(Elite Dangerous: Odyssey) Will walking around ships be added eventually?

@Factabulous are you sure CM4 is still the bar?

The thing about ship interiors is Braben said outright during KS they want it. Fdev just don't make a habit of promising stuff they actually aren't working on (or aren't ready to talk about). Which is sensible.

It's a controversial topic though. But I don't think it needs to be.
 
I think you are all overcomplicating the issue of designating weight to area, when it simply a question of area. For 512 tons you only need to designate the appropiate cargo modules needed for that amount, for simplicitys sake lats say 2x 8class cargo racks of 256 ton capacity each. so you need to model 2 big areas of the ship to be able to store this amount. Nevermind the complexity with different densities of materials, when both areas are filled to capacity you got 512 tons of cargo on board. It is a video game after all not real life, besides it wouldent be worth the effort to model a big varity of single cargo containers for each comodity in the game.

Again I'm gonna link to an fan made example of how this issue is easily resovled by designating appropriate area to module class size
Materials have different densities :LOL:
 
Fully modeled and unique per ship? I don't think that will ever happen. A generic small, medium, large layout? Possibly, but I expect even that to come with some severe limitations. Like, ship must be docked or motionless to leave the pilot seat. Fdev just seems to be very frugal when it comes to development.

The ships exteriors are designed around a rough block out of the module slots. There's a lot of variety to be had by modelling the modules as 'rooms' and mixing them up. The connecting tissue of corridors etc can mostly be made of common elements for manufacturers. It can stretch their art production a long way.

Also for personation I demand a choice of carpets. Paisley patterns ftw!
 

Deleted member 48160

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Materials have different densities :LOL:

Yes, but you are still missing the point mate🤦‍♀️. Elite dangerous is a video game, the devs doesent have to simulate correct densities of different materials because it would complicate matters unnecessarily.

All you have to consider is that 1 cargo canister holds 1 ton of said material/commodity, the desitiy of said material/commodity means **** all. It would function excatly how it does in the game right now with with cargo canisters.
 
Yes, but you are still missing the point mate🤦‍♀️. Elite dangerous is a video game, the devs doesent have to simulate correct densities of different materials because it would complicate matters unnecessarily.

All you have to consider is that 1 cargo canister holds 1 ton of said material/commodity, the desitiy of said material/commodity means **** all. It would function excatly how it does in the game right now with with cargo canisters.
And so are you missing the point too! Of course it's a video-game and it's not supposed to be realistic. But there's only so much one can swallow until it becomes immersion breaking. The way they messed up this "canister" with unified volume AND weight was too broken to begin with, that's all...
 

Deleted member 48160

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And so are you missing the point too! Of course it's a video-game and it's not supposed to be realistic. But there's only so much one can swallow until it becomes immersion breaking. The way they messed up this "canister" with unified volume AND weight was too broken to begin with, that's all...

LOL thats kinda funny mate😆.

So what you are saying is that because of how cargo has been working since 2013 it will pose a problem when implementing walking around inside of ship all of a sudden because "muh immersion!!!".

Not trying to rip on you btw, just think its kinda unreasonable. However, I do think that it would be pretty cool if as many aspects of the game as possible would match real life counter parts, material density included😉
 
I guess they could throw in a top down mini game where you can run around putting out fires. They could make it random each time so you would never get bored. :D
 
Wait I figured it out.

They can store one ton of tea by using a canister shaped like Gabriel's horn, and they use the tea to paint the inside surface area of the horn. It might poke out the side of the ship just a bit but it would get the job done.


As an added bonus, you can also store pi units of tea in addition to the infinity tea that you use to paint the inside of the horn.
 
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