Jupp. I wouldn´t mind tricky foot missions. I wouldn´t mind hard foot missions. But some of these are just frustrating, and the balance between frustration and grind progress seems off. Also sometimes, it is not really apparent what i am supposed to do, and what I am not to, or how a mission fail would be triggered. Sometimes it would be nice to be shown a list of consecutive mission objectives, at least once, to be able to plan one´s approach.
And then there are the "nope"-situations. If I have to steal something, and get spotted, it would be ok to have the choice between fighting it out and potentially (high chance) getting shot/apprehended, or making a run for it and try to reach the ship (high chance) before getting shot, but with less loot. It would be great in this case, if an objective is pending, to be able to clear one´s name and try again while the mission timer is still active. But if I board a combat-fitted DMBS with full shields and get blown from the landing pad by guards before the engines spool up (insta-fail), and the settlements stays hostile after coming out of jail, and I can´t, e.g., retrieve an abandoned ship or SRV without being shot at again, there´s something wrong.