for myself...

Expectation: Settlements have on-foot NPCs hanging around, basically like skimmers with legs and uniforms and nice animations. Get a mission to kill one, land, walk right up to him, shoot him, run back to the ship while the rest shoot at you. A control room has a power core that you shoot till it explodes to take down the settlement. MVP and I'd accept that.

Reality: Detailed stealth and infiltration gameplay sorta like Hitman-lite mechanics, with stuff like optional modules to let you clone enemy access credentials, plasma cutters to break-and-enter, etc. Enemy AI that keys on sensory stimulus. Altruistic missions to restore raided settlements, literal firefighting, etc. Proper mission wrinkles like Dropships landing with pirate troops (something I've wanted to see since day one). Stealing power cores from an enemy settlement and using it to power up a friendly one. Etc. Etc.

They just seem to have included more depth in the gameplay than is customary for Elite. It goes beyond my expectation. At least, what was described in the interview after the Dev Diary sounds like it does.

Remember, this is the game where elsewhere, you get a mission to kill ten pirates, you go to the target system and immediately find a POI with ten unwinged pirates hanging out in the middle of nowhere with no apparent motivation except to let you come along and kill them. This Odyssey stuff sounds like a different game altogether in that respect.
 
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View attachment 200221
Greetings Commanders,

The first developer diary gave us a look at exploration and the second gave us a look at missions, spacesuits and station interiors. In Dev Diary 3 we're charging into the fray with the Sphere of Combat in Elite Dangerous: Odyssey.


We'll be sharing a break down of the developer diary tomorrow on our forums. Share your burning questions on combat in the comments!

Stay tuned for future episodes and updates on Elite Dangerous: Odyssey on our social channels.

o7
Is combat logging going to be addressed?
 
Looks fantastic. For me the most interesting part is around 1:15 where a laser cutter is being used:

EDO - Laser Cutter.png
 
So far everything I saw looks good, roll on dev diary 4! Very eager to know all the kind of stuffs we can do while on foot. And what about Apex? And mission giver NPCs? And diplomatic missions? And surface trade? And settlement interactions? So many things to see, so much wait for more dev diaries...

I'm going to spend a lot more time on planets and stations with Odyssey, just to feel like I'm actually part of that world, credits per hour and menus be damned. This is going to be great, just like playing the game for the very first time, but now properly :).
 
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I need to catch up on that video. Had too many meetings today.

So long as the AI scales with their rank I'm OK with some being dumb.

He also mentioned an "uh oh" moment when a gang of "level 5" scavengers turn up to an empty outpost that he was looting
 
Not the guy you're replying to, but speaking for myself...

Expectation: Settlements have on-foot NPCs hanging around, basically like skimmers with legs and uniforms and nice animations. Get a mission to kill one, land, walk right up to him, shoot him, run back to the ship while the rest shoot at you. A control room has a power core that you shoot till it explodes to take down the settlement. MVP and I'd accept that.

Reality: Detailed stealth and infiltration gameplay sorta like Hitman-lite mechanics, with stuff like optional modules to let you clone enemy access credentials, plasma cutters to break-and-enter, etc. Enemy AI that keys on sensory stimulus. Altruistic missions to restore raided settlements, literal firefighting, etc. Proper mission wrinkles like Dropships landing with pirate troops (something I've wanted to see since day one). Stealing power cores from an enemy settlement and using it to power up a friendly one. Etc. Etc.

They just seem to have included more depth in the gameplay than is customary for Elite. It goes beyond my expectation. At least, what was described in the interview after the Dev Diary sounds like it does.

Remember, this is the game where elsewhere, you get a mission to kill ten pirates, you go to the target system and immediately find a POI with ten unwinged pirates hanging out in the middle of nowhere with no apparent motivation except to let you come along and kill them. This Odyssey stuff sounds like a different game altogether in that respect.
👆
 
So far everything I saw looks good, roll on dev diary 4! Very eager to know all the kind of stuffs we can do while on foot. And what about Apex? And mission giver NPCs? And diplocatic missions? And surface trade? And settlement interactions? So many things to see, so much wait for more dev diaries...

I'm going to spend a lot more time on planets and stations with Odyssey, just to feel like I'm actually part of that world, credits per hour and menus be damned. This is going to be great, just like playing the game for the very first time, but now properly :).
It's an important point this. I think back to the number of times I've gone down to some random planet even without the new graphics and atmos, and just driven around, wondering how much better it could be if there were just ... more. Now there's so much more.
 
holy FFFFFFFF. that's the trailer (or at least the footage) you should of used on the world wide exclusive!

There is more in this than the last clip right?

Note that the dev diary video says "pre Alpha" where as the trailer showed "in-game" I suspect this dev diary was using some shots from earlier in the year, remember it was originally due in November.
 
I'm slightly concerned that they've not shown us a sphere of combat yet, as in ships, SRVs and infantry all interacting with each other dynamically.

Hunch: they are keeping surprises nearer release.... new SRV? Combined Arms is one of the headline features, what IF they had a new ground combat SRV or even ship to showcase?

Of course it could also be that it doesn't work yet lol
 
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